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1 Commits

Author SHA1 Message Date
nmlgc 2918e6dbd0 [Reverse-engineering] [th04/th05] Item spawn "splash" circles
"Splashes"? That's what uth05win calls them. Oh well, "circle" is
already taken, and merely keeping the slices in the item/ directory
won't avoid the name collision when looking at game code.

These are hardly visible on top of regular enemy explosion animations;
you can most clearly see them at the end of the TH04 Extra Stage
midboss. Easy enough to *almost* completely cover right now, even
during a position independence push. Struct strITEM_SPLASH in uth05win.

Part of P0057, funded by [Anonymous] and -Tom-.
2019-11-14 00:45:32 +01:00