: Dumb, full batch build script for 32-bit systems that can't run Tup, but can : natively run DOS-based tools. Automatically generated whenever `Tupfile.lua` : is modified. @echo off mkdir Research %STDERR_IGNORE% mkdir bin\Pipeline %STDERR_IGNORE% mkdir bin\Research %STDERR_IGNORE% mkdir bin\th01 %STDERR_IGNORE% mkdir bin\th02 %STDERR_IGNORE% mkdir bin\th03 %STDERR_IGNORE% mkdir bin\th04 %STDERR_IGNORE% mkdir bin\th05 %STDERR_IGNORE% mkdir obj %STDERR_IGNORE% mkdir obj\Pipeline %STDERR_IGNORE% mkdir obj\Research %STDERR_IGNORE% mkdir obj\Research\286 %STDERR_IGNORE% mkdir obj\Research\386 %STDERR_IGNORE% mkdir obj\Research\8086 %STDERR_IGNORE% mkdir obj\th01 %STDERR_IGNORE% mkdir obj\th02 %STDERR_IGNORE% mkdir obj\th03 %STDERR_IGNORE% mkdir obj\th04 %STDERR_IGNORE% mkdir obj\th05 %STDERR_IGNORE% mkdir th01\sprites %STDERR_IGNORE% mkdir th02\sprites %STDERR_IGNORE% mkdir th03\sprites %STDERR_IGNORE% mkdir th04\sprites %STDERR_IGNORE% mkdir th05\sprites %STDERR_IGNORE% echo -c -I. -O -b- -3 -Z -d -G -k- -p -x- -IPipeline/ -mt -nobj/Pipeline/ Pipeline/grzview.cpp th01/formats/grz.cpp platform/x86real/pc98/palette.cpp Pipeline/bmp2arrl.c Pipeline/bmp2arr.c Pipeline/zungen.c Pipeline/comcstm.c>obj\batch000.@c tcc @obj/batch000.@c echo -c -s -t c0t.obj obj\Pipeline\grzview.obj obj\Pipeline\grz.obj obj\Pipeline\palette.obj, bin\Pipeline\grzview.com, obj\Pipeline\grzview.map, bin\masters.lib emu.lib maths.lib ct.lib>obj\Pipeline\grzview.@l tlink @obj\Pipeline\grzview.@l echo -c -s -t c0t.obj obj\Pipeline\bmp2arrl.obj obj\Pipeline\bmp2arr.obj, bin\Pipeline\bmp2arr.com, obj\Pipeline\bmp2arr.map, emu.lib maths.lib ct.lib>obj\Pipeline\bmp2arr.@l tlink @obj\Pipeline\bmp2arr.@l echo -c -s -t c0t.obj obj\Pipeline\zungen.obj, bin\Pipeline\zungen.com, obj\Pipeline\zungen.map, emu.lib maths.lib ct.lib>obj\Pipeline\zungen.@l tlink @obj\Pipeline\zungen.@l echo -c -s -t c0t.obj obj\Pipeline\comcstm.obj, bin\Pipeline\comcstm.com, obj\Pipeline\comcstm.map, emu.lib maths.lib ct.lib>obj\Pipeline\comcstm.@l tlink @obj\Pipeline\comcstm.@l tasm32 /m /mx /kh32768 /t Pipeline\zun_stub.asm obj\Pipeline\zun_stub.obj tlink -x -t obj\Pipeline\zun_stub.obj, obj\Pipeline\zun_stub.bin tasm32 /m /mx /kh32768 /t Pipeline\cstmstub.asm obj\Pipeline\cstmstub.obj tlink -x -t obj\Pipeline\cstmstub.obj, obj\Pipeline\cstmstub.bin tasm32 /m /mx /kh32768 /t /ml libs\piloadc\piloadc.asm obj\piloadc.obj tasm32 /m /mx /kh32768 /t /dTHIEF libs\sprite16\sprite16.asm obj\th03\zunsp.obj bin\Pipeline\bmp2arr.com -q -i th01/sprites/leaf_s.bmp -o th01/sprites/leaf_s.csp -sym sSPARK -of cpp -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/leaf_l.bmp -o th01/sprites/leaf_l.csp -sym sLEAF_LEFT -of cpp -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/leaf_r.bmp -o th01/sprites/leaf_r.csp -sym sLEAF_RIGHT -of cpp -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/ileave_m.bmp -o th01/sprites/ileave_m.csp -sym sINTERLEAVE_MASKS -of cpp -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/laser_s.bmp -o th01/sprites/laser_s.csp -sym sSHOOTOUT_LASER -of cpp -sw 16 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/mousecur.bmp -o th01/sprites/mousecur.csp -sym sMOUSE_CURSOR -of cpp -sw 16 -sh 16 bin\Pipeline\bmp2arr.com -q -i th01/sprites/pellet.bmp -o th01/sprites/pellet.csp -sym sPELLET -of cpp -sw 8 -sh 8 -pshf inner bin\Pipeline\bmp2arr.com -q -i th01/sprites/pellet_c.bmp -o th01/sprites/pellet_c.csp -sym sPELLET_CLOUD -of cpp -sw 16 -sh 16 bin\Pipeline\bmp2arr.com -q -i th01/sprites/pillar.bmp -o th01/sprites/pillar.csp -sym sPILLAR -of cpp -sw 32 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/shape8x8.bmp -o th01/sprites/shape8x8.csp -sym sSHAPE8X8 -of cpp -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th01/sprites/bonusbox.bmp -o th01/sprites/bonusbox.csp -sym sSTAGEBONUS_BOX -of cpp -sw 8 -sh 4 echo -c -I. -O -b- -3 -Z -d -DGAME=1 -mt -nobj/th01/ th01/zunsoft.cpp>obj\batch001.@c tcc @obj/batch001.@c echo -c -s -t c0t.obj obj\th01\zunsoft.obj, bin\th01\zunsoft.com, obj\th01\zunsoft.map, bin\masters.lib emu.lib maths.lib ct.lib>obj\th01\zunsoft.@l tlink @obj\th01\zunsoft.