mirror of https://github.com/nmlgc/ReC98.git
[Maintenance] Correctly define `nullptr` as `far` for far-data memory models
Turns out I've misread the execl() documentation. That function does in fact *not* need a second `nullptr` parameter for envp, because it doesn't pass envp. Part of P0216, funded by JonathKane.
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@ -33,7 +33,11 @@
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/// ----------
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#if (__cplusplus < 201103L)
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#define nullptr 0
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#ifdef __LARGE__
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#define nullptr 0UL
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#else
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#define nullptr 0U
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#endif
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#endif
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// Message-less static_assert() wasn't available until C++17
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@ -96,5 +96,5 @@ void main(int argc, const char *argv[])
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game_init();
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end_and_verdict_and_regist_animate();
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game_switch_binary();
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execl(BINARY_OP, BINARY_OP, nullptr, nullptr);
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execl(BINARY_OP, BINARY_OP, nullptr);
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}
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@ -240,7 +240,7 @@ bool16 continue_menu(void)
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resident->snd_need_init = false;
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game_switch_binary();
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resident->point_value = 0;
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execl(BINARY_MAIN_CAPS, BINARY_MAIN_CAPS, nullptr, nullptr);
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execl(BINARY_MAIN_CAPS, BINARY_MAIN_CAPS, nullptr);
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} else {
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no_continue:
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player_is_hit = false;
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@ -891,7 +891,7 @@ int main(void)
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}
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frame_delay(120);
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game_switch_binary();
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execl(BINARY_END, BINARY_END, nullptr, nullptr);
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execl(BINARY_END, BINARY_END, nullptr);
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}
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// ZUN quirk: Placing this after the [game_cleared] branch robs
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@ -956,7 +956,7 @@ int main(void)
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mdrv2_bgm_fade_out_nonblock();
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resident->bombs = bombs;
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game_switch_binary();
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execl(BINARY_MAIN, BINARY_MAIN, nullptr, nullptr);
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execl(BINARY_MAIN, BINARY_MAIN, nullptr);
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}
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orb_in_portal = false;
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if(boss_id == BID_NONE) {
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@ -1002,6 +1002,6 @@ op:
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game_switch_binary();
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key_end();
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arc_free();
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execl(BINARY_OP, BINARY_OP, nullptr, nullptr);
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execl(BINARY_OP, BINARY_OP, nullptr);
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return 0;
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}
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