/* ReC98 * ----- * Include file for TH01 */ #include "ReC98.h" // Graphics // -------- #include "th01/hardware/egc.h" #include "th01/hardware/graph.h" // -------- // master.lib text function reimplementations // ------------------------------------------ typedef enum { CURSOR_HIDE, CURSOR_BLOCK, CURSOR_UNDERLINE } z_text_cursor_t; void z_test_init(void); void z_text_25line(void); void z_text_20line(void); void z_text_systemline_show(void); void z_text_systemline_hide(void); void z_text_clear(void); void z_text_show(void); void z_text_hide(void); void z_text_setcursor(z_text_cursor_t type); void z_text_print(const char *cmd); // ---- // Game #define STAGES_PER_SCENE 4 #define SCENE_COUNT 4 // Resident structure #define RES_ID "ReiidenConfig" typedef enum { ROUTE_MAKAI, ROUTE_JIGOKU } route_t; typedef enum { MODE_REGULAR = 0, MODE_TEST = 1, MODE_DEBUG = 3 } mode_t; #pragma option -a1 typedef struct { char id[RES_ID_LEN]; char rank; char bgm_mode; // 0 = off, 1 = FM char bombs; char start_lives_extra; // Add 2 for the actual number of lives char end_flag; char unused_1; char route; char rem_lives; char snd_need_init; char unused_2; char mode; int bullet_speed; long rand; long score; long continues_total; int continues_per_scene[SCENE_COUNT]; long bonus_per_stage[STAGES_PER_SCENE]; // of the current scene int stage; long hiscore; long score_highest; // among all continues unsigned int p_value; } resident_t; #pragma option -a2