@l echo -c -I. -O -b- -3 -Z -d -DGAME=1 -ml -DBINARY='O' -nobj/th01/ th01/op_01.cpp th01/frmdelay.cpp th01/vsync.cpp th01/ztext.cpp th01/initexit.cpp th01/graph.cpp th01/ptn_0to1.cpp th01/vplanset.cpp th01/op_07.cpp th01/grp_text.cpp th01/ptn.cpp th01/op_09.cpp th01/f_imgd.cpp th01/grz.cpp th01/resstuff.cpp th01/mdrv2.cpp th01/pf.cpp>obj\batch002.@c tcc @obj/batch002.@c tasm32 /m /mx /kh32768 /t /dGAME=1 th01_op.asm obj\th01\op.obj echo -c -s -E c0l.obj obj\piloadc.obj obj\th01\op_01.obj obj\th01\frmdelay.obj obj\th01\vsync.obj obj\th01\ztext.obj obj\th01\initexit.obj obj\th01\graph.obj obj\th01\ptn_0to1.obj obj\th01\vplanset.obj obj\th01\op_07.obj obj\th01\grp_text.obj obj\th01\ptn.obj obj\th01\op_09.obj obj\th01\f_imgd.obj obj\th01\grz.obj obj\th01\op.obj obj\th01\resstuff.obj obj\th01\mdrv2.obj obj\th01\pf.obj, bin\th01\op.exe, obj\th01\op.map, emu.lib mathl.lib cl.lib>obj\th01\op.@l tlink @obj\th01\op.@l echo -c -I. -O -b- -3 -Z -d -DGAME=1 -ml -DBINARY='M' -nobj/th01/ th01/main_01.cpp th01/main_07.cpp th01/main_08.cpp th01/main_09.cpp th01/bullet_l.cpp th01/grpinv32.cpp th01/scrollup.cpp th01/egcrows.cpp th01/pgtrans.cpp th01/2x_main.cpp th01/egcwave.cpp th01/grph1to0.cpp th01/main_14.cpp th01/main_15.cpp th01/main_17.cpp th01/main_18.cpp th01/main_19.cpp th01/main_20.cpp th01/main_21.cpp th01/main_23.cpp th01/main_24.cpp th01/main_25.cpp th01/main_26.cpp th01/main_27.cpp>obj\batch003.@c echo th01/main_28.cpp th01/main_29.cpp th01/main_30.cpp th01/main_31.cpp th01/main_32.cpp th01/main_33.cpp th01/main_34.cpp th01/main_35.cpp th01/main_36.cpp th01/main_37.cpp th01/main_38.cpp>>obj\batch003.@c tcc @obj/batch003.@c tasm32 /m /mx /kh32768 /t /dGAME=1 th01_reiiden.asm obj\th01\reiiden.obj echo -c -s -E c0l.obj obj\piloadc.obj obj\th01\main_01.obj obj\th01\frmdelay.obj obj\th01\vsync.obj obj\th01\ztext.obj obj\th01\initexit.obj obj\th01\graph.obj obj\th01\ptn_0to1.obj obj\th01\vplanset.obj obj\th01\main_07.obj obj\th01\ptn.obj obj\th01\main_08.obj obj\th01\f_imgd.obj obj\th01\grz.obj obj\th01\reiiden.obj obj\th01\main_09.obj obj\th01\bullet_l.obj obj\th01\grpinv32.obj obj\th01\resstuff.obj obj\th01\scrollup.obj obj\th01\egcrows.obj obj\th01\pgtrans.obj obj\th01\2x_main.obj obj\th01\egcwave.obj obj\th01\grph1to0.obj obj\th01\main_14.obj obj\th01\main_15.obj obj\th01\mdrv2.obj obj\th01\main_17.obj obj\th01\main_18.obj obj\th01\main_19.obj obj\th01\main_20.obj obj\th01\main_21.obj obj\th01\pf.obj obj\th01\main_23.obj obj\th01\main_24.obj obj\th01\main_25.obj obj\th01\main_26.obj obj\th01\main_27.obj obj\th01\main_28.obj obj\th01\main_29.obj obj\th01\main_30.obj obj\th01\main_31.obj obj\th01\main_32.obj obj\th01\main_33.obj obj\th01\main_34.obj obj\th01\main_35.obj+>obj\th01\reiiden.@l echo obj\th01\main_36.obj obj\th01\main_37.obj obj\th01\main_38.obj, bin\th01\reiiden.exe, obj\th01\reiiden.map, emu.lib mathl.lib cl.lib>>obj\th01\reiiden.@l tlink @obj\th01\reiiden.@l echo -c -I. -O -b- -3 -Z -d -DGAME=1 -ml -DBINARY='E' -nobj/th01/ th01/fuuin_01.cpp th01/input_mf.cpp th01/fuuin_02.cpp th01/fuuin_03.cpp th01/fuuin_04.cpp th01/fuuin_10.cpp th01/f_imgd_f.cpp th01/fuuin_11.cpp th01/2x_fuuin.cpp>obj\batch004.@c tcc @obj/batch004.@c tasm32 /m /mx /kh32768 /t /dGAME=1 th01_fuuin.asm obj\th01\fuuin.obj echo -c -s -E c0l.obj obj\piloadc.obj obj\th01\fuuin_01.obj obj\th01\input_mf.obj obj\th01\fuuin_02.obj obj\th01\fuuin_03.obj obj\th01\fuuin_04.obj obj\th01\vsync.obj obj\th01\ztext.obj obj\th01\initexit.obj obj\th01\graph.obj obj\th01\grp_text.obj obj\th01\fuuin_10.obj obj\th01\f_imgd_f.obj obj\th01\vplanset.obj obj\th01\fuuin_11.obj obj\th01\2x_fuuin.obj obj\th01\mdrv2.obj obj\th01\fuuin.obj, bin\th01\fuuin.exe, obj\th01\fuuin.map, emu.lib mathl.lib cl.lib>obj\th01\fuuin.@l tlink @obj\th01\fuuin.@l bin\Pipeline\bmp2arr.com -q -i th02/sprites/bombpart.bmp -o th02/sprites/bombpart.asp -sym _sBOMB_PARTICLES -of asm -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th02/sprites/pellet.bmp -o th02/sprites/pellet.asp -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer bin\Pipeline\bmp2arr.com -q -i th02/sprites/sparks.bmp -o th02/sprites/sparks.asp -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer bin\Pipeline\bmp2arr.com -q -i th02/sprites/pointnum.bmp -o th02/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8 bin\Pipeline\bmp2arr.com -q -i th02/sprites/verdict.bmp -o th02/sprites/verdict.csp -sym sVERDICT_MASKS -of cpp -sw 16 -sh 16 tasm32 /m /mx /kh32768 /t /dGAME=2 th02_zuninit.asm obj\th02\zuninit.obj echo -c -s -t -3 obj\th02\zuninit.obj, bin\th02\zuninit.com, obj\th02\zuninit.map, >obj\th02\zuninit.