From e31d2325849bcc9abb1b994109665e12a48c1409 Mon Sep 17 00:00:00 2001 From: nmlgc Date: Sun, 22 Jan 2017 21:22:00 +0100 Subject: [PATCH] [Build] 32-bit: Use Tup as a proper build system for the 32-bit part This Tupfile does in fact date back to January 2017, and I've been using it myself ever since. Time to finally deliver it on master! Part of P0001, funded by GhostPhanom. --- .gitignore | 1 + CONTRIBUTING.md | 6 ++++ README.md | 6 ++++ Tupfile | 80 +++++++++++++++++++++++++++++++++++++++++++++++++ Tupfile.ini | 0 build32b.bat | 56 +++------------------------------- 6 files changed, 97 insertions(+), 52 deletions(-) create mode 100644 Tupfile create mode 100644 Tupfile.ini diff --git a/.gitignore b/.gitignore index d9c1d2d7..fc0496f9 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,5 @@ bin/* +.tup/* !bin/masters.lib Research/*.exe Research/*.obj diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index a0695a48..c4e7bb5d 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -53,6 +53,12 @@ These cases should gradually be removed as development goes along, though. * Use `__asm` as the keyword for inline assembly. This form works in Borland C++, Open Watcom, and Visual C++, which will ease future third-party ports. +## Build system + +* Whenever you edit the `Tupfile`: + * Make sure that the `B32_OBJS` list in `build32b.bat` still matches the + list of `.obj` files generated from the `Tupfile` + ## Code organization * Try to avoid repeating numeric constants – after all, easy moddability diff --git a/README.md b/README.md index 706c3256..3f0bc528 100644 --- a/README.md +++ b/README.md @@ -107,6 +107,12 @@ You will need: ---- +* [**Tup**](http://gittup.org/tup/), for Windows + + A sane, parallel build system, used to ensure minimal rebuilds during the 32-bit build part. Provides perfect tracking of dependencies via code injection and hooking a compiler's file opening syscalls, allowing it to automatically add all `#include`d files to the build dependency graph. This makes it way superior to most `make` implementations, which lack this vital feature, and are therefore inherently unsuited for pretty much any programming language imaginable. With no abstractions for specific compilers, Tup also fits perfectly with the ancient Borland tools required for this project. + + ---- + * **DOSBox** (if you're running a 64-bit version of Windows, or a non-Windows operating system) For the most part, it shouldn't matter whether you use [the original DOSBox](https://dosbox.com) or your favorite fork. A DOSBox with dynamic recompilation is highly recommended for faster compilation, though. Make sure to enable that feature by setting the following options in its configuration file (`dosbox.conf` for the original version): diff --git a/Tupfile b/Tupfile new file mode 100644 index 00000000..9755dc46 --- /dev/null +++ b/Tupfile @@ -0,0 +1,80 @@ +AS = tasm32 /m /mx /kh32768 /t +CXX32 = bcc32 + +# Silence incorrect warnings for Borland C++ 5.5 +# ---------------------------------------------- +# 'identifier' is assigned a value that is never used +CXX32FLAGS += -w-8004 +# Comparing signed and unsigned