[Build] Emit all intermediate files into `obj/`

Finally, a clean `bin/` tree. 😌
And as for the additional complexities in the Makefile, well, we're
about to get rid of that one anyway. 🚮

Part of P0002, funded by GhostPhanom.
This commit is contained in:
nmlgc 2024-06-02 04:10:05 +02:00
parent 10db923251
commit d7b0b13885
5 changed files with 152 additions and 139 deletions

1
.gitignore vendored
View File

@ -1,4 +1,5 @@
bin/*
obj/
.tup/*
!bin/masters.lib
Research/**/*.exe

View File

@ -57,8 +57,17 @@ th03:: $(TH03:\=bin\th03\)
th04:: $(TH04:\=bin\th04\)
th05:: $(TH05:\=bin\th05\)
.obj.com:
tlink /t /3 $**
{obj\th02}.obj{bin\th02}.com:
tlink /t /3 $**, $@
{obj\th03}.obj{bin\th03}.com:
tlink /t /3 $**, $@
{obj\th04}.obj{bin\th04}.com:
tlink /t /3 $**, $@
{obj\th05}.obj{bin\th05}.com:
tlink /t /3 $**, $@
bin\Pipeline\grzview.com: Pipeline\grzview.cpp th01\formats\grz.cpp platform\x86real\pc98\palette.cpp
$(CC) $(CFLAGS_OPTIMIZED) -mt -lt -DGAME=1 -nbin\Pipeline\ @&&|
@ -68,29 +77,29 @@ $**
bin\th01\zunsoft.com: th01\zunsoft.cpp
$(CC) $(CFLAGS) -mt -lt -DGAME=1 -nbin\th01\ $** masters.lib
{th01}.c{bin\th01}.obj:
{th01}.c{obj\th01}.obj:
$(CC) $(CFLAGS) -ml -DGAME=1 -n$(@D) -c $**
{th01}.cpp{bin\th01}.obj:
{th01}.cpp{obj\th01}.obj:
$(CC) $(CFLAGS) -ml -DGAME=1 -n$(@D) -c $**
bin\th01\op.exe: bin\piloadc.obj th01\op_01.cpp bin\th01\frmdelay.obj bin\th01\vsync.obj bin\th01\ztext.obj bin\th01\initexit.obj bin\th01\graph.obj bin\th01\ptn_0to1.obj bin\th01\vplanset.obj th01\op_07.cpp bin\th01\grp_text.obj bin\th01\ptn.obj th01\op_09.cpp bin\th01\f_imgd.obj bin\th01\grz.obj bin\th01\op.obj bin\th01\resstuff.obj bin\th01\mdrv2.obj bin\th01\pf.obj
bin\th01\op.exe: obj\piloadc.obj th01\op_01.cpp obj\th01\frmdelay.obj obj\th01\vsync.obj obj\th01\ztext.obj obj\th01\initexit.obj obj\th01\graph.obj obj\th01\ptn_0to1.obj obj\th01\vplanset.obj th01\op_07.cpp obj\th01\grp_text.obj obj\th01\ptn.obj th01\op_09.cpp obj\th01\f_imgd.obj obj\th01\grz.obj obj\th01\op.obj obj\th01\resstuff.obj obj\th01\mdrv2.obj obj\th01\pf.obj
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=1 -DBINARY='O' -nbin\th01\ -eOP.EXE @&&|
$**
|
bin\th01\reiiden.exe: bin\piloadc.obj th01\main_01.cpp bin\th01\frmdelay.obj bin\th01\vsync.obj bin\th01\ztext.obj bin\th01\initexit.obj bin\th01\graph.obj bin\th01\ptn_0to1.obj bin\th01\vplanset.obj th01\main_07.cpp bin\th01\ptn.obj th01\main_08.cpp bin\th01\f_imgd.obj bin\th01\grz.obj bin\th01\reiiden.obj th01\main_09.cpp th01\bullet_l.cpp th01\grpinv32.cpp bin\th01\resstuff.obj th01\scrollup.cpp th01\egcrows.cpp th01\pgtrans.cpp th01\2x_main.cpp th01\egcwave.cpp th01\grph1to0.cpp th01\main_14.cpp th01\main_15.cpp bin\th01\mdrv2.obj th01\main_17.cpp th01\main_18.cpp th01\main_19.cpp th01\main_20.cpp th01\main_21.cpp bin\th01\pf.obj th01\main_23.cpp th01\main_24.cpp th01\main_25.cpp th01\main_26.cpp th01\main_27.cpp th01\main_28.cpp th01\main_29.cpp th01\main_30.cpp th01\main_31.cpp th01\main_32.cpp th01\main_33.cpp th01\main_34.cpp th01\main_35.cpp th01\main_36.cpp th01\main_37.cpp th01\main_38.cpp