@l tlink @obj\th02\zuninit.@l echo -c -I. -O -b- -3 -Z -d -DGAME=2 -mt -nobj/th02/ th02/zun_res1.cpp th02/zun_res2.cpp>obj\batch005.@c tcc @obj/batch005.@c echo -c -s -t c0t.obj obj\th02\zun_res1.obj obj\th02\zun_res2.obj, bin\th02\zun_res.com, obj\th02\zun_res.map, bin\masters.lib emu.lib maths.lib ct.lib>obj\th02\zun_res.@l tlink @obj\th02\zun_res.@l echo 4 ONGCHK ZUNINIT ZUN_RES ZUNSOFT libs/kaja/ongchk.com bin/th02/zuninit.com bin/th02/zun_res.com bin/th01/zunsoft.com>obj\th02\zun.@z bin\Pipeline\zungen.com obj/Pipeline/zun_stub.bin obj\th02\zun.@z bin/th02/zun.com echo -c -I. -O -b- -3 -Z -d -DGAME=2 -ml -nobj/th02/ th02/op_01.cpp th02/exit_dos.cpp th02/zunerror.cpp th02/grppsafx.cpp th02/pi_load.cpp th02/grp_rect.cpp th02/frmdely2.cpp th02/input_rs.cpp th02/initop.cpp th02/exit.cpp th02/snd_mmdr.c th02/snd_mode.c th02/snd_pmdr.c th02/snd_load.cpp th02/pi_put.cpp th02/snd_kaja.cpp th02/op_02_3.cpp th02/snd_se_r.cpp th02/snd_se.cpp th02/frmdely1.cpp th02/op_03.cpp th02/globals.cpp th02/op_04.cpp th02/op_05.cpp th02/op_music.cpp>obj\batch006.@c tcc @obj/batch006.@c tasm32 /m /mx /kh32768 /t /dGAME=2 th02_op.asm obj\th02\op.obj echo -c -s -E c0l.obj obj\th02\op_01.obj obj\th02\exit_dos.obj obj\th02\zunerror.obj obj\th02\grppsafx.obj obj\th02\op.obj obj\th01\vplanset.obj obj\th02\pi_load.obj obj\th02\grp_rect.obj obj\th02\frmdely2.obj obj\th02\input_rs.obj obj\th02\initop.obj obj\th02\exit.obj obj\th02\snd_mmdr.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_load.obj obj\th02\pi_put.obj obj\th02\snd_kaja.obj obj\th02\op_02_3.obj obj\th02\snd_se_r.obj obj\th02\snd_se.obj obj\th02\frmdely1.obj obj\th02\op_03.obj obj\th02\globals.obj obj\th02\op_04.obj obj\th02\op_05.obj obj\th02\op_music.obj, bin\th02\op.exe, obj\th02\op.map, emu.lib mathl.lib cl.lib>obj\th02\op.@l tlink @obj\th02\op.@l tasm32 /m /mx /kh32768 /t /dGAME=2 th02_main.asm obj\th02\main.obj echo -c -I. -O -b- -3 -Z -d -DGAME=2 -ml -DBINARY='M' -nobj/th02/ th02/tile.cpp th02/pointnum.cpp th02/item.cpp th02/hud.cpp th02/player_b.cpp th02/keydelay.cpp th02/main02_1.cpp th02/vector.cpp th02/snd_dlyv.c th02/mpn_l_i.cpp th02/initmain.cpp th02/snd_dlym.cpp th02/main_03.cpp th02/hud_ovrl.cpp th02/dialog.cpp th02/boss_5.cpp th02/regist_m.cpp>obj\batch007.@c tcc @obj/batch007.@c echo -c -s -E c0l.obj obj\th02\main.obj obj\th02\tile.obj obj\th02\pointnum.obj obj\th02\item.obj obj\th02\hud.obj obj\th02\player_b.obj obj\th02\zunerror.obj obj\th02\keydelay.obj obj\th02\main02_1.obj obj\th01\vplanset.obj obj\th02\pi_load.obj obj\th02\vector.obj obj\th02\frmdely1.obj obj\th02\input_rs.obj obj\th02\exit.obj obj\th02\snd_mmdr.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_dlyv.obj obj\th02\snd_load.obj obj\th02\mpn_l_i.obj obj\th02\initmain.obj obj\th02\pi_put.obj obj\th02\snd_kaja.obj obj\th02\snd_dlym.obj obj\th02\snd_se_r.obj obj\th02\snd_se.obj obj\th02\main_03.obj obj\th02\hud_ovrl.obj obj\th02\dialog.obj obj\th02\boss_5.obj obj\th02\regist_m.obj, bin\th02\main.exe, obj\th02\main.map, emu.lib mathl.lib cl.lib>obj\th02\main.@l tlink @obj\th02\main.@l echo -c -I. -O -b- -3 -Z -d -DGAME=2 -ml -DBINARY='E' -nobj/th02/ th02/end.cpp th02/maine022.cpp th02/maine_03.cpp th02/maine_04.cpp th02/staff.cpp>obj\batch008.@c tcc @obj/batch008.@c tasm32 /m /mx /kh32768 /t /dGAME=2 th02_maine.asm obj\th02\maine.obj echo -c -s -E c0l.obj obj\th02\end.obj obj\th02\maine.obj obj\th02\grppsafx.obj obj\th02\keydelay.obj obj\th01\vplanset.obj obj\th02\pi_load.obj obj\th02\frmdely1.obj obj\th02\maine022.obj obj\th02\input_rs.obj obj\th02\exit.obj obj\th02\snd_mmdr.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_load.obj obj\th02\initmain.obj obj\th02\pi_put.obj obj\th02\snd_kaja.obj obj\th02\snd_dlym.obj obj\th02\globals.obj obj\th02\maine_03.obj obj\th02\maine_04.obj obj\th02\staff.obj, bin\th02\maine.exe, obj\th02\maine.map, emu.lib mathl.lib cl.lib>obj\th02\maine.@l tlink @obj\th02\maine.