values +CXX32FLAGS += -w-8012 +# ---------------------------------------------- + +CXX32FLAGS += -O2 -v- -x- + +BMP2ARR = bin/Pipeline/bmp2arr.exe + +: Pipeline\\bmp2arr.c Pipeline\\bmp2arrl.c \ + |> $(CXX32) $(CXX32FLAGS) -nbin/Pipeline/ %f \ + |> bin/Pipeline/bmp2arrl.obj \ + bin/Pipeline/bmp2arr.obj \ + bin/Pipeline/bmp2arr.tds \ + $(BMP2ARR) + +!bmp2arr = | $(BMP2ARR) |> $(BMP2ARR) -i %f -o %o |> %o + +: th01/sprites/pellet.bmp |> !bmp2arr -sym sPELLET -of c -sw 8 -sh 8 -pshf inner |> th01/sprites/pellet.csp +: th01/sprites/pellet_c.bmp |> !bmp2arr -sym _sPELLET_CLOUD -of asm -sw 16 -sh 16 |> th01/sprites/pellet_c.asp +: th01/sprites/shape8x8.bmp |> !bmp2arr -sym _sSHAPE8X8 -of asm -sw 8 -sh 8 |> th01/sprites/shape8x8.asp +: th02/sprites/pellet.bmp |> !bmp2arr -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer |> th02/sprites/pellet.asp +: th02/sprites/sparks.bmp |> !bmp2arr -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer |> th02/sprites/sparks.asp +: th02/sprites/pointnum.bmp |> !bmp2arr -sym _sPOINTNUMS -of asm -sw 8 -sh 8 |> th02/sprites/pointnum.asp +: th03/sprites/score.bmp |> !bmp2arr -sym _sSCORE_FONT -of asm -sw 8 -sh 8 -u |> th03/sprites/score.asp +: th04/sprites/pelletbt.bmp |> !bmp2arr -sym _sPELLET_BOTTOM -of asm -sw 8 -sh 4 -pshf outer |> th04/sprites/pelletbt.asp +: th04/sprites/pointnum.bmp |> !bmp2arr -sym _sPOINTNUMS -of asm -sw 8 -sh 8 -pshf inner |> th04/sprites/pointnum.asp +: th05/sprites/gaiji.bmp |> !bmp2arr -sym _sGAIJI -of asm -sw 16 -sh 16 |> th05/sprites/gaiji.asp +: th05/sprites/piano_l.bmp |> !bmp2arr -sym _sPIANO_LABEL_FONT -of asm -sw 8 -sh 8 |> th05/sprites/piano_l.asp + +!as = |> $(AS) %f %o |> %o + +: th01_op.asm |> !as |> bin\\th01\\op.obj +: th01_reiiden.asm | \ + th01/sprites/pellet_c.asp \ + th01/sprites/shape8x8.asp \ + |> !as |> bin\\th01\\reiiden.obj +: th01_fuuin.asm |> !as |> bin\\th01\\fuuin.obj + +: th02_zuninit.asm |> !as |> bin\\th02\\zuninit.obj +: th02_op.asm |> !as |> bin\\th02\\op.obj +: th02_main.asm | \ + th02/sprites/pellet.asp \ + th02/sprites/sparks.asp \ + th02/sprites/pointnum.asp \ + |> !as |> bin\\th02\\main.obj +: th02_maine.asm |> !as |> bin\\th02\\maine.obj + +: libs/sprite16/sprite16.asm |> $(AS) /DTHIEF libs\sprite16\sprite16.asm %o |> bin\\th03\\zunsp.obj +: th03_op.asm |> !as |> bin\\th03\\op.obj +: th03_main.asm | \ + th03/sprites/score.asp \ + |> !as |> bin\\th03\\main.obj +: th03_mainl.asm |> !as |> bin\\th03\\mainl.obj + +: th04_op.asm |> !as |> bin\\th04\\op.obj +: th04_main.asm | \ + th02/sprites/pellet.asp \ + th04/sprites/pelletbt.asp \ + th02/sprites/sparks.asp \ + th04/sprites/pointnum.asp \ + |> !as |> bin\\th04\\main.obj +: th04_maine.asm |> !as |> bin\\th04\\maine.obj + +: th05_op.asm | \ + th05/sprites/piano_l.asp \ + |> !as |> bin\\th05\\op.obj +: th05_main.asm | \ + th02/sprites/pellet.asp \ + th04/sprites/pelletbt.asp \ + th02/sprites/sparks.asp \ + th04/sprites/pointnum.asp \ + |> !as |> bin\\th05\\main.obj +: th05_maine.asm |> !as |> bin\\th05\\maine.obj diff --git a/Tupfile.ini b/Tupfile.ini new file mode 100644 index 00000000..e69de29b diff --git a/build32b.bat b/build32b.bat