#include "defconv.h" #if GAME == 5 # define PI_COUNT 8 #else # define PI_COUNT 6 #endif // Global PI file slots. extern PiHeader pi_slot_headers[PI_COUNT]; extern void far *pi_slot_buffers[PI_COUNT]; // ≥TH03 free any previously loaded PI in the given slot before loading [fn]. int DEFCONV pi_slot_load(int slot, const char *fn); void DEFCONV pi_slot_palette_apply(int slot); // Displays the PI image in slot #[slot] at ([x], [y]). If the image exceeds // the screen resolution, it is wrapped vertically and cut off horizontally. void DEFCONV pi_slot_put(int x, int y, int slot); #define pi_load_put_free(slot, fn) \ pi_slot_load(slot, (fn)); \ pi_slot_palette_apply(slot); \ pi_slot_put(0, 0, slot); \ graph_pi_free(&pi_slot_headers[slot], pi_slot_buffers[slot]);