@l bin\Pipeline\bmp2arr.com -q -i th03/sprites/score.bmp -o th03/sprites/score.asp -sym _sSCORE_FONT -of asm -sw 8 -sh 8 -u echo -c -s -t -3 obj\th03\zunsp.obj, bin\th03\zunsp.com, obj\th03\zunsp.map, >obj\th03\zunsp.@l tlink @obj\th03\zunsp.@l echo -c -I. -O -b- -3 -Z -d -DGAME=3 -mt -nobj/th03/ th03/res_yume.cpp>obj\batch009.@c tcc @obj/batch009.@c echo -c -s -t c0t.obj obj\th03\res_yume.obj, bin\th03\res_yume.com, obj\th03\res_yume.map, bin\masters.lib emu.lib maths.lib ct.lib>obj\th03\res_yume.@l tlink @obj\th03\res_yume.@l echo 5 -1 -2 -3 -4 -5 libs/kaja/ongchk.com bin/th02/zuninit.com bin/th01/zunsoft.com bin/th03/zunsp.com bin/th03/res_yume.com>obj\th03\zun.@z bin\Pipeline\zungen.com obj/Pipeline/zun_stub.bin obj\th03\zun.@z bin/th03/zun.com echo -c -I. -O -b- -3 -Z -d -DGAME=3 -ml -DBINARY='O' -nobj/th03/ th03/op_01.cpp th03/op_music.cpp th03/op_02.cpp th03/scoredat.cpp th03/op_03.cpp th03/exit.cpp th03/polar.cpp th03/input_s.cpp th03/pi_put.cpp th03/snd_kaja.cpp th03/initop.cpp th03/cdg_load.cpp th03/grppsafx.cpp th03/pi_load.cpp th03/inp_m_w.cpp>obj\batch010.@c tcc @obj/batch010.@c tasm32 /m /mx /kh32768 /t /dGAME=3 th03_op2.asm obj\th03\op2.obj tasm32 /m /mx /kh32768 /t /dGAME=3 th03_op.asm obj\th03\op.obj tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_put.asm obj\th03\cdg_put.obj tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_p_na.asm obj\th03\cdg_p_na.obj tasm32 /m /mx /kh32768 /t /dGAME=3 th03\hfliplut.asm obj\th03\hfliplut.obj echo -c -s -E c0l.obj obj\th03\op_01.obj obj\th03\op2.obj obj\th03\op_music.obj obj\th03\op_02.obj obj\th03\scoredat.obj obj\th03\op_03.obj obj\th03\op.obj obj\th02\exit_dos.obj obj\th01\vplanset.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_load.obj obj\th03\exit.obj obj\th03\polar.obj obj\th03\cdg_put.obj obj\th02\frmdely1.obj obj\th03\input_s.obj obj\th03\pi_put.obj obj\th03\snd_kaja.obj obj\th03\initop.obj obj\th03\cdg_load.obj obj\th03\grppsafx.obj obj\th03\pi_load.obj obj\th03\inp_m_w.obj obj\th03\cdg_p_na.obj obj\th03\hfliplut.obj obj\th02\frmdely2.obj, bin\th03\op.exe, obj\th03\op.map, emu.lib mathl.lib cl.lib>obj\th03\op.@l tlink @obj\th03\op.@l tasm32 /m /mx /kh32768 /t /dGAME=3 th03_main.asm obj\th03\main.obj echo -c -I. -O -b- -3 -Z -d -DGAME=3 -ml -nobj/th03/ th03/playfld.cpp th03/cfg_lres.cpp th03/hitcirc.cpp th03/player_m.cpp th03/main_010.cpp th03/main_011.cpp th03/vector.cpp th03/snd_se.cpp th03/initmain.cpp th03/mrs.cpp th03/sprite16.cpp>obj\batch011.@c tcc @obj/batch011.@c tasm32 /m /mx /kh32768 /t /dGAME=3 th03\collmap.asm obj\th03\collmap.obj echo -c -s -E c0l.obj obj\th03\main.obj obj\th03\playfld.obj obj\th03\cfg_lres.obj obj\th03\hitcirc.obj obj\th03\player_m.obj obj\th03\main_010.obj obj\th03\main_011.obj obj\th01\vplanset.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th03\vector.obj obj\th03\exit.obj obj\th03\polar.obj obj\th02\frmdely1.obj obj\th03\input_s.obj obj\th02\snd_se_r.obj obj\th03\snd_se.obj obj\th03\snd_kaja.obj obj\th03\initmain.obj obj\th03\pi_load.obj obj\th03\inp_m_w.obj obj\th03\collmap.obj obj\th03\hfliplut.obj obj\th03\mrs.obj obj\th03\sprite16.obj, bin\th03\main.exe, obj\th03\main.map, emu.lib mathl.lib cl.lib>obj\th03\main.@l tlink @obj\th03\main.@l echo -c -I. -O -b- -3 -Z -d -DGAME=3 -ml -DBINARY='L' -nobj/th03/ th03/mainl_sc.cpp th03/cutscene.cpp th03/regist.cpp th03/pi_put_i.cpp th03/exitmain.cpp th03/snd_dlym.cpp th03/inp_wait.cpp th03/pi_put_q.cpp>obj\batch012.@c tcc @obj/batch012.@c tasm32 /m /mx /kh32768 /t /dGAME=3 th03_mainl.asm obj\th03\mainl.obj echo -c -s -E c0l.obj obj\th03\cfg_lres.obj obj\th03\mainl_sc.obj obj\th03\mainl.obj obj\th03\cutscene.obj obj\th03\scoredat.obj obj\th03\regist.obj obj\th01\vplanset.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_dlyv.obj obj\th02\snd_load.obj obj\th03\vector.obj obj\th03\exit.obj obj\th03\cdg_put.obj obj\th02\frmdely1.obj obj\th03\input_s.obj obj\th03\pi_put.obj obj\th03\pi_put_i.obj obj\th02\snd_se_r.obj obj\th03\snd_se.obj obj\th03\snd_kaja.obj obj\th03\initmain.obj obj\th03\cdg_load.obj obj\th03\exitmain.obj obj\th03\grppsafx.obj obj\th03\snd_dlym.obj obj\th03\inp_wait.obj obj\th03\pi_load.obj obj\th03\pi_put_q.obj obj\th03\inp_m_w.obj obj\th03\cdg_p_na.obj obj\th03\hfliplut.obj, bin\th03\mainl.exe, obj\th03\mainl.map, emu.lib mathl.lib cl.lib>obj\th03\mainl.@l tlink @obj\th03\mainl.