bin\th01\reiiden.exe: obj\piloadc.obj th01\main_01.cpp obj\th01\frmdelay.obj obj\th01\vsync.obj obj\th01\ztext.obj obj\th01\initexit.obj obj\th01\graph.obj obj\th01\ptn_0to1.obj obj\th01\vplanset.obj th01\main_07.cpp obj\th01\ptn.obj th01\main_08.cpp obj\th01\f_imgd.obj obj\th01\grz.obj obj\th01\reiiden.obj th01\main_09.cpp th01\bullet_l.cpp th01\grpinv32.cpp obj\th01\resstuff.obj th01\scrollup.cpp th01\egcrows.cpp th01\pgtrans.cpp th01\2x_main.cpp th01\egcwave.cpp th01\grph1to0.cpp th01\main_14.cpp th01\main_15.cpp obj\th01\mdrv2.obj th01\main_17.cpp th01\main_18.cpp th01\main_19.cpp th01\main_20.cpp th01\main_21.cpp obj\th01\pf.obj th01\main_23.cpp th01\main_24.cpp th01\main_25.cpp th01\main_26.cpp th01\main_27.cpp th01\main_28.cpp th01\main_29.cpp th01\main_30.cpp th01\main_31.cpp th01\main_32.cpp th01\main_33.cpp th01\main_34.cpp th01\main_35.cpp th01\main_36.cpp th01\main_37.cpp th01\main_38.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=1 -DBINARY='M' -nbin\th01\ -eREIIDEN.EXE @&&|
$**
|
bin\th01\fuuin.exe: bin\piloadc.obj th01\fuuin_01.cpp bin\th01\input_mf.obj th01\fuuin_02.cpp th01\fuuin_03.cpp th01\fuuin_04.cpp bin\th01\vsync.obj bin\th01\ztext.obj bin\th01\initexit.obj bin\th01\graph.obj bin\th01\grp_text.obj th01\fuuin_10.cpp th01\f_imgd_f.cpp bin\th01\vplanset.obj th01\fuuin_11.cpp th01\2x_fuuin.cpp bin\th01\mdrv2.obj bin\th01\fuuin.obj
bin\th01\fuuin.exe: obj\piloadc.obj th01\fuuin_01.cpp obj\th01\input_mf.obj th01\fuuin_02.cpp th01\fuuin_03.cpp th01\fuuin_04.cpp obj\th01\vsync.obj obj\th01\ztext.obj obj\th01\initexit.obj obj\th01\graph.obj obj\th01\grp_text.obj th01\fuuin_10.cpp th01\f_imgd_f.cpp obj\th01\vplanset.obj th01\fuuin_11.cpp th01\2x_fuuin.cpp obj\th01\mdrv2.obj obj\th01\fuuin.obj
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=1 -DBINARY='E' -nbin\th01\ -eFUUIN.EXE @&&|
$**
|
{th02}.c{bin\th02}.obj:
{th02}.c{obj\th02}.obj:
$(CC) $(CFLAGS) -ml -DGAME=2 -n$(@D) -c $**
{th02}.cpp{bin\th02}.obj:
{th02}.cpp{obj\th02}.obj:
$(CC) $(CFLAGS) -ml -DGAME=2 -n$(@D) -c $**
bin\th02\zun_res.com: th02\zun_res1.cpp th02\zun_res2.cpp
@ -98,24 +107,24 @@ bin\th02\zun_res.com: th02\zun_res1.cpp th02\zun_res2.cpp
$**
| masters.lib
bin\th02\op.exe: th02\op_01.cpp bin\th02\exit_dos.obj bin\th02\zunerror.obj bin\th02\grppsafx.obj bin\th02\op.obj bin\th01\vplanset.obj bin\th02\pi_load.obj bin\th02\grp_rect.obj bin\th02\frmdely2.obj bin\th02\input_rs.obj bin\th02\initop.obj bin\th02\exit.obj bin\th02\snd_mmdr.obj bin\th02\snd_mode.obj bin\th02\snd_pmdr.obj bin\th02\snd_load.obj bin\th02\pi_put.obj bin\th02\snd_kaja.obj th02\op_02_3.cpp bin\th02\snd_se_r.obj bin\th02\snd_se.obj bin\th02\frmdely1.obj th02\op_03.cpp bin\th02\globals.obj th02\op_04.cpp th02\op_05.cpp th02\op_music.cpp
