#define RANK_H // Rank definitions typedef enum { RANK_EASY, RANK_NORMAL, RANK_HARD, RANK_LUNATIC, // Hi Asprey, there is no unused Extra rank in TH01. // (https://www.youtube.com/watch?v=RcjhM4tfPq4&t=169s) #if ((GAME != 1) && (GAME != 3)) RANK_EXTRA, #endif RANK_COUNT, #if (GAME >= 4) // Triggering the first-launch setup menu via a special rank value... // Definitely unique. RANK_SHOW_SETUP_MENU = 0xFF, #endif _rank_t_FORCE_INT16 = 0x7FFF } rank_t; #define RANKS_CAPS { \ "EASY", "NORMAL", "HARD", "LUNATIC" \ } #define RANKS_CAPS_CENTERED { \ " EASY ", \ "NORMAL", \ " HARD ", \ "LUNATIC" \ }