@l bin\Pipeline\bmp2arr.com -q -i th04/sprites/pelletbt.bmp -o th04/sprites/pelletbt.asp -sym _sPELLET_BOTTOM -of asm -sw 8 -sh 4 -pshf outer bin\Pipeline\bmp2arr.com -q -i th04/sprites/pointnum.bmp -o th04/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8 -pshf inner tasm32 /m /mx /kh32768 /t /dGAME=4 th04_zuninit.asm obj\th04\zuninit.obj echo -c -s -t -3 obj\th04\zuninit.obj, bin\th04\zuninit.com, obj\th04\zuninit.map, >obj\th04\zuninit.@l tlink @obj\th04\zuninit.@l echo -c -I. -O -b- -3 -Z -d -DGAME=4 -mt -nobj/th04/ th04/res_huma.cpp>obj\batch013.@c tcc @obj/batch013.@c echo -c -s -t c0t.obj obj\th04\res_huma.obj, bin\th04\res_huma.com, obj\th04\res_huma.map, bin\masters.lib emu.lib maths.lib ct.lib>obj\th04\res_huma.@l tlink @obj\th04\res_huma.@l tasm32 /m /mx /kh32768 /t /dGAME=4 th04_memchk.asm obj\th04\memchk.obj echo -c -s -t c0t.obj obj\th04\memchk.obj, bin\th04\memchk.com, obj\th04\memchk.map, emu.lib maths.lib ct.lib>obj\th04\memchk.@l tlink @obj\th04\memchk.@l echo 4 -O -I -S -M libs/kaja/ongchk.com bin/th04/zuninit.com bin/th04/res_huma.com bin/th04/memchk.com>obj\th04\zuncom.@z bin\Pipeline\zungen.com obj/Pipeline/zun_stub.bin obj\th04\zuncom.@z obj/th04/zuncom.bin bin\Pipeline\comcstm.com th04/zun.txt obj/th04/zuncom.bin obj/Pipeline/cstmstub.bin 621381155 bin/th04/zun.com echo -c -I. -O -b- -3 -Z -d -DGAME=4 -ml -nobj/th04/ th04/op_main.cpp th04/input_w.cpp th04/vector.cpp th04/snd_pmdr.c th04/snd_mmdr.c th04/snd_kaja.cpp th04/snd_mode.cpp th04/snd_dlym.cpp th04/snd_load.cpp th04/exit.cpp th04/initop.cpp th04/cdg_p_na.cpp th04/snd_se.cpp th04/egcrect.cpp th04/bgimage.cpp th04/op_setup.cpp th04/zunsoft.cpp th04/op_music.cpp th04/m_char.cpp th04/slowdown.cpp th04/demo.cpp th04/ems.cpp th04/tile_set.cpp th04/std.cpp th04/tile.cpp>obj\batch014.@c echo th04/playfld.cpp th04/midboss4.cpp th04/f_dialog.cpp th04/dialog.cpp th04/boss_exp.cpp th04/stages.cpp th04/player_m.cpp th04/player_p.cpp th04/hud_ovrl.cpp th04/cfg_lres.cpp th04/checkerb.cpp th04/mb_inv.cpp th04/boss_bd.cpp th04/mpn_free.cpp th04/mpn_l_i.cpp th04/initmain.cpp th04/gather.cpp th04/scrolly3.cpp th04/midboss.cpp th04/hud_hp.cpp th04/mb_dft.cpp th04/grcg_3.cpp th04/it_spl_u.cpp th04/boss_4m.cpp th04/bullet_u.cpp th04/bullet_a.cpp th04/boss.cpp th04/boss_4r.cpp th04/boss_x2.cpp th04/maine_e.cpp th04/cutscene.cpp>>obj\batch014.@c echo th04/staff.cpp>>obj\batch014.@c tcc @obj/batch014.@c tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op_master.asm obj\th04\opm.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_nc.asm obj\th04\cdg_p_nc.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\grppsafx.asm obj\th04\grppsafx.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op2.asm obj\th04\op2.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_put.asm obj\th04\cdg_put.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\input_s.asm obj\th04\input_s.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\bgimager.asm obj\th04\bgimager.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_load.asm obj\th04\cdg_load.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op.asm obj\th04\op.obj echo -c -s -E c0l.obj obj\th04\op_main.obj obj\th04\opm.obj obj\th01\vplanset.obj obj\th02\frmdely1.obj obj\th03\pi_put.obj obj\th03\pi_load.obj obj\th03\hfliplut.obj obj\th04\input_w.obj obj\th04\vector.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_kaja.obj obj\th04\cdg_p_nc.obj obj\th04\snd_mode.obj obj\th04\snd_dlym.obj obj\th02\exit_dos.obj obj\th04\snd_load.obj obj\th04\grppsafx.obj obj\th04\op2.obj obj\th04\cdg_put.obj obj\th04\exit.obj obj\th04\initop.obj obj\th04\cdg_p_na.obj obj\th04\input_s.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\egcrect.obj obj\th04\bgimage.obj obj\th04\bgimager.obj obj\th04\cdg_load.obj obj\th02\frmdely2.obj obj\th04\op_setup.obj obj\th04\zunsoft.obj obj\th04\op_music.obj obj\th04\op.obj obj\th04\m_char.obj, bin\th04\op.exe, obj\th04\op.map, emu.lib mathl.lib cl.lib>obj\th04\op.@l tlink @obj\th04\op.@l tasm32 /m /mx /kh32768 /t /dGAME=4 th04_main.asm obj\th04\main.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\scoreupd.asm obj\th04\scoreupd.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pr.asm obj\th04\cdg_p_pr.