#include "th01/main/playfld.hpp" #include "th01/main/player/player.hpp" // Global state that is defined here for some reason // ------------------------------------------------- bool player_invincible_against_orb = false; // ------------------------------------------------- void player_move_and_clamp(pixel_t delta) { player_left += delta; if(player_left < PLAYER_LEFT_MIN) { player_left = PLAYER_LEFT_MIN; } else if(player_left >= PLAYER_LEFT_MAX) { player_left = PLAYER_LEFT_MAX; } }