; int __pascal __near music_cmt_load(int track) music_cmt_load proc pascal near @@track = word ptr [bp+4] push bp mov bp, sp push si call file_ropen pascal, ds, offset _aMUSIC_TXT mov ax, @@track imul ax, MUSIC_CMT_LEN if GAME ge 3 cwde call file_seek pascal, eax, 0 else cwd call file_seek pascal, dx, ax, 0 endif call file_read pascal, ds, offset _music_cmt, MUSIC_CMT_LEN call file_close xor si, si jmp short @@check @@terminate_line: mov bx, si imul bx, MUSIC_CMT_LINE_LEN mov (_music_cmt + MUSIC_CMT_LINE_LEN - 2)[bx], 0 inc si @@check: cmp si, MUSIC_CMT_LINE_COUNT jl short @@terminate_line pop si pop bp ret 2 music_cmt_load endp