bin\th02\op.exe: th02\op_01.cpp obj\th02\exit_dos.obj obj\th02\zunerror.obj obj\th02\grppsafx.obj obj\th02\op.obj obj\th01\vplanset.obj obj\th02\pi_load.obj obj\th02\grp_rect.obj obj\th02\frmdely2.obj obj\th02\input_rs.obj obj\th02\initop.obj obj\th02\exit.obj obj\th02\snd_mmdr.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_load.obj obj\th02\pi_put.obj obj\th02\snd_kaja.obj th02\op_02_3.cpp obj\th02\snd_se_r.obj obj\th02\snd_se.obj obj\th02\frmdely1.obj th02\op_03.cpp obj\th02\globals.obj th02\op_04.cpp th02\op_05.cpp th02\op_music.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=2 -nbin\th02\ -eOP.EXE @&&|
$**
|
bin\th02\main.exe: bin\th02\main.obj bin\th02\tile.obj th02\pointnum.cpp th02\item.cpp th02\hud.cpp th02\player_b.cpp bin\th02\zunerror.obj bin\th02\keydelay.obj th02\main02_1.cpp bin\th01\vplanset.obj bin\th02\pi_load.obj bin\th02\vector.obj bin\th02\frmdely1.obj bin\th02\input_rs.obj bin\th02\exit.obj bin\th02\snd_mmdr.obj bin\th02\snd_mode.obj bin\th02\snd_pmdr.obj bin\th02\snd_dlyv.obj bin\th02\snd_load.obj th02\mpn_l_i.cpp bin\th02\initmain.obj bin\th02\pi_put.obj bin\th02\snd_kaja.obj bin\th02\snd_dlym.obj bin\th02\snd_se_r.obj bin\th02\snd_se.obj th02\main_03.cpp th02\hud_ovrl.cpp th02\dialog.cpp th02\boss_5.cpp
bin\th02\main.exe: obj\th02\main.obj obj\th02\tile.obj th02\pointnum.cpp th02\item.cpp th02\hud.cpp th02\player_b.cpp obj\th02\zunerror.obj obj\th02\keydelay.obj th02\main02_1.cpp obj\th01\vplanset.obj obj\th02\pi_load.obj obj\th02\vector.obj obj\th02\frmdely1.obj obj\th02\input_rs.obj obj\th02\exit.obj obj\th02\snd_mmdr.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_dlyv.obj obj\th02\snd_load.obj th02\mpn_l_i.cpp obj\th02\initmain.obj obj\th02\pi_put.obj obj\th02\snd_kaja.obj obj\th02\snd_dlym.obj obj\th02\snd_se_r.obj obj\th02\snd_se.obj th02\main_03.cpp th02\hud_ovrl.cpp th02\dialog.cpp th02\boss_5.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=2 -nbin\th02\ -eMAIN.EXE @&&|
$**
|
bin\th02\maine.exe: th02\end.cpp bin\th02\maine.obj bin\th02\grppsafx.obj bin\th02\keydelay.obj bin\th01\vplanset.obj bin\th02\pi_load.obj bin\th02\frmdely1.obj th02\maine022.cpp bin\th02\input_rs.obj bin\th02\exit.obj bin\th02\snd_mmdr.obj bin\th02\snd_mode.obj bin\th02\snd_pmdr.obj bin\th02\snd_load.obj bin\th02\initmain.obj bin\th02\pi_put.obj bin\th02\snd_kaja.obj bin\th02\snd_dlym.obj bin\th02\globals.obj th02\maine_03.cpp th02\maine_04.cpp th02\staff.cpp
bin\th02\maine.exe: th02\end.cpp obj\th02\maine.obj obj\th02\grppsafx.obj obj\th02\keydelay.obj obj\th01\vplanset.obj obj\th02\pi_load.obj obj\th02\frmdely1.obj th02\maine022.cpp obj\th02\input_rs.obj obj\th02\exit.obj obj\th02\snd_mmdr.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_load.obj obj\th02\initmain.obj obj\th02\pi_put.obj obj\th02\snd_kaja.obj obj\th02\snd_dlym.obj obj\th02\globals.obj th02\maine_03.cpp th02\maine_04.cpp th02\staff.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=2 -nbin\th02\ -eMAINE.EXE @&&|
$**
|
{th03}.c{bin\th03}.obj:
