POINTNUM_W = 8 POINTNUM_H = 8 POINTNUM = 0 POINTNUM_TIMES = 10 POINTNUM_TIMES_2 = 11 POINTNUM_POPUP_DISTANCE = (12 shl 4) POINTNUM_POPUP_FRAMES = 24 POINTNUM_FRAMES = 36 if GAME eq 5 POINTNUM_DIGITS = 5 POINTNUM_YELLOW_COUNT = 80 else POINTNUM_DIGITS = 4 POINTNUM_YELLOW_COUNT = 200 POINTNUM_TIMES_2_W = (POINTNUM_W * 2) endif POINTNUM_WHITE_COUNT = 200 POINTNUM_COUNT = (POINTNUM_WHITE_COUNT + POINTNUM_YELLOW_COUNT) pointnum_t struc flag db ? age db ? PN_center_cur Point PN_center_prev_y dw ? if GAME eq 5 PN_width dw ? PN_digits_lebcd db POINTNUM_DIGITS dup (?) else PN_digits_lebcd db POINTNUM_DIGITS dup (?) PN_width dw ? PN_times_2 db ? endif db ? pointnum_t ends public _pointnums _pointnums pointnum_t POINTNUM_COUNT dup ()