/// Makai Stage 20 Boss - Sariel /// ---------------------------- extern "C" { #include "platform.h" #include "pc98.h" #include "planar.h" #include "master.hpp" #include "th01/common.h" #include "th01/math/subpixel.hpp" #include "th01/hardware/frmdelay.h" #include "th01/hardware/graph.h" #include "th01/hardware/egc.h" #include "th01/hardware/ptrans.hpp" #include "th01/hardware/scrollup.hpp" #include "th01/snd/mdrv2.h" #include "th01/main/playfld.hpp" #include "th01/formats/ptn.hpp" #include "th01/formats/stagedat.hpp" #include "th01/sprites/pellet.h" #include "th01/main/vars.hpp" #include "th01/formats/grp.h" } #include "th01/main/stage/stageobj.hpp" #include "th01/main/bullet/pellet.hpp" #define flash_colors sariel_flash_colors #define invincible sariel_invincible #define invincibility_frame sariel_invincibility_frame #define initial_hp_rendered sariel_initial_hp_rendered extern bool16 invincible; extern int invincibility_frame; extern bool initial_hp_rendered; // File names // ---------- // TODO: Inline (if used 1×), or #define (if used >1×), once Sariel is done extern const char boss6_l_grp[]; extern const char boss6_h_grp[]; extern const char TENSI_MDT[]; extern const char SE_FN[]; extern const char* BG_IMAGES[4]; // ---------- #define select_for_rank sariel_select_for_rank #include "th01/main/select_r.cpp" void sariel_entrance(int8_t) { pellet_interlace = true; text_fillca(' ', (TX_BLACK | TX_REVERSE)); /* graph_accesspage_func(0); */ grp_put_palette_show(boss6_l_grp); /**/graph_accesspage_func(1)/**/; grp_put_palette_show(boss6_h_grp); graph_accesspage_func(0); stageobjs_init_and_render(BOSS_STAGE); mdrv2_bgm_load(TENSI_MDT); mdrv2_se_load(SE_FN); mdrv2_bgm_play(); text_fillca(' ', TX_WHITE); // Scroll // ------ for(pixel_t line_on_top = (RES_Y - 1); line_on_top >= 0; line_on_top--) { z_vsync_wait_and_scrollup(line_on_top); egc_copy_rows_1_to_0(line_on_top, 1); frame_delay(1); } z_vsync_wait_and_scrollup(0); // ------ graph_accesspage_func(1); grp_put_palette_show(BG_IMAGES[0]); graph_accesspage_func(0); pagetrans_diagonal_8x8(40); random_seed = frame_rand; }