; Changed from their TH03 values. INPUT_NONE = 0 INPUT_UP = 1 INPUT_DOWN = 2 INPUT_LEFT = 4 INPUT_RIGHT = 8 INPUT_BOMB = 10h INPUT_SHOT = 20h INPUT_UP_LEFT = 100h INPUT_UP_RIGHT = 200h INPUT_DOWN_LEFT = 400h INPUT_DOWN_RIGHT = 800h INPUT_CANCEL = 1000h INPUT_OK = 2000h INPUT_Q = 4000h INPUT_MOVEMENT = \ INPUT_UP or INPUT_DOWN or INPUT_LEFT or INPUT_RIGHT or \ INPUT_UP_LEFT or INPUT_UP_RIGHT or INPUT_DOWN_LEFT or INPUT_DOWN_RIGHT if GAME eq 5 INPUT_REPLAY_END = not INPUT_MOVEMENT input_reset_sense_interface equ <_input_reset_sense_held> else input_reset_sense_interface equ <_input_reset_sense> endif ; move_ret_t MOVE_INVALID = 0 MOVE_VALID = 1 MOVE_NOINPUT = 2