#define SCROLL_HPP // Current line at the top of VRAM. extern vram_y_t scroll_line; #if (GAME == 2) // Amount of pixels to be added to [scroll_line] on every scrolling // operation. extern uint8_t scroll_speed; extern uint8_t scroll_cycle; // Interval between successive scrolling operations, used to achieve // scrolling speeds below 1 pixel per frame. Must be ≥1. extern uint8_t scroll_interval; #endif