{th03}.c{obj\th03}.obj:
$(CC) $(CFLAGS) -ml -DGAME=3 -n$(@D) -c $**
{th03}.cpp{bin\th03}.obj:
{th03}.cpp{obj\th03}.obj:
$(CC) $(CFLAGS) -ml -DGAME=3 -n$(@D) -c $**
bin\th03\res_yume.com: th03\res_yume.cpp
@ -123,50 +132,50 @@ bin\th03\res_yume.com: th03\res_yume.cpp
$**
| masters.lib
bin\th03\op.exe: th03\op_01.cpp bin\th03\op2.obj th03\op_music.cpp th03\op_02.cpp bin\th03\scoredat.obj th03\op_03.cpp bin\th03\op.obj bin\th02\exit_dos.obj bin\th01\vplanset.obj bin\th02\snd_mode.obj bin\th02\snd_pmdr.obj bin\th02\snd_load.obj bin\th03\exit.obj bin\th03\polar.obj bin\th03\cdg_put.obj bin\th02\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\snd_kaja.obj bin\th03\initop.obj bin\th03\cdg_load.obj bin\th03\grppsafx.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\th03\hfliplut.obj bin\th02\frmdely2.obj
bin\th03\op.exe: th03\op_01.cpp obj\th03\op2.obj th03\op_music.cpp th03\op_02.cpp obj\th03\scoredat.obj th03\op_03.cpp obj\th03\op.obj obj\th02\exit_dos.obj obj\th01\vplanset.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_load.obj obj\th03\exit.obj obj\th03\polar.obj obj\th03\cdg_put.obj obj\th02\frmdely1.obj obj\th03\input_s.obj obj\th03\pi_put.obj obj\th03\snd_kaja.obj obj\th03\initop.obj obj\th03\cdg_load.obj obj\th03\grppsafx.obj obj\th03\pi_load.obj obj\th03\inp_m_w.obj obj\th03\cdg_p_na.obj obj\th03\hfliplut.obj obj\th02\frmdely2.obj
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=3 -DBINARY='O' -nbin\th03\ -eOP.EXE @&&|
$**
|
bin\th03\main.exe: bin\th03\main.obj th03\playfld.cpp bin\th03\cfg_lres.obj th03\hitcirc.cpp th03\player_m.cpp th03\main_010.cpp th03\main_011.cpp bin\th01\vplanset.obj bin\th02\snd_mode.obj bin\th02\snd_pmdr.obj bin\th03\vector.obj bin\th03\exit.obj bin\th03\polar.obj bin\th02\frmdely1.obj bin\th03\input_s.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\pi_load.obj bin\th03\inp_m_w.obj bin\th03\collmap.obj bin\th03\hfliplut.obj th03\mrs.cpp th03\sprite16.cpp
bin\th03\main.exe: obj\th03\main.obj th03\playfld.cpp obj\th03\cfg_lres.obj th03\hitcirc.cpp th03\player_m.cpp th03\main_010.cpp th03\main_011.cpp obj\th01\vplanset.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th03\vector.obj obj\th03\exit.obj obj\th03\polar.obj obj\th02\frmdely1.obj obj\th03\input_s.obj obj\th02\snd_se_r.obj obj\th03\snd_se.obj obj\th03\snd_kaja.obj obj\th03\initmain.obj obj\th03\pi_load.obj obj\th03\inp_m_w.obj obj\th03\collmap.obj obj\th03\hfliplut.obj th03\mrs.cpp th03\sprite16.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=3 -nbin\th03\ -eMAIN.EXE @&&|
$**
|
bin\th03\mainl.exe: bin\th03\cfg_lres.obj th03\mainl_sc.cpp bin\th03\mainl.obj th03\cutscene.cpp bin\th03\scoredat.obj th03\regist.cpp bin\th01\vplanset.obj bin\th02\snd_mode.obj bin\th02\snd_pmdr.obj bin\th02\snd_dlyv.obj bin\th02\snd_load.obj bin\th03\vector.obj bin\th03\exit.obj bin\th03\cdg_put.obj bin\th02\frmdely1.obj bin\th03\input_s.obj bin\th03\pi_put.obj bin\th03\pi_put_i.obj bin\th02\snd_se_r.obj bin\th03\snd_se.obj bin\th03\snd_kaja.obj bin\th03\initmain.obj bin\th03\cdg_load.obj th03\exitmain.cpp bin\th03\grppsafx.obj bin\th03\snd_dlym.obj bin\th03\inp_wait.obj bin\th03\pi_load.obj bin\th03\pi_put_q.obj bin\th03\inp_m_w.obj bin\th03\cdg_p_na.obj bin\th03\hfliplut.obj
