// Just like its in-game dialogs and Music Room comments, TH02 also stores its // ending and verdict text in a simple plaintext file. This is the most loosely // defined out of the three formats: // // • The line count of each particular file and sequence are hardcoded into the // ending script, just as for in-game dialogs. // • While the line length and padded line size are consistent across the three // files, the implementation still treats them as variable. Still defining it // here for consistency with other file formats. static const shiftjis_ank_amount_t END_LINE_LENGTH = 44; static const shiftjis_ank_amount_t END_LINE_SIZE = (END_LINE_LENGTH + 2);