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\motion_3.asm obj\th04\motion_3.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\vector2n.asm obj\th04\vector2n.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\spark_a.asm obj\th04\spark_a.obj echo -c -s -E c0l.obj obj\th04\main.obj obj\th04\slowdown.obj obj\th04\demo.obj obj\th04\ems.obj obj\th04\tile_set.obj obj\th04\std.obj obj\th04\tile.obj obj\th04\playfld.obj obj\th04\midboss4.obj obj\th04\f_dialog.obj obj\th04\dialog.obj obj\th04\boss_exp.obj obj\th04\stages.obj obj\th04\player_m.obj obj\th04\player_p.obj obj\th04\scoreupd.obj obj\th04\hud_ovrl.obj obj\th04\cfg_lres.obj obj\th04\checkerb.obj obj\th04\mb_inv.obj obj\th04\boss_bd.obj obj\th01\vplanset.obj obj\th03\vector.obj obj\th02\frmdely1.obj obj\th03\hfliplut.obj obj\th04\mpn_free.obj obj\th04\input_w.obj obj\th04\mpn_l_i.obj obj\th04\vector.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_kaja.obj obj\th04\snd_mode.obj obj\th04\snd_load.obj obj\th04\cdg_put.obj obj\th04\exit.obj obj\th04\initmain.obj obj\th04\cdg_p_na.obj obj\th04\cdg_p_pr.obj obj\th04\input_s.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\cdg_load.obj obj\th04\gather.obj obj\th04\scrolly3.obj obj\th04\motion_3.obj+>obj\th04\main.@l echo obj\th04\midboss.obj obj\th04\hud_hp.obj obj\th04\mb_dft.obj obj\th04\vector2n.obj obj\th04\spark_a.obj obj\th04\grcg_3.obj obj\th04\it_spl_u.obj obj\th04\boss_4m.obj obj\th04\bullet_u.obj obj\th04\bullet_a.obj obj\th04\boss.obj obj\th04\boss_4r.obj obj\th04\boss_x2.obj, bin\th04\main.exe, obj\th04\main.map, emu.lib mathl.lib cl.lib>>obj\th04\main.@l tlink @obj\th04\main.@l tasm32 /m /mx /kh32768 /t /dGAME=4 th04_maine_master.asm obj\th04\mainem.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pl.asm obj\th04\cdg_p_pl.obj tasm32 /m /mx /kh32768 /t /dGAME=4 th04_maine.asm obj\th04\maine.obj echo -c -s -E c0l.obj obj\th04\maine_e.obj obj\th04\mainem.obj obj\th01\vplanset.obj obj\th02\frmdely1.obj obj\th03\pi_put.obj obj\th03\pi_load.obj obj\th03\pi_put_q.obj obj\th03\hfliplut.obj obj\th04\input_w.obj obj\th04\vector.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_kaja.obj obj\th04\snd_mode.obj obj\th04\snd_dlym.obj obj\th04\cdg_p_pl.obj obj\th04\snd_load.obj obj\th04\grppsafx.obj obj\th04\maine.obj obj\th04\cdg_put.obj obj\th04\exit.obj obj\th04\initmain.obj obj\th04\input_s.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\bgimage.obj obj\th04\bgimager.obj obj\th04\cdg_load.obj obj\th04\cutscene.obj obj\th04\staff.obj, bin\th04\maine.exe, obj\th04\maine.map, emu.lib mathl.lib cl.lib>obj\th04\maine.@l tlink @obj\th04\maine.@l bin\Pipeline\bmp2arr.com -q -i th05/sprites/gaiji.bmp -o th05/sprites/gaiji.asp -sym _sGAIJI -of asm -sw 16 -sh 16 bin\Pipeline\bmp2arr.com -q -i th05/sprites/piano_l.bmp -o th05/sprites/piano_l.asp -sym _sPIANO_LABEL_FONT -of asm -sw 8 -sh 8 tasm32 /m /mx /kh32768 /t /dGAME=5 th05_zuninit.asm obj\th05\zuninit.obj echo -c -s -t -3 obj\th05\zuninit.obj, bin\th05\zuninit.com, obj\th05\zuninit.map, >obj\th05\zuninit.@l tlink @obj\th05\zuninit.@l echo -c -I. -O -b- -3 -Z -d -DGAME=5 -mt -nobj/th05/ th05/res_kso.cpp>obj\batch015.@c tcc @obj/batch015.@c echo -c -s -t c0t.obj obj\th05\res_kso.obj, bin\th05\res_kso.com, obj\th05\res_kso.map, bin\masters.lib emu.lib maths.lib ct.lib>obj\th05\res_kso.@l tlink @obj\th05\res_kso.@l tasm32 /m /mx /kh32768 /t /dGAME=5 th05_gjinit.asm obj\th05\gjinit.obj echo -c -s -t -3 obj\th05\gjinit.obj, bin\th05\gjinit.com, obj\th05\gjinit.map, >obj\th05\gjinit.@l tlink @obj\th05\gjinit.@l tasm32 /m /mx /kh32768 /t /dGAME=5 th05_memchk.asm obj\th05\memchk.obj echo -c -s -t -3 obj\th05\memchk.obj, bin\th05\memchk.com, obj\th05\memchk.map, >obj\th05\memchk.@l tlink @obj\th05\memchk.@l echo 5 -O -I -S -G -M libs/kaja/ongchk.com bin/th05/zuninit.com bin/th05/res_kso.com bin/th05/gjinit.com bin/th05/memchk.com>obj\th05\zuncom.@z bin\Pipeline\zungen.com obj/Pipeline/zun_stub.bin obj\th05\zuncom.