diff --git a/th04/dream_score[data].asm b/th04/dream_score[data].asm index da33c3a3..f60748fe 100644 --- a/th04/dream_score[data].asm +++ b/th04/dream_score[data].asm @@ -1,2 +1,3 @@ ; Score per # of Dream items collected, divided by 10. -DREAM_SCORE_PER_ITEMS dw 0, 100, 200, 400, 600, 800, 1000, 1280 +public _DREAM_SCORE_PER_ITEMS +_DREAM_SCORE_PER_ITEMS dw 0, 100, 200, 400, 600, 800, 1000, 1280 diff --git a/th04/item/miss_add.asm b/th04/item/miss_add.asm index 062f28ed..44d27e42 100644 --- a/th04/item/miss_add.asm +++ b/th04/item/miss_add.asm @@ -73,7 +73,7 @@ items_miss_add proc far @@last_life?: if GAME eq 5 - cmp lives, 1 + cmp _lives, 1 else les bx, _resident cmp byte ptr es:[bx+resident_t.rem_lives], 1 diff --git a/th04/player/render.asm b/th04/player/render.asm index 27d57d81..832e8547 100644 --- a/th04/player/render.asm +++ b/th04/player/render.asm @@ -51,7 +51,7 @@ player_render proc near call super_roll_put pascal, di, [bp+@@screen_y], @@patnum @@got_options?: - cmp shot_level, 2 + cmp _shot_level, 2 jb @@ret call grcg_setmode_rmw_1 mov ax, _player_option_pos_cur.x diff --git a/th04_main.asm b/th04_main.asm index 7b083541..fbaa5c59 100644 --- a/th04_main.asm +++ b/th04_main.asm @@ -519,7 +519,7 @@ loc_AD35: loc_AD3B: cmp si, SCORE_DIGITS jl short loc_AD35 - mov power, 1 + mov _power, 1 les bx, _resident mov al, es:[bx+resident_t.credit_bombs] mov es:[bx+resident_t.rem_bombs], al @@ -693,7 +693,7 @@ loc_AEF9: mov al, es:[bx+resident_t.demo_stage] mov es:[bx+resident_t.stage], al mov stage_id, al - mov power, 128 + mov _power, 128 add al, '0' mov es:[bx+resident_t.stage_ascii], al mov fp_23D90, offset DemoPlay @@ -939,7 +939,7 @@ sub_B1D0 proc near mov byte_259A9, 0 mov _player_invincibility_time, STAGE_START_INVINCIBILITY_FRAMES mov _stage_point_items_collected, 0 - mov dream_items_collected, 0 + mov _dream_items_collected, 0 mov fp_255CA, offset sub_CF44 mov _scroll_active, 1 call main_01:sub_1042A @@ -6400,8 +6400,8 @@ loc_E796: or di, di jnz short loc_E7D8 call main_01:sub_12CB5 - mov power, 1 - mov dream_items_collected, 0 + mov _power, 1 + mov _dream_items_collected, 0 les bx, _resident mov al, es:[bx+resident_t.credit_bombs] mov es:[bx+resident_t.rem_bombs], al @@ -7507,7 +7507,7 @@ hud_dream_put proc far push bp mov bp, sp push 3E0011h - mov ax, dream_score + mov ax, _dream_score imul ax, 0Ah push ax call sub_1D519 @@ -7551,10 +7551,10 @@ var_A = byte ptr -0Ah mov cx, 5 rep movsw push 16h - mov al, power + mov al, _power mov ah, 0 push ax - mov al, shot_level + mov al, _shot_level mov ah, 0 lea dx, [bp+var_A] add ax, dx @@ -10490,10 +10490,10 @@ var_1 = byte ptr -1 jnz loc_10A25 mov _player_pos.velocity.x, 0 mov _player_pos.velocity.y, 0 - mov power_overflow_level, 0 + mov _power_overflow_level, 0 mov _miss_explosion_radius, 0 call items_miss_add - mov al, power + mov al, _power mov ah, 0 mov bx, 4 cwd @@ -10505,18 +10505,18 @@ var_1 = byte ptr -1 loc_109D7: mov al, [bp+var_1] - sub power, al - cmp dream_items_collected, 0 + sub _power, al + cmp _dream_items_collected, 0 jz short loc_109E9 - dec dream_items_collected + dec _dream_items_collected loc_109E9: - mov al, dream_items_collected + mov al, _dream_items_collected mov ah, 0 add ax, ax mov bx, ax - mov ax, DREAM_SCORE_PER_ITEMS[bx] - mov dream_score, ax + mov ax, _DREAM_SCORE_PER_ITEMS[bx] + mov _dream_score, ax nopcall main_01:hud_dream_put nopcall main_01:sub_11DE6 call snd_se_play pascal, 2 @@ -12221,7 +12221,7 @@ include th04/player/shot_velocity.asm sub_11DE6 proc far xor bx, bx xor ax, ax - mov al, power + mov al, _power mov cx, 9 loc_11DF0: @@ -12233,7 +12233,7 @@ loc_11DF0: loc_11DFB: mov dx, bx shr dx, 1 - mov shot_level, dl + mov _shot_level, dl add bx, playchar_shot_funcs mov ax, [bx] mov playchar_shot_func, ax @@ -32989,7 +32989,7 @@ var_4 = dword ptr -4 push 7 push eax call sub_1D48E - mov al, power + mov al, _power mov ah, 0 imul ax, 5 mov si, ax @@ -32998,7 +32998,7 @@ var_4 = dword ptr -4 push 9 push eax call sub_1D48E - mov si, dream_score + mov si, _dream_score movzx eax, si add [bp+var_4], eax push 0Bh @@ -33140,7 +33140,7 @@ loc_1D922: push 6 push eax call sub_1D48E - mov al, power + mov al, _power mov ah, 0 imul ax, 5 mov si, ax @@ -33149,7 +33149,7 @@ loc_1D922: push 8 push eax call sub_1D48E - mov si, dream_score + mov si, _dream_score movzx eax, si add [bp+var_4], eax push 0Ah @@ -33223,7 +33223,7 @@ sub_1DA1B proc far mov byte_2D00E, al call item_splashes_init mov byte_236E0, 0 - mov dream_score, 0 + mov _dream_score, 0 pop bp retf sub_1DA1B endp @@ -33335,9 +33335,9 @@ arg_0 = word ptr 4 jmp cs:off_1DDE9[bx] loc_1DBD0: - cmp power, 128 + cmp _power, 128 jnb short loc_1DC04 - cmp power, 127 + cmp _power, 127 jnz short loc_1DBF5 mov _popup_id_new, POPUP_ID_FULL_POWERUP mov _popup_fp, offset popup_update_and_render @@ -33346,21 +33346,21 @@ loc_1DBD0: mov _bullet_clear_time, 20 loc_1DBF5: - inc power + inc _power call sub_11DE6 mov si, 1 jmp loc_1DD93 ; --------------------------------------------------------------------------- loc_1DC04: - inc power_overflow_level - cmp power_overflow_level, 42 + inc _power_overflow_level + cmp _power_overflow_level, 42 jb short loc_1DC19 - mov power_overflow_level, 42 + mov _power_overflow_level, 42 mov [bp+var_1], 1 loc_1DC19: - mov bx, power_overflow_level + mov bx, _power_overflow_level add bx, bx mov si, POWER_OVERFLOW_BONUS[bx] cmp byte_21CC8, 0 @@ -33404,25 +33404,25 @@ loc_1DC78: loc_1DC7B: inc _total_point_items_collected - add si, dream_score + add si, _dream_score inc _stage_point_items_collected call hud_point_items_put jmp loc_1DD93 ; --------------------------------------------------------------------------- loc_1DC8F: - cmp dream_items_collected, 6 + cmp _dream_items_collected, 6 ja short loc_1DC9A - inc dream_items_collected + inc _dream_items_collected loc_1DC9A: - mov al, dream_items_collected + mov al, _dream_items_collected mov ah, 0 add ax, ax mov bx, ax - mov ax, DREAM_SCORE_PER_ITEMS[bx] - mov dream_score, ax - mov si, dream_score + mov ax, _DREAM_SCORE_PER_ITEMS[bx] + mov _dream_score, ax + mov si, _dream_score call hud_dream_put mov al, byte_23660 add al, 2 @@ -33435,14 +33435,14 @@ loc_1DC9A: ; --------------------------------------------------------------------------- loc_1DCCC: - cmp power, 128 + cmp _power, 128 jnb short loc_1DD09 - mov al, power + mov al, _power add al, 10 - mov power, al - cmp power, 128 + mov _power, al + cmp _power, 128 jb short loc_1DCFE - mov power, 128 + mov _power, 128 mov _popup_id_new, POPUP_ID_FULL_POWERUP mov _popup_fp, offset popup_update_and_render cmp _bullet_clear_time, 20 @@ -33456,16 +33456,16 @@ loc_1DCFE: ; --------------------------------------------------------------------------- loc_1DD09: - add power_overflow_level, 5 - mov bx, power_overflow_level + add _power_overflow_level, 5 + mov bx, _power_overflow_level add bx, bx mov si, POWER_OVERFLOW_BONUS[bx] - cmp power_overflow_level, 42 + cmp _power_overflow_level, 42 jbe short loc_1DD25 - mov power_overflow_level, 42 + mov _power_overflow_level, 42 loc_1DD25: - cmp power_overflow_level, 42 + cmp _power_overflow_level, 42 jnz short loc_1DD93 mov si, 0A00h mov [bp+var_1], 1 @@ -33499,7 +33499,7 @@ loc_1DD6F: loc_1DD7B: mov _popup_id_new, POPUP_ID_FULL_POWERUP mov _popup_fp, offset popup_update_and_render - mov power, 128 + mov _power, 128 call sub_11DE6 loc_1DD90: @@ -34243,14 +34243,14 @@ var_2 = word ptr -2 enter 4, 0 push si push di - cmp power, 123 + cmp _power, 123 ja short loc_1E6A3 xor di, di jmp short loc_1E6B2 ; --------------------------------------------------------------------------- loc_1E6A3: - cmp power, 128 + cmp _power, 128 jnb short loc_1E6AF mov di, 1 jmp short loc_1E6B2 @@ -39010,7 +39010,7 @@ byte_23661 db 0 include th04/item/type_patnum[data].asm include th02/power_overflow[data].asm include th04/dream_score[data].asm -power_overflow_level dw 0 +_power_overflow_level dw 0 include th04/item/collect[data].asm byte_236E0 db 0 db 0 @@ -39734,22 +39734,20 @@ word_2599A dw ? word_2599C dw ? word_2599E dw ? word_259A0 dw ? -public _PLAYER_INVINCIBILITY_TIME +public _player_invincibility_time, _power, _shot_level, _shot_time _player_invincibility_time db ? byte_259A3 db ? -power db ? -shot_level db ? -public _shot_time +_power db ? +_shot_level db ? _shot_time db ? include th01/player_is_hit[bss].asm db ? ; byte_259A9 db ? -public _MISS_TIME +public _MISS_TIME, _stage_point_items_collected, _dream_items_collected _miss_time db ? -public _stage_point_items_collected _stage_point_items_collected db ? include th04/player/option[bss].asm -dream_items_collected db ? +_dream_items_collected db ? db ? ; db ? ; public _MISS_EXPLOSION_ANGLE @@ -42736,7 +42734,8 @@ angle_2D008 db ? evendata byte_2D00A db ? db ? -dream_score dw ? +public _dream_score +_dream_score dw ? byte_2D00E db ? db ? include th04/boss/funcs[bss].asm diff --git a/th05_main.asm b/th05_main.asm index f7a5ab25..663c877d 100644 --- a/th05_main.asm +++ b/th05_main.asm @@ -568,9 +568,9 @@ sub_B063 proc near mov al, es:[bx+resident_t.playchar] mov _playchar, al mov