// Input state of REIIDEN.EXE and FUUIN.EXE. #include "th01/hardware/input.hpp" static bool input_unused = false; // ZUN bloat uint8_t input_lr = INPUT_NONE; bool input_mem_enter = false; bool input_mem_leave = false; bool input_shot = false; bool player_is_hit = false; bool input_bomb = false; bool paused = false; bool input_ok = false; bool input_strike = false; bool input_up = false; bool input_down = false;