bin\th03\mainl.exe: obj\th03\cfg_lres.obj th03\mainl_sc.cpp obj\th03\mainl.obj th03\cutscene.cpp obj\th03\scoredat.obj th03\regist.cpp obj\th01\vplanset.obj obj\th02\snd_mode.obj obj\th02\snd_pmdr.obj obj\th02\snd_dlyv.obj obj\th02\snd_load.obj obj\th03\vector.obj obj\th03\exit.obj obj\th03\cdg_put.obj obj\th02\frmdely1.obj obj\th03\input_s.obj obj\th03\pi_put.obj obj\th03\pi_put_i.obj obj\th02\snd_se_r.obj obj\th03\snd_se.obj obj\th03\snd_kaja.obj obj\th03\initmain.obj obj\th03\cdg_load.obj th03\exitmain.cpp obj\th03\grppsafx.obj obj\th03\snd_dlym.obj obj\th03\inp_wait.obj obj\th03\pi_load.obj obj\th03\pi_put_q.obj obj\th03\inp_m_w.obj obj\th03\cdg_p_na.obj obj\th03\hfliplut.obj
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=3 -DBINARY='L' -nbin\th03\ -eMAINL.EXE @&&|
$**
|
{th04}.c{bin\th04}.obj:
{th04}.c{obj\th04}.obj:
$(CC) $(CFLAGS) -ml -DGAME=4 -n$(@D) -c $**
{th04}.cpp{bin\th04}.obj:
{th04}.cpp{obj\th04}.obj:
$(CC) $(CFLAGS) -ml -DGAME=4 -n$(@D) -c $**
bin\th04\memchk.com: bin\th04\memchk.obj
$(CC) $(CFLAGS) -mt -lt $**
bin\th04\memchk.com: obj\th04\memchk.obj
$(CC) $(CFLAGS) -mt -lt -nbin\th04\ -eMEMCHK.COM $**
bin\th04\res_huma.com: th04\res_huma.cpp
$(CC) $(CFLAGS) -mt -lt -DGAME=4 -nbin\th04\ -eRES_HUMA.COM @&&|
$**
| masters.lib
bin\th04\op.exe: th04\op_main.cpp bin\th04\opm.obj bin\th01\vplanset.obj bin\th02\frmdely1.obj bin\th03\pi_put.obj bin\th03\pi_load.obj bin\th03\hfliplut.obj bin\th04\input_w.obj bin\th04\vector.obj bin\th04\snd_pmdr.obj bin\th04\snd_mmdr.obj bin\th04\snd_kaja.obj bin\th04\cdg_p_nc.obj bin\th04\snd_mode.obj bin\th04\snd_dlym.obj bin\th02\exit_dos.obj bin\th04\snd_load.obj bin\th04\grppsafx.obj bin\th04\op2.obj bin\th04\cdg_put.obj bin\th04\exit.obj th04\initop.cpp bin\th04\cdg_p_na.obj bin\th04\input_s.obj bin\th02\snd_se_r.obj bin\th04\snd_se.obj bin\th04\egcrect.obj bin\th04\bgimage.obj bin\th04\bgimager.obj bin\th04\cdg_load.obj bin\th02\frmdely2.obj th04\op_setup.cpp bin\th04\zunsoft.obj th04\op_music.cpp bin\th04\op.obj th04\m_char.cpp
bin\th04\op.exe: th04\op_main.cpp obj\th04\opm.obj obj\th01\vplanset.obj obj\th02\frmdely1.obj obj\th03\pi_put.obj obj\th03\pi_load.obj obj\th03\hfliplut.obj obj\th04\input_w.obj obj\th04\vector.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_kaja.obj obj\th04\cdg_p_nc.obj obj\th04\snd_mode.obj obj\th04\snd_dlym.obj obj\th02\exit_dos.obj obj\th04\snd_load.obj obj\th04\grppsafx.obj obj\th04\op2.obj obj\th04\cdg_put.obj obj\th04\exit.obj th04\initop.cpp obj\th04\cdg_p_na.obj obj\th04\input_s.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\egcrect.obj obj\th04\bgimage.obj obj\th04\bgimager.obj obj\th04\cdