#include "th01/main/extend.hpp" void score_extend_update_and_render(void) { if(score >= (extend_next * SCORE_PER_EXTEND)) { if(lives < LIVES_MAX) { lives++; resident->rem_lives = lives; hud_lives_put(lives - 1); mdrv2_se_play(15); pellet_speed_raise(1); } extend_next++; } }