#include "th01/main/player/bomb.hpp" // Global state that is defined here for some reason // ------------------------------------------------- unsigned int hud_hp_first_white; unsigned int hud_hp_first_redwhite; // ------------------------------------------------- bool16 bomb_deals_damage(unsigned long frame) { if((rem_lives == 0) && (bomb_damaging == true) && ((frame % 50) == 0)) { return true; } return false; }