#define BINARY_OP "op" // Packfile loaded during OP.EXE and MAINE.EXE #define OP_AND_END_PF_FN "Œ¶‘z‹½ed.dat" #define EYECATCH_FN_FORMAT "eye0.cdg" #define FACESET_REIMU_FN "KAO0.cd2" #define FACESET_MARISA_FN "KAO1.cd2" #define main_cdg_load_faceset_playchar() { \ if(playchar == PLAYCHAR_REIMU) { \ cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \ } else { \ cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \ } \ } #define BOSS_BB_MUGETSU_FN "st06.bb" #define BOSS_BB_GENGETSU_FN "st06b.bb" #define BOMB_BG_FORMAT "BB0.CDG" #define BOSS_BG_MUGETSU_FN "st06bk.cdg" #define BOSS_BG_GENGETSU_FN "st06bk2.cdg"