int game_init_op(void) { #if GAME >= 4 # define PARAS (mem_assign_paras) #else # define PARAS (MEM_ASSIGN_PARAS_OP) #endif if(mem_assign_dos(PARAS)) { return 1; } #undef PARAS vram_planes_set(); graph_start(); graph_clear_both(); vsync_start(); key_beep_off(); text_systemline_off(); text_cursor_off(); egc_start(); pfkey = PF_KEY; pfstart(pf_fn); return 0; }