[Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far
A future sprite converter (documented in #8) could then convert these to C or ASM arrays. (Except for the piano sprites for TH05's Music Room, which are stored and used in such a compressed way that it defeats the purpose of storing them as bitmaps.
After Width: | Height: | Size: 94 B |
After Width: | Height: | Size: 94 B |
After Width: | Height: | Size: 190 B |
After Width: | Height: | Size: 126 B |
After Width: | Height: | Size: 158 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 158 B |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 158 B |