#include "platform.h" #include "pc98.h" // State // ----- // Corresponds to the .CDG slot of the full-color image; dissolve effects will // use (this slot + 1). extern uint8_t cdg_slot; extern unsigned char radial_angle; // Distance == 0: Blits [cdg_slot] to (base_left, base_top). // Distance > 0: Transforms (base_left, base_top) into a different coordinate // for every one of the 4 planes, then blits each plane of // ([cdg_slot] + 1) to the respective transformed position. extern void (near pascal *near dissolve_put_func)( screen_x_t base_left, screen_y_t base_top, pixel_t distance ); // -----