extern bool turbo_mode; // Number of VSync events to wait for at the end of the current frame. extern unsigned int slowdown_factor; #if (GAME == 5) // Only written to in Slow Mode. extern bool slowdown_caused_by_bullets; #endif // Blocks until the number of VSync events given in [slowdown_factor] have // occurred, then resets the [slowdown_factor] to 1. void near slowdown_frame_delay(void);