@z obj/th05/zuncom.bin bin\Pipeline\comcstm.com th05/zun.txt obj/th05/zuncom.bin obj/Pipeline/cstmstub.bin 628731748 bin/th05/zun.com echo -c -I. -O -b- -3 -Z -d -DGAME=5 -ml -nobj/th05/ th05/op_main.cpp th05/vector.cpp th05/musicp_c.cpp th05/snd_load.cpp th05/snd_kaja.cpp th05/pi_cpp_1.cpp th05/pi_cpp_2.cpp th05/initop.cpp th05/inp_h_w.cpp th05/snd_dlym.cpp th05/cdg_p_nc.cpp th05/frmdelay.cpp th05/egcrect.cpp th05/op_setup.cpp th05/cfg.cpp th05/op_title.cpp th05/op_music.cpp th05/hi_view.cpp th05/m_char.cpp th05/demo.cpp th05/ems.cpp th05/cfg_lres.cpp th05/main010.cpp th05/f_dialog.cpp th05/dialog.cpp>obj\batch016.@c echo th05/boss_exp.cpp th05/playfld.cpp th05/boss_bg.cpp th05/laser_rh.cpp th05/p_common.cpp th05/p_reimu.cpp th05/p_marisa.cpp th05/p_mima.cpp th05/p_yuuka.cpp th05/midboss5.cpp th05/hud_ovrl.cpp th05/bullet_p.cpp th05/player_a.cpp th05/bullet_c.cpp th05/bullet_t.cpp th05/initmain.cpp th05/gather.cpp th05/main032.cpp th05/midboss.cpp th05/mb_dft.cpp th05/laser.cpp th05/cheeto_u.cpp th05/bullet_u.cpp th05/midboss1.cpp th05/boss_1.cpp th05/boss_4.cpp th05/boss_6.cpp th05/boss_x.cpp th05/boss.cpp th05/main014.cpp th05/maine_e.cpp>>obj\batch016.@c echo th05/cutscene.cpp th05/regist.cpp th05/staff.cpp>>obj\batch016.@c tcc @obj/batch016.@c tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op_master.asm obj\th05\opm.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op2.asm obj\th05\op2.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\cdg_put.asm obj\th05\cdg_put.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\musicp_a.asm obj\th05\musicp_a.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bgimager.asm obj\th05\bgimager.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_1.asm obj\th05\pi_asm_1.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_2.asm obj\th05\pi_asm_2.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\input_s.asm obj\th05\input_s.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op.asm obj\th05\op.obj echo -c -s -E c0l.obj obj\th05\op_main.obj obj\th05\opm.obj obj\th03\hfliplut.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_mode.obj obj\th02\exit_dos.obj obj\th04\grppsafx.obj obj\th05\op2.obj obj\th04\cdg_p_na.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\bgimage.obj obj\th05\cdg_put.obj obj\th04\exit.obj obj\th05\vector.obj obj\th05\musicp_c.obj obj\th05\musicp_a.obj obj\th05\bgimager.obj obj\th05\snd_load.obj obj\th05\snd_kaja.obj obj\th05\pi_cpp_1.obj obj\th05\pi_asm_1.obj obj\th05\pi_cpp_2.obj obj\th05\pi_asm_2.obj obj\th05\initop.obj obj\th05\input_s.obj obj\th05\inp_h_w.obj obj\th05\snd_dlym.obj obj\th05\cdg_p_nc.obj obj\th05\frmdelay.obj obj\th04\cdg_load.obj obj\th05\egcrect.obj obj\th05\op_setup.obj obj\th04\zunsoft.obj obj\th05\cfg.obj obj\th05\op_title.obj obj\th05\op_music.obj obj\th05\op.obj obj\th05\hi_view.obj obj\th05\m_char.obj, bin\th05\op.exe, obj\th05\op.map, emu.lib mathl.lib cl.lib>obj\th05\op.@l tlink @obj\th05\op.@l tasm32 /m /mx /kh32768 /t /dGAME=5 th05_main.asm obj\th05\main.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\player.asm obj\th05\player.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\hud_bar.asm obj\th05\hud_bar.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\scoreupd.asm obj\th05\scoreupd.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\spark_a.asm obj\th05\spark_a.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet_1.asm obj\th05\bullet_1.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet.asm obj\th05\bullet.obj echo -c -s -E c0l.obj obj\th05\main.obj obj\th04\slowdown.obj obj\th05\demo.obj obj\th05\ems.obj obj\th05\cfg_lres.obj obj\th04\tile.obj obj\th05\main010.obj obj\th05\f_dialog.obj obj\th05\dialog.obj obj\th05\boss_exp.obj obj\th05\playfld.obj obj\th04\mb_inv.obj obj\th04\boss_bd.obj obj\th05\boss_bg.obj obj\th05\laser_rh.obj obj\th05\p_common.obj obj\th05\p_reimu.obj obj\th05\p_marisa.obj obj\th05\p_mima.obj obj\th05\p_yuuka.obj obj\th05\player.obj obj\th05\hud_bar.obj obj\th05\scoreupd.obj obj\th05\midboss5.obj obj\th05\hud_ovrl.obj obj\th04\player_p.obj obj\th04\vector2n.obj obj\th05\spark_a.obj obj\th05\bullet_p.obj obj\th04\grcg_3.obj obj\th05\player_a.obj obj\th05\bullet_1.obj obj\th05\bullet_c.obj obj\th05\bullet.obj obj\th05\bullet_t.obj obj\th03\vector.obj obj\th03\hfliplut.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_mode.obj obj\th04\cdg_p_na.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th05\cdg_put.obj obj\th04\exit.obj obj\th05\vector.obj+>obj\th05\main.