; move_ret_t pascal near player_move(int input); public PLAYER_MOVE player_move proc near @@input_local = word ptr -2 @@input = word ptr 4 enter 2, 0 mov dl, MOVE_VALID mov ax, [bp+@@input] mov [bp+@@input_local], ax mov cx, @@num_cases mov bx, offset @@switch_table @@case_lookup: mov ax, cs:[bx] cmp ax, [bp+@@input_local] jz short @@switch add bx, 2 loop @@case_lookup jmp short @@default ; --------------------------------------------------------------------------- @@switch: jmp word ptr cs:[bx+@@case_to_target] ; switch jump @@standing_still: mov dl, MOVE_NOINPUT jmp short @@ret ; --------------------------------------------------------------------------- @@left: mov _player_pos.velocity.x, -playchar_speed_aligned jmp short @@ret ; --------------------------------------------------------------------------- @@down_left: mov _player_pos.velocity.x, -playchar_speed_diagonal mov _player_pos.velocity.y, playchar_speed_diagonal jmp short @@ret ; --------------------------------------------------------------------------- @@down: mov _player_pos.velocity.y, playchar_speed_aligned jmp short @@ret ; --------------------------------------------------------------------------- @@down_right: mov _player_pos.velocity.x, playchar_speed_diagonal mov _player_pos.velocity.y, playchar_speed_diagonal jmp short @@ret ; --------------------------------------------------------------------------- @@right: mov _player_pos.velocity.x, playchar_speed_aligned jmp short @@ret ; --------------------------------------------------------------------------- @@up_right: mov _player_pos.velocity.x, playchar_speed_diagonal jmp short @@up_left_y ; --------------------------------------------------------------------------- @@up: mov _player_pos.velocity.y, -playchar_speed_aligned jmp short @@ret ; --------------------------------------------------------------------------- @@up_left: mov _player_pos.velocity.x, -playchar_speed_diagonal @@up_left_y: mov _player_pos.velocity.y, -playchar_speed_diagonal jmp short @@ret ; --------------------------------------------------------------------------- @@default: mov dl, MOVE_INVALID @@ret: mov al, dl leave retn 2 ; --------------------------------------------------------------------------- db 0 @@switch_table label word ; value table for switch statement dw INPUT_NONE dw INPUT_UP dw INPUT_DOWN dw INPUT_LEFT dw INPUT_UP or INPUT_LEFT dw INPUT_DOWN or INPUT_LEFT dw INPUT_RIGHT dw INPUT_UP or INPUT_RIGHT dw INPUT_DOWN or INPUT_RIGHT dw INPUT_UP_LEFT dw INPUT_UP_RIGHT dw INPUT_DOWN_LEFT dw INPUT_DOWN_RIGHT @@case_to_target = $ - @@switch_table @@num_cases = @@case_to_target shr 1 ; jump table for switch statement dw offset @@standing_still dw offset @@up dw offset @@down dw offset @@left dw offset @@up_left dw offset @@down_left dw offset @@right dw offset @@up_right dw offset @@down_right dw offset @@up_left dw offset @@up_right dw offset @@down_left dw offset @@down_right player_move endp