mirror of https://github.com/nmlgc/ReC98.git
[Pipeline] bmp2arr: more
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@ -368,7 +368,7 @@ int saveout_write_sprite(struct rec98_bmp2arr_task *t,struct saveout_ctx *sctx,c
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fprintf(sctx->fp,"%c",(c != 0 || r != 0) ? ',' : ' ');
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fprintf(sctx->fp,"0x%02x",*bmp++);
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}
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fprintf(sctx->fp," /* row %u */",r);
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fprintf(sctx->fp," /* row %u */",t->upsidedown ? (t->sprite_height - 1u - r) : r);
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fprintf(sctx->fp,"\n");
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}
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fprintf(sctx->fp," }/*end sprite %u*/\n",sctx->spritenum);
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@ -386,7 +386,7 @@ int saveout_write_sprite(struct rec98_bmp2arr_task *t,struct saveout_ctx *sctx,c
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fprintf(sctx->fp,"b");
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bmp++;
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}
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fprintf(sctx->fp," ; row %u",r);
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fprintf(sctx->fp," ; row %u",t->upsidedown ? (t->sprite_height - 1u - r) : r);
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fprintf(sctx->fp,"\n");
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}
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}
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