/* ReC98 * ----- * Code segment #5 of TH02's OP.EXE */ #include "th02\th02.h" #include "th02/formats/pi.h" char sel = 1; const char *DESC[SHOTTYPE_COUNT][3] = { " 陰陽玉の力を使わない ", " 広範囲でかつ機動力に ", " 強い高機動力タイプ ", "  靈撃が優れている  ", "  バランスの取れた  ", "  防御重視タイプ  ", "  陰陽玉の力で戦う ", " 攻撃力が優れている ", "  攻撃重視タイプ  " }; const char *CHOOSE = "靈夢の戦闘スタイルを、下の3つからえらんでね"; const char *EXTRA_NOTE[] = { "注) エキストラステージでは、難易度、プレイヤー、ボム数は変更出来ません", "   それぞれ、難易度EXTRA、プレイヤー3人、ボム1個となります " }; const char *CLEARED = " ☆☆CLEARED☆☆ "; char cleared_game_with[SHOTTYPE_COUNT]; char cleared_extra_with[SHOTTYPE_COUNT]; long unused[2]; void pascal graph_copy_rect_1_to_0(int x, int y, int w, int h); void copy_pic_back(int sel, int highlight) { int x, y; if(!highlight) { switch(sel) { case 0: x = 16; y = 128; break; case 1: x = 224; y = 224; break; case 2: x = 432; y = 128; break; } graph_copy_rect_1_to_0(x, y, 16, 144); graph_copy_rect_1_to_0(x, y, 192, 10); } else { switch(sel) { case 0: x = 208; y = 136; break; case 1: x = 416; y = 232; break; case 2: x = 624; y = 136; break; } graph_copy_rect_1_to_0(x, y, 16, 144); switch(sel) { case 0: x = 24; y = 272; break; case 1: x = 232; y = 368; break; case 2: x = 440; y = 272; break; } graph_copy_rect_1_to_0(x, y, 192, 8); } } void darken_pic_at(int x, int y) { int row_p = VRAM_OFFSET(x, y); int row, col; grcg_setcolor(GC_RMW, 0); for(row = 0; row < 144; row++, row_p += 640 / 8) { for(col = 0; col < 192 / 8; col += 2) { VRAM_PUT(B, row_p + col, (row & 1 ? 0xAAAA : 0x5555), 16); } } grcg_off(); } void draw_shottype_desc(int sel, int color) { int x, y; switch(sel) { case 0: x = 16; y = 296; break; case 1: x = 224; y = 136; break; case 2: x = 432; y = 296; break; } grcg_setcolor(GC_RMW, color); grcg_round_boxfill(x + 8, y + 8, x + 200, y + 72, 8); grcg_setcolor(GC_RMW, 0); grcg_round_boxfill(x, y, x + 192, y + 64, 8); grcg_off(); graph_putsa_fx(x + 8, y + 8 + 0, FX(color, 2, 0), DESC[sel][0]); graph_putsa_fx(x + 8, y + 8 + 16, FX(color, 2, 0), DESC[sel][1]); graph_putsa_fx(x + 8, y + 8 + 32, FX(color, 2, 0), DESC[sel][2]); } void pascal draw_header(void) { grcg_setcolor(GC_RMW, 12); grcg_round_boxfill(136, 24, 520, 56, 8); grcg_setcolor(GC_RMW, 0); grcg_round_boxfill(128, 16, 512, 48, 8); grcg_off(); graph_putsa_fx(144, 24, FX(12, 2, 0), CHOOSE); if(resident->stage == 5) { grcg_setcolor(GC_RMW, 12); grcg_round_boxfill(24, 56, 632, 104, 8); grcg_setcolor(GC_RMW, 0); grcg_round_boxfill(16, 48, 624, 96, 8); grcg_off(); graph_putsa_fx(32, 56, FX(15, 2, 0), EXTRA_NOTE[0]); graph_putsa_fx(32, 72, FX(15, 2, 0), EXTRA_NOTE[1]); } } void pascal shottype_menu_init(void) { #define DRAW_CLEARED_FOR(mode) \ if(cleared_##mode##_with[0]) { \ graph_putsa_fx(16, 112, FX(15, 2, 0), CLEARED); \ } \ if(cleared_##mode##_with[1]) { \ graph_putsa_fx(224, 112, FX(15, 2, 0), CLEARED); \ } \ if(cleared_##mode##_with[2]) { \ graph_putsa_fx(432, 112, FX(15, 2, 0), CLEARED); \ } palette_black(); graph_accesspage(0); pi_load_put_free(3, "TSELECT.pi"); graph_copy_page(1); graph_accesspage(0); if(resident->stage != 5) { DRAW_CLEARED_FOR(game); } else { DRAW_CLEARED_FOR(extra); } pi_slot_put( 24, 136, 0); pi_slot_put(224, 224, 1); pi_slot_put(440, 136, 2); resident->shottype = 1; darken_pic_at( 24, 136); darken_pic_at(440, 136); draw_shottype_desc(0, 7); draw_shottype_desc(1, 12); draw_shottype_desc(2, 7); draw_header(); palette_black_in(2); } void pascal shottype_menu(void) { int input_locked = 0; int pic_x[] = { 16, 224, 432}; int pic_y[] = {128, 224, 128}; unsigned int input_delay = 0; shottype_menu_init(); #define DRAW_NEW_SEL() \ frame_delay(1); copy_pic_back(sel, 1); \ frame_delay(1); draw_shottype_desc(sel, 12); \ frame_delay(1); pi_slot_put(pic_x[sel], pic_y[sel], sel); do { input_sense(); if(!input_locked) { if(key_det & INPUT_LEFT) { draw_shottype_desc(sel, 7); frame_delay(1); copy_pic_back(sel, 0); frame_delay(1); pi_slot_put(pic_x[sel] + 8, pic_y[sel] + 8, sel); frame_delay(1); darken_pic_at(pic_x[sel] + 8, pic_y[sel] + 8); RING_DEC(sel, SHOTTYPE_COUNT - 1); DRAW_NEW_SEL(); } if(key_det & INPUT_RIGHT) { copy_pic_back(sel, 0); frame_delay(1); pi_slot_put(pic_x[sel] + 8, pic_y[sel] + 8, sel); frame_delay(1); draw_shottype_desc(sel, 7); frame_delay(1); darken_pic_at(pic_x[sel] + 8, pic_y[sel] + 8); RING_INC(sel, SHOTTYPE_COUNT - 1); DRAW_NEW_SEL(); } if(key_det & INPUT_SHOT || key_det & INPUT_OK) { resident->shottype = sel; break; } } frame_delay(1); input_locked = key_det; if(input_locked) { input_delay++; if(input_delay > 30) { input_locked = 0; } } else { input_delay = 0; } } while(1); graph_pi_free(&pi_slot_headers[0], pi_slot_buffers[0]); graph_pi_free(&pi_slot_headers[1], pi_slot_buffers[1]); graph_pi_free(&pi_slot_headers[2], pi_slot_buffers[2]); palette_black_out(1); }