include th04/sprites/cels.inc PARTICLE_CELS = 4 B4BALL_CELS = 4 PAT_CLOUD_BULLET16_BLUE = 12 PAT_CLOUD_BULLET16_RED = 16 PAT_SHOT_SUB = 22 PAT_OPTION = 26 PAT_ITEM = 36 PAT_BULLET16_N_BLUE = 44 PAT_BULLET16_N_BALL_BLUE = PAT_BULLET16_N_BLUE PAT_BULLET16_N_OUTLINED_BALL_BLUE = 45 PAT_BULLET16_N_SMALL_BALL_BLUE = 46 PAT_BULLET16_N_CROSS_BLUE = 47 PAT_BULLET16_N_RED = 48 PAT_BULLET16_N_BALL_RED = PAT_BULLET16_N_RED PAT_BULLET16_N_OUTLINED_BALL_RED = 49 PAT_BULLET16_N_SMALL_BALL_RED = 50 PAT_BULLET16_STAR = 51 PAT_BULLET16_D = 52 PAT_BULLET16_D_BLUE = PAT_BULLET16_D PAT_BULLET16_D_GREEN = 68 PAT_BULLET16_V = 84 PAT_BULLET16_V_RED = PAT_BULLET16_V PAT_BULLET16_V_BLUE = 116 PAT_CLOUD_PELLET = 148 PAT_BULLET_KILL = 152 PAT_DECAY_PELLET = 156 PAT_DECAY_BULLET16 = 160 PAT_EXPLOSION_SMALL = 164 PAT_PARTICLE = 172 PAT_B4BALL_SNOW = 212 PAT_B4BALL_FIRE = 216 PAT_B4BALL_SNOW_HIT = 220 PAT_DECAY_B4BALL = 224 PAT_KNIFE = 193 PAT_DECAY_KNIFE = 225