extern unsigned long frames_unused; // Stage-relative frame counter. Reset to 0 when moving to a new one. extern unsigned int stage_frame; extern unsigned char stage_frame_mod2; extern unsigned char stage_frame_mod4; extern unsigned char stage_frame_mod8; extern unsigned char stage_frame_mod16; // Total number of frames, across all stages, whose rendering took longer than // the vsync time of a single frame. (Pausing the game will also increment // this value!) extern unsigned long total_slow_frames; // Total number of frames rendered, across all stages (= including bosses) extern unsigned long total_frames; // Total number of .STD VM frames rendered, across all stages (= excluding // bosses) extern unsigned int total_std_frames;