// Round-relative frame counter. Resets to 0 when winning or losing. extern unsigned long round_frame; extern unsigned char round_frame_mod2; extern unsigned char round_frame_mod4; extern unsigned char round_frame_mod8; extern unsigned char round_frame_mod16; // Starts out as a 16-bit copy of [round_frame], but is reset to 0 at the start // of the round result animation. extern uint16_t round_or_result_frame;