[Translation unit catch-up] [th03] snd_pmd_resident()

Not even used in this game.

Part of P0138, funded by [Anonymous] and Blue Bolt.
This commit is contained in:
nmlgc 2021-04-09 15:09:32 +02:00
parent 1e5c677ae9
commit e43e3a3fbb
5 changed files with 3 additions and 30 deletions

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@ -105,17 +105,17 @@ bin\th03\res_yume.com: th03\res_yume.cpp
$**
| masters.lib
bin\th03\op.exe: th03\op_01.cpp bin\th03\op.obj bin\th02\snd_load.obj bin\th03\exit.obj bin\th03\vector1.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\snd_kaja.obj bin\th03\initop.obj bin\th03\cdg_load.obj bin\th03\grppsafx.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj bin\frmdely2.obj
bin\th03\op.exe: th03\op_01.cpp bin\th03\op.obj bin\th02\snd_pmdr.obj bin\th02\snd_load.obj bin\th03\exit.obj bin\th03\vector1.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\snd_kaja.obj bin\th03\initop.obj bin\th03\cdg_load.obj bin\th03\grppsafx.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj bin\frmdely2.obj
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -3 -Z -DGAME=3 -nbin\th03\ -eOP.EXE @&&|
$**
|
bin\th03\main.exe: bin\th03\main.obj th03\main_01.cpp bin\th03\vector2.obj bin\th03\exit.obj bin\th03\vector1.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\hfliplut.obj th03\mrs.cpp th03\sprite16.cpp
bin\th03\main.exe: bin\th03\main.obj th03\main_01.cpp bin\th02\snd_pmdr.obj bin\th03\vector2.obj bin\th03\exit.obj bin\th03\vector1.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\hfliplut.obj th03\mrs.cpp th03\sprite16.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -Z -DGAME=3 -nbin\th03\ -eMAIN.EXE @&&|
$**
|
bin\th03\mainl.exe: bin\th03\mainl.obj bin\th02\snd_dlyv.obj bin\th02\snd_load.obj bin\th03\vector2.obj bin\th03\exit.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\pi_put_i.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\cdg_load.obj th03\exitmain.cpp bin\th03\grppsafx.obj bin\th03\snd_dlym.obj bin\th03\inp_wait.obj bin\th03\pi_load.obj bin\th03\pi_put_q.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj
bin\th03\mainl.exe: bin\th03\mainl.obj bin\th02\snd_pmdr.obj bin\th02\snd_dlyv.obj bin\th02\snd_load.obj bin\th03\vector2.obj bin\th03\exit.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\pi_put_i.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\cdg_load.obj th03\exitmain.cpp bin\th03\grppsafx.obj bin\th03\snd_dlym.obj bin\th03\inp_wait.obj bin\th03\pi_load.obj bin\th03\pi_put_q.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=3 -nbin\th03\ -eMAINL.EXE @&&|
$**
|

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@ -1,24 +0,0 @@
public _snd_pmd_resident
_snd_pmd_resident proc
mov _snd_interrupt_if_midi, 60h
mov _snd_midi_active, 0
mov _snd_fm_possible, 0
mov _snd_midi_possible, 0
xor ax, ax
mov es, ax
assume es:nothing
les bx, dword ptr es:[60h * 4]
cmp byte ptr es:[bx+2], 'P'
jnz short @@nope
cmp byte ptr es:[bx+3], 'M'
jnz short @@nope
cmp byte ptr es:[bx+4], 'D'
jnz short @@nope
mov ax, 1
ret
@@nope:
xor ax, ax
ret
_snd_pmd_resident endp
nop ; word alignment

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@ -8879,7 +8879,6 @@ SHARED segment word public 'CODE' use16
include th01/hardware/vram_planes_set.asm
db 0
include th02/snd/detmode.asm
include th02/snd/pmd_res.asm
extern VECTOR2:proc
extern VECTOR2_BETWEEN_PLUS:proc
extern _game_exit:proc

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@ -5516,7 +5516,6 @@ SHARED segment word public 'CODE' use16
include th01/hardware/vram_planes_set.asm
db 0
include th02/snd/detmode.asm
include th02/snd/pmd_res.asm
extern _snd_delay_until_volume:proc
extern _snd_load:proc
extern VECTOR2:proc

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@ -3612,7 +3612,6 @@ SHARED segment word public 'CODE' use16
include th02/exit_dos.asm
include th01/hardware/vram_planes_set.asm
include th02/snd/detmode.asm
include th02/snd/pmd_res.asm
extern _snd_load:proc
extern _game_exit:proc
extern _vector1_at:proc