#define B4BALL_COUNT 63 #define B4BALL_W 32 #define B4BALL_H 32 typedef struct { unsigned char flag; unsigned char angle; motion_t pos; unsigned int age; int revenge; int patnum_tiny_base; int hp; int damaged_this_frame; SubpixelLength8 speed; int8_t padding; } b4ball_t; #define b4ball_template (reinterpret_cast(custom_entities[0])) #define b4balls (reinterpret_cast(&custom_entities[1])) void pascal near b4balls_reset(void); void pascal near b4balls_add(void); void pascal near b4balls_update(void); void pascal near b4balls_render(void);