al, es:[bx+resident_t.credit_bombs] - mov bombs, al + mov _bombs, al mov al, es:[bx+resident_t.credit_lives] - mov lives, al + mov _lives, al xor si, si jmp short loc_B09F ; --------------------------------------------------------------------------- @@ -582,8 +582,8 @@ loc_B099: loc_B09F: cmp si, SCORE_DIGITS jl short loc_B099 - mov power, 1 - mov dream, 1 + mov _power, 1 + mov _dream, 1 call bb_txt_load mov al, _playchar mov ah, 0 @@ -623,8 +623,8 @@ loc_B112: mov al, _playchar mov ah, 0 imul ax, 20 - add ax, offset SHOT_FUNCS - mov playchar_shot_funcs, ax + add ax, offset _SHOT_FUNCS + mov _playchar_shot_funcs, ax les bx, _resident cmp es:[bx+resident_t.demo_num], 0 jz short loc_B145 @@ -765,7 +765,7 @@ loc_B260: mov al, es:[bx+resident_t.stage] mov stage_id, al mov al, es:[bx+resident_t.debug_power] - mov power, al + mov _power, al mov es:[bx+resident_t.debug_mode], 0 mov byte_20A71, 1 @@ -780,7 +780,7 @@ loc_B2A5: mov stage_id, al cmp es:[bx+resident_t.demo_num], 5 jz short loc_B2CE - mov power, 128 + mov _power, 128 loc_B2CE: mov fp_2300E, offset DemoPlay @@ -2483,7 +2483,7 @@ sub_C483 proc near mov bp, sp cmp byte_2429A, 0 jnz loc_C518 - cmp bombs, 0 + cmp _bombs, 0 jz loc_C518 cmp byte_2C96C, 0 jnz short loc_C518 @@ -2496,7 +2496,7 @@ sub_C483 proc near mov byte_2CEBD, 0 loc_C4BC: - dec bombs + dec _bombs nopcall sub_104BB mov byte_2429A, 1 mov byte_2429B, 0 @@ -2568,9 +2568,9 @@ sub_C52D proc near jz short loc_C565 loc_C555: - cmp dream, 1 + cmp _dream, 1 jbe short loc_C560 - dec dream + dec _dream loc_C560: nopcall hud_dream_put @@ -6044,7 +6044,7 @@ include th04/player/shot_velocity.asm sub_E4FC proc far xor bx, bx xor ax, ax - mov al, power + mov al, _power mov cx, 9 loc_E506: @@ -6056,10 +6056,10 @@ loc_E506: loc_E511: mov dx, bx shr dx, 1 - mov shot_level, dl - add bx, playchar_shot_funcs + mov _shot_level, dl + add bx, _playchar_shot_funcs mov ax, [bx] - mov playchar_shot_func, ax + mov _playchar_shot_func, ax nopcall hud_power_put retf sub_E4FC endp @@ -8184,13 +8184,13 @@ loc_FBB5: or di, di jnz short loc_FBF5 call sub_E8F2 - mov power, 1 - mov dream, 1 + mov _power, 1 + mov _dream, 1 les bx, _resident mov al, es:[bx+resident_t.credit_bombs] - mov bombs, al + mov _bombs, al mov al, es:[bx+resident_t.credit_lives] - mov lives, al + mov _lives, al nopcall sub_E4FC nopcall sub_10407 nopcall sub_104BB @@ -8725,7 +8725,7 @@ var_1 = byte ptr -1 mov bp, sp sub sp, 2 push si - mov al, lives + mov al, _lives dec al mov [bp+var_1], al cmp [bp+var_1], 6 @@ -8809,10 +8809,10 @@ var_1 = byte ptr -1 sub sp, 2 push si mov [bp+var_2], 0 - cmp bombs, 5 + cmp _bombs, 5 ja short loc_10514 mov si, 3Eh ; '>' - mov al, bombs + mov al, _bombs mov [bp+var_1], al jmp short loc_104ED ; --------------------------------------------------------------------------- @@ -8841,7 +8841,7 @@ loc_1050C: ; --------------------------------------------------------------------------- loc_10514: - mov al, bombs + mov al, _bombs mov [bp+var_1], al call text_putsa pascal, (62 shl 16) + 11, ds, offset aB@b@bB@b@_0, TX_WHITE cmp [bp+var_1], 0Ah @@ -8920,7 +8920,7 @@ var_2 = byte ptr -2 mov [bp+var_2], al cmp byte_22720, 7Fh ja short loc_105E6 - cmp dream, 128 + cmp _dream, 128 jb short loc_105E6 mov _popup_id_new, POPUP_ID_DREAMBONUS_MAX mov _popup_fp, offset popup_update_and_render @@ -8929,12 +8929,12 @@ var_2 = byte ptr -2 mov _bullet_clear_time, 20 loc_105E6: - mov al, dream + mov al, _dream mov byte_22720, al push 14h mov ah, 0 push ax - mov al, dream + mov al, _dream mov ah, 0 mov bx, 10h cwd @@ -8984,10 +8984,10 @@ var_A = byte ptr -0Ah mov cx, 5 rep movsw push 16h - mov al, power + mov al, _power mov ah, 0 push ax - mov al, shot_level + mov al, _shot_level mov ah, 0 lea dx, [bp+var_A] add ax, dx @@ -11908,10 +11908,10 @@ var_1 = byte ptr -1 jnz short loc_12092 mov _player_pos.velocity.x, 0 mov _player_pos.velocity.y, 0 - mov power_overflow_level, 0 + mov _power_overflow_level, 0 mov _miss_explosion_radius, 0 call items_miss_add - mov al, power + mov al, _power mov ah, 0 mov bx, 4 cwd @@ -11923,7 +11923,7 @@ var_1 = byte ptr -1 loc_12064: mov al, [bp+var_1] - sub power, al + sub _power, al nopcall sub_E4FC call snd_se_play pascal, 2 cmp _playperf, 38 @@ -11937,7 +11937,7 @@ loc_12083: inc es:[bx+resident_t.miss_count] loc_12092: - cmp dream, 2 + cmp _dream, 2 jbe short loc_120B1 cmp _boss_phase, 0 jz short loc_120A7 @@ -11945,14 +11945,14 @@ loc_12092: jz short loc_120B6 loc_120A7: - mov al, dream - add al, 0FEh - mov dream, al + mov al, _dream + add al, -2 + mov _dream, al jmp short loc_120B6 ; --------------------------------------------------------------------------- loc_120B1: - mov dream, 1 + mov _dream, 1 loc_120B6: nopcall hud_dream_put @@ -11962,7 +11962,7 @@ loc_120B6: mov _miss_explosion_angle, al cmp _miss_time, MISS_ANIM_FRAMES - MISS_ANIM_FLASH_AT jnb short locret_12148 - cmp lives, 1 + cmp _lives, 1 jbe short loc_120F0 test _miss_time, 1 jz short loc_120E5 @@ -11985,13 +11985,13 @@ loc_120F0: mov _player_pos.prev.y, 368 * 16 mov _player_pos.velocity.x, 0 mov _player_pos.velocity.y, -32 - cmp lives, 1 + cmp _lives, 1 jbe short loc_12142 - dec lives + dec _lives nopcall sub_10407 les bx, _resident mov al, es:[bx+resident_t.credit_bombs] - mov bombs, al + mov _bombs, al nopcall sub_104BB mov _bullet_clear_time, 32 leave @@ -12095,7 +12095,7 @@ loc_12207: loc_12213: cmp _shot_time, 0 jz short loc_1222E - call playchar_shot_func + call _playchar_shot_func dec _shot_time jmp short loc_1222E ; --------------------------------------------------------------------------- @@ -14936,9 +14936,9 @@ loc_16297: div bx or dx, dx jnz short loc_162B9 - cmp dream, 128 + cmp _dream, 128 jnb short loc_162B9 - inc dream + inc _dream call hud_dream_put loc_162B9: @@ -15206,7 +15206,7 @@ loc_165F8: push (34 shl 16) + 8 push eax nopcall hud_points_put - mov al, dream + mov al, _dream mov ah, 0 imul ax, 0Ah mov si, ax @@ -15381,7 +15381,7 @@ loc_1683E: push (34 shl 16) + 6 push eax nopcall hud_points_put - mov al, dream + mov al, _dream mov ah, 0 imul ax, 0Ah mov si, ax @@ -15398,7 +15398,7 @@ loc_1683E: push (34 shl 16) + 10 push eax nopcall hud_points_put - mov al, lives + mov al, _lives mov ah, 0 imul ax, 1000 add ax, -1000 @@ -16223,9 +16223,9 @@ sub_16F05 proc near ja short loc_16F52 call _playperf_raise pascal, 4 inc _extends_gained - cmp lives, 99 + cmp _lives, 99 jnb short loc_16F52 - inc lives + inc _lives cmp _bullet_clear_time, 20 jnb short loc_16F3B mov _bullet_clear_time, 20 @@ -16266,9 +16266,9 @@ arg_0 = word ptr 4 jmp cs:off_171BA[bx] loc_16F76: - cmp power, 128 + cmp _power, 128 jnb short loc_16FAA - cmp power, 127 + cmp _power, 127 jnz short loc_16F9B mov _popup_id_new, POPUP_ID_FULL_POWERUP mov _popup_fp, offset popup_update_and_render @@ -16277,26 +16277,26 @@ loc_16F76: mov _bullet_clear_time, 20 loc_16F9B: - inc power + inc _power call sub_E4FC mov si, 1 jmp loc_17174 ; --------------------------------------------------------------------------- loc_16FAA: - inc power_overflow_level - cmp power_overflow_level, 42 + inc _power_overflow_level + cmp _power_overflow_level, 42 jb short loc_16FD1 - mov power_overflow_level, 42 + mov _power_overflow_level, 42 mov [bp+var_3], 1 cmp byte_2264E, 0 jnz short loc_16FD1 - cmp dream, 128 + cmp _dream, 128 jnb short loc_16FD1 - inc dream + inc _dream loc_16FD1: - mov bx, power_overflow_level + mov bx, _power_overflow_level add bx, bx mov si, POWER_OVERFLOW_BONUS[bx] call hud_dream_put @@ -16304,9 +16304,9 @@ loc_16FD1: ; --------------------------------------------------------------------------- loc_16FE3: - cmp dream, 128 + cmp _dream, 128 jnb short loc_17003 - mov al, dream + mov al, _dream mov ah, 0 imul ax, 18h mov dx, [di+4] @@ -16333,11 +16333,11 @@ loc_1700C: idiv bx mov dl, 6 sub dl, al - add dl, dream - mov dream, dl - cmp dream, 128 + add dl, _dream + mov _dream, dl + cmp _dream, 128 jbe short loc_1703E - mov dream, 128 + mov _dream, 128 loc_1703E: call hud_dream_put @@ -16372,7 +16372,7 @@ loc_17074: ; --------------------------------------------------------------------------- loc_1707F: - cmp dream, 128 + cmp _dream, 128 jb short loc_1708F mov si, 3200h mov [bp+var_3], 1 @@ -16381,7 +16381,7 @@ loc_1707F: loc_1708F: mov si, 1 - mov dream, 128 + mov _dream, 128 loc_17097: call hud_dream_put @@ -16396,14 +16396,14 @@ loc_17097: ; --------------------------------------------------------------------------- loc_170B5: - cmp power, 128 + cmp _power, 128 jnb short loc_170F2 - mov al, power + mov al, _power add al, 10 - mov power, al - cmp power, 128 + mov _power, al + cmp _power, 128 jb short loc_170E7 - mov power, 128 + mov _power, 128 mov _popup_id_new, POPUP_ID_FULL_POWERUP mov _popup_fp, offset popup_update_and_render cmp _bullet_clear_time, 20 @@ -16417,16 +16417,16 @@ loc_170E7: ; --------------------------------------------------------------------------- loc_170F2: - add power_overflow_level, 5 - mov bx, power_overflow_level + add _power_overflow_level, 5 + mov bx, _power_overflow_level add bx, bx mov si, POWER_OVERFLOW_BONUS[bx] - cmp power_overflow_level, 42 + cmp _power_overflow_level, 42 jbe short loc_1710E - mov power_overflow_level, 42 + mov _power_overflow_level, 42 loc_1710E: - cmp power_overflow_level, 42 + cmp _power_overflow_level, 42 jnz short loc_17174 mov si, 0A00h mov [bp+var_3], 1 @@ -16434,7 +16434,7 @@ loc_1710E: ; --------------------------------------------------------------------------- loc_1711E: - inc bombs + inc _bombs mov si, 100 call sub_104BB jmp short loc_17174 @@ -16443,7 +16443,7 @@ loc_1711E: loc_1712C: push 3 call _playperf_raise - inc lives + inc _lives call sub_10407 call snd_se_play pascal, 7 mov _popup_id_new, POPUP_ID_EXTEND @@ -16459,7 +16459,7 @@ loc_17150: loc_1715C: mov _popup_id_new, POPUP_ID_FULL_POWERUP mov _popup_fp, offset popup_update_and_render - mov power, 128 + mov _power, 128 call sub_E4FC loc_17171: @@ -16533,11 +16533,11 @@ arg_0 = word ptr 4 ; --------------------------------------------------------------------------- loc_171E5: - cmp dream, 1 + cmp _dream, 1 jbe short loc_17204 - cmp dream, 128 + cmp _dream, 128 jnb short loc_17204 - dec dream + dec _dream jmp short loc_17204 ; --------------------------------------------------------------------------- @@ -31560,7 +31560,7 @@ var_2 = word ptr -2 enter 4, 0 push si push di - cmp power, 128 + cmp _power, 128 jnb short loc_1FB2A xor di, di jmp short loc_1FB2D @@ -32458,7 +32458,8 @@ byte_225CC db 0 include th04/item/type_patnum[data].asm include th02/power_overflow[data].asm include th04/dream_score[data].asm -power_overflow_level dw 0 +public _power_overflow_level +_power_overflow_level dw 0 include th04/item/collect[data].asm byte_2264E db 0 db 0 @@ -32634,7 +32635,7 @@ _PLAYFIELD_BLANK_ROW dd aPLAYFIELD_BLANK_ROW include th04/strings/demoplay[data].asm aPLAYFIELD_BLANK_ROW db ' ',0 db 0 -SHOT_FUNCS label word +_SHOT_FUNCS label word ; Reimu dw shot_l0 dw shot_l1 @@ -33451,8 +33452,9 @@ angle_25349 db ? byte_2534A db ? point_2534B Point db ? -lives db ? -bombs db ? +public _lives, _bombs +_lives db ? +_bombs db ? include th02/hardware/pages[bss].asm map_seg dw ? include th04/tiles[bss].asm @@ -36269,27 +36271,25 @@ word_2CE9E dw ? include th04/player/pos[bss].asm include th05/playchar_speed[bss].asm include th04/player/option[bss].asm -public _PLAYER_INVINCIBILITY_TIME +public _player_invincibility_time, _power, _shot_level, _shot_time _player_invincibility_time db ? byte_2CEBD db ? -power db ? -shot_level db ? -public _shot_time +_power db ? +_shot_level db ? _shot_time db ? include th01/player_is_hit[bss].asm -public _MISS_TIME +public _MISS_TIME, _dream, _MISS_EXPLOSION_RADIUS _miss_time db ? -dream db ? -public _MISS_EXPLOSION_RADIUS +_dream db ? _miss_explosion_radius dw ? public _stage_point_items_collected _stage_point_items_collected dw ? -public _MISS_EXPLOSION_ANGLE +public _MISS_EXPLOSION_ANGLE, _playchar_shot_func, _playchar_shot_funcs _miss_explosion_angle db ? dd ? ; db ? ; -playchar_shot_func dw ? -playchar_shot_funcs dw ? +_playchar_shot_func dw ? +_playchar_shot_funcs dw ? dword_2CED2 dd ? word_2CED6 dw ? word_2CED8 dw ?