// Player performance metrics // -------------------------- #include "platform.h" extern int playperf; static const int playperf_min = -6; extern uint8_t playperf_max; extern uint8_t total_miss_count; extern uint8_t total_bombs_used; // Reset to 0 when moving to a new stage. extern uint8_t stage_miss_count; extern uint8_t stage_bombs_used; // Increases by varying amounts depending on how well items are collected, // decrements for every 16 dropped items. extern int item_skill; extern int point_items_collected;