#ifndef TH02_MAIN_ENTITY_HPP #define TH02_MAIN_ENTITY_HPP // Generic entity state flag enum entity_flag_t { F_FREE = 0, F_ALIVE = 1, F_REMOVE = 2, // Removes the entity from VRAM and transitions to F_FREE. _entity_flag_t_FORCE_UINT8 = 0xFF }; #endif // TH02_MAIN_ENTITY_HPP