@l echo obj\th05\snd_load.obj obj\th05\snd_kaja.obj obj\th05\initmain.obj obj\th05\input_s.obj obj\th05\inp_h_w.obj obj\th05\frmdelay.obj obj\th04\cdg_load.obj obj\th04\scrolly3.obj obj\th04\motion_3.obj obj\th05\gather.obj obj\th05\main032.obj obj\th05\midboss.obj obj\th04\hud_hp.obj obj\th05\mb_dft.obj obj\th05\laser.obj obj\th05\cheeto_u.obj obj\th04\it_spl_u.obj obj\th05\bullet_u.obj obj\th05\midboss1.obj obj\th05\boss_1.obj obj\th05\boss_4.obj obj\th05\boss_6.obj obj\th05\boss_x.obj obj\th05\boss.obj obj\th05\main014.obj, bin\th05\main.exe, obj\th05\main.map, emu.lib mathl.lib cl.lib>>obj\th05\main.@l tlink @obj\th05\main.@l tasm32 /m /mx /kh32768 /t /dGAME=5 th05_maine_master.asm obj\th05\mainem.obj tasm32 /m /mx /kh32768 /t /dGAME=5 th05_maine.asm obj\th05\maine.obj echo -c -s -E c0l.obj obj\th05\maine_e.obj obj\th05\mainem.obj obj\th03\hfliplut.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_mode.obj obj\th04\grppsafx.obj obj\th05\maine.obj obj\th04\cdg_p_na.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\bgimage.obj obj\th04\exit.obj obj\th05\vector.obj obj\th05\bgimager.obj obj\th05\snd_load.obj obj\th05\snd_kaja.obj obj\th05\pi_cpp_1.obj obj\th05\pi_asm_1.obj obj\th05\pi_cpp_2.obj obj\th05\pi_asm_2.obj obj\th05\initmain.obj obj\th05\input_s.obj obj\th05\inp_h_w.obj obj\th05\snd_dlym.obj obj\th05\frmdelay.obj obj\th04\cdg_load.obj obj\th05\egcrect.obj obj\th05\cutscene.obj obj\th05\regist.obj obj\th05\staff.obj, bin\th05\maine.exe, obj\th05\maine.map, emu.lib mathl.lib cl.lib>obj\th05\maine.@l tlink @obj\th05\maine.@l echo -c -I. -O -b- -3 -Z -d -G -k- -p -x- -ms -nobj/Research/ Research/holdkey.c>obj\batch017.@c tcc @obj/batch017.@c echo -c -s c0s.obj obj\Research\holdkey.obj, bin\Research\holdkey.exe, obj\Research\holdkey.map, bin\masters.lib emu.lib maths.lib cs.lib>obj\Research\holdkey.@l tlink @obj\Research\holdkey.@l bin\Pipeline\bmp2arr.com -q -i Research/blitperf.bmp -o Research/blitperf.csp -sym sBLITPERF -of cpp -sw 16 -sh 16 echo -c -I. -O -b- -3 -Z -d -G -k- -p -x- -ms -DCPU=8086 -1- -nobj/Research/8086/ Research/blitperf.cpp platform/x86real/noexcept.cpp platform/x86real/pc98/blitter.cpp platform/x86real/pc98/font.cpp platform/x86real/pc98/graph.cpp platform/x86real/pc98/grcg.cpp platform/x86real/pc98/palette.cpp platform/x86real/pc98/vsync.cpp>obj\batch018.@c tcc @obj/batch018.@c echo -c -s c0s.obj obj\Research\8086\blitperf.obj obj\Research\8086\noexcept.obj obj\Research\8086\blitter.obj obj\Research\8086\font.obj obj\Research\8086\graph.obj obj\Research\8086\grcg.obj obj\Research\8086\palette.obj obj\Research\8086\vsync.obj, bin\Research\blit8086.exe, obj\Research\8086\blit8086.map, emu.lib maths.lib cs.lib>obj\Research\8086\blit8086.@l tlink @obj\Research\8086\blit8086.@l echo -c -I. -O -b- -3 -Z -d -G -k- -p -x- -ms -DCPU=286 -2 -nobj/Research/286/ Research/blitperf.cpp platform/x86real/noexcept.cpp platform/x86real/pc98/blitter.cpp platform/x86real/pc98/font.cpp platform/x86real/pc98/graph.cpp platform/x86real/pc98/grcg.cpp platform/x86real/pc98/palette.cpp platform/x86real/pc98/vsync.cpp>obj\batch019.@c tcc @obj/batch019.@c echo -c -s c0s.obj obj\Research\286\blitperf.obj obj\Research\286\noexcept.obj obj\Research\286\blitter.obj obj\Research\286\font.obj obj\Research\286\graph.obj obj\Research\286\grcg.obj obj\Research\286\palette.obj obj\Research\286\vsync.obj, bin\Research\blit286.exe, obj\Research\286\blit286.map, emu.lib maths.lib cs.lib>obj\Research\286\blit286.@l tlink @obj\Research\286\blit286.@l echo -c -I. -O -b- -3 -Z -d -G -k- -p -x- -ms -DCPU=386 -nobj/Research/386/ Research/blitperf.cpp platform/x86real/noexcept.cpp platform/x86real/pc98/blitter.cpp platform/x86real/pc98/font.cpp platform/x86real/pc98/graph.cpp platform/x86real/pc98/grcg.cpp platform/x86real/pc98/palette.cpp platform/x86real/pc98/vsync.cpp>obj\batch020.@c tcc @obj/batch020.@c echo -c -s c0s.obj obj\Research\386\blitperf.obj obj\Research\386\noexcept.obj obj\Research\386\blitter.obj obj\Research\386\font.obj obj\Research\386\graph.obj obj\Research\386\grcg.obj obj\Research\386\palette.obj obj\Research\386\vsync.obj, bin\Research\blit386.exe, obj\Research\386\blit386.map, emu.lib maths.lib cs.lib>obj\Research\386\blit386.@l tlink @obj\Research\386\blit386.@l