mirror of https://github.com/nmlgc/ReC98.git
[Translation unit catch-up] [th03] snd_pmd_resident()
Not even used in this game. Part of P0138, funded by [Anonymous] and Blue Bolt.
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@ -105,17 +105,17 @@ bin\th03\res_yume.com: th03\res_yume.cpp
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$**
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| masters.lib
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bin\th03\op.exe: th03\op_01.cpp bin\th03\op.obj bin\th02\snd_load.obj bin\th03\exit.obj bin\th03\vector1.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\snd_kaja.obj bin\th03\initop.obj bin\th03\cdg_load.obj bin\th03\grppsafx.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj bin\frmdely2.obj
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bin\th03\op.exe: th03\op_01.cpp bin\th03\op.obj bin\th02\snd_pmdr.obj bin\th02\snd_load.obj bin\th03\exit.obj bin\th03\vector1.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\snd_kaja.obj bin\th03\initop.obj bin\th03\cdg_load.obj bin\th03\grppsafx.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj bin\frmdely2.obj
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$(CC) $(CFLAGS) $(LARGE_LFLAGS) -3 -Z -DGAME=3 -nbin\th03\ -eOP.EXE @&&|
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$**
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bin\th03\main.exe: bin\th03\main.obj th03\main_01.cpp bin\th03\vector2.obj bin\th03\exit.obj bin\th03\vector1.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\hfliplut.obj th03\mrs.cpp th03\sprite16.cpp
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bin\th03\main.exe: bin\th03\main.obj th03\main_01.cpp bin\th02\snd_pmdr.obj bin\th03\vector2.obj bin\th03\exit.obj bin\th03\vector1.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\hfliplut.obj th03\mrs.cpp th03\sprite16.cpp
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$(CC) $(CFLAGS) $(LARGE_LFLAGS) -Z -DGAME=3 -nbin\th03\ -eMAIN.EXE @&&|
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$**
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bin\th03\mainl.exe: bin\th03\mainl.obj bin\th02\snd_dlyv.obj bin\th02\snd_load.obj bin\th03\vector2.obj bin\th03\exit.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\pi_put_i.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\cdg_load.obj th03\exitmain.cpp bin\th03\grppsafx.obj bin\th03\snd_dlym.obj bin\th03\inp_wait.obj bin\th03\pi_load.obj bin\th03\pi_put_q.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj
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bin\th03\mainl.exe: bin\th03\mainl.obj bin\th02\snd_pmdr.obj bin\th02\snd_dlyv.obj bin\th02\snd_load.obj bin\th03\vector2.obj bin\th03\exit.obj bin\th03\cdg_put.obj bin\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\pi_put_i.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\cdg_load.obj th03\exitmain.cpp bin\th03\grppsafx.obj bin\th03\snd_dlym.obj bin\th03\inp_wait.obj bin\th03\pi_load.obj bin\th03\pi_put_q.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\hfliplut.obj
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$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=3 -nbin\th03\ -eMAINL.EXE @&&|
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$**
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@ -1,24 +0,0 @@
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public _snd_pmd_resident
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_snd_pmd_resident proc
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mov _snd_interrupt_if_midi, 60h
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mov _snd_midi_active, 0
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mov _snd_fm_possible, 0
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mov _snd_midi_possible, 0
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xor ax, ax
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mov es, ax
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assume es:nothing
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les bx, dword ptr es:[60h * 4]
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cmp byte ptr es:[bx+2], 'P'
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jnz short @@nope
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cmp byte ptr es:[bx+3], 'M'
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jnz short @@nope
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cmp byte ptr es:[bx+4], 'D'
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jnz short @@nope
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mov ax, 1
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ret
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@@nope:
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xor ax, ax
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ret
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_snd_pmd_resident endp
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nop ; word alignment
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@ -8879,7 +8879,6 @@ SHARED segment word public 'CODE' use16
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include th01/hardware/vram_planes_set.asm
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db 0
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include th02/snd/detmode.asm
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include th02/snd/pmd_res.asm
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extern VECTOR2:proc
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extern VECTOR2_BETWEEN_PLUS:proc
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extern _game_exit:proc
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@ -5516,7 +5516,6 @@ SHARED segment word public 'CODE' use16
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include th01/hardware/vram_planes_set.asm
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db 0
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include th02/snd/detmode.asm
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include th02/snd/pmd_res.asm
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extern _snd_delay_until_volume:proc
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extern _snd_load:proc
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extern VECTOR2:proc
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@ -3612,7 +3612,6 @@ SHARED segment word public 'CODE' use16
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include th02/exit_dos.asm
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include th01/hardware/vram_planes_set.asm
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include th02/snd/detmode.asm
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include th02/snd/pmd_res.asm
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extern _snd_load:proc
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extern _game_exit:proc
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extern _vector1_at:proc
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