index c0122c4e..59443b38 100755 --- a/build32b.bat +++ b/build32b.bat @@ -1,67 +1,19 @@ @echo off echo Running the first, 32-bit part of the ReC98 build process. -set ReC98_ASM=tasm32 /m /mx /kh32768 /t /ilibs\master.lib\ -set CXX32=bcc32 - -%ReC98_ASM% 1>NUL 2>NUL +tasm32 1>NUL 2>NUL if errorlevel 9009 goto no_tasm32 -%CXX32% 1>NUL 2>NUL +bcc32 1>NUL 2>NUL if errorlevel 9009 goto no_bcc32 -REM Silence incorrect warnings for Borland C++ 5.5 -REM ---------------------------------------------- -REM 'identifier' is assigned a value that is never used -set CXX32FLAGS=%CXX32FLAGS% -w-8004 -REM Comparing signed and unsigned values -set CXX32FLAGS=%CXX32FLAGS% -w-8012 -REM ---------------------------------------------- - -set CXX32FLAGS=%CXX32FLAGS% -O2 -v- -x- - : Neither BCC32 nor TASM32 automatically create nonexisting output -: directories... +: directories. Tup would, but not everybody can use it. mkdir bin\Pipeline 2>NUL for /L %%i in (1,1,5) do mkdir bin\th0%%i 2>NUL -set BMP2ARR=bin\Pipeline\bmp2arr.exe +tup -%CXX32% %CXX32FLAGS% -nbin/Pipeline/ Pipeline\bmp2arr.c Pipeline\bmp2arrl.c - -%BMP2ARR% -i th01/sprites/pellet.bmp -o th01/sprites/pellet.csp -sym sPELLET -of c -sw 8 -sh 8 -pshf inner -%BMP2ARR% -i th01/sprites/pellet_c.bmp -o th01/sprites/pellet_c.asp -sym _sPELLET_CLOUD -of asm -sw 16 -sh 16 -%BMP2ARR% -i th01/sprites/shape8x8.bmp -o th01/sprites/shape8x8.asp -sym _sSHAPE8X8 -of asm -sw 8 -sh 8 -%BMP2ARR% -i th02/sprites/pellet.bmp -o th02/sprites/pellet.asp -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer -%BMP2ARR% -i th02/sprites/sparks.bmp -o th02/sprites/sparks.asp -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer -%BMP2ARR% -i th02/sprites/pointnum.bmp -o th02/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8 -%BMP2ARR% -i th03/sprites/score.bmp -o th03/sprites/score.asp -sym _sSCORE_FONT -of asm -sw 8 -sh 8 -u -%BMP2ARR% -i th04/sprites/pelletbt.bmp -o th04/sprites/pelletbt.asp -sym _sPELLET_BOTTOM -of asm -sw 8 -sh 4 -pshf outer -%BMP2ARR% -i th04/sprites/pointnum.bmp -o th04/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8 -pshf inner -%BMP2ARR% -i th05/sprites/gaiji.bmp -o th05/sprites/gaiji.asp -sym _sGAIJI -of asm -sw 16 -sh 16 -%BMP2ARR% -i th05/sprites/piano_l.bmp -o th05/sprites/piano_l.asp -sym _sPIANO_LABEL_FONT -of asm -sw 8 -sh 8 - -%ReC98_ASM% th01_op.asm bin\th01\op.obj -%ReC98_ASM% th01_reiiden.asm bin\th01\reiiden.obj -%ReC98_ASM% th01_fuuin.asm bin\th01\fuuin.obj - -%ReC98_ASM% th02_zuninit.asm bin\th02\zuninit.obj -%ReC98_ASM% th02_op.asm bin\th02\op.obj -%ReC98_ASM% th02_main.asm bin\th02\main.obj -%ReC98_ASM% th02_maine.asm bin\th02\maine.obj - -%ReC98_ASM% /DTHIEF libs\sprite16\sprite16.asm bin\th03\zunsp.obj -%ReC98_ASM% th03_op.asm bin\th03\op.obj -%ReC98_ASM% th03_main.asm bin\th03\main.obj -%ReC98_ASM% th03_mainl.asm bin\th03\mainl.obj - -%ReC98_ASM% th04_op.asm bin\th04\op.obj -%ReC98_ASM% th04_main.asm bin\th04\main.obj -%ReC98_ASM% th04_maine.asm bin\th04\maine.obj - -%ReC98_ASM% th05_op.asm bin\th05\op.obj -%ReC98_ASM% th05_main.asm bin\th05\main.obj -%ReC98_ASM% th05_maine.asm bin\th05\maine.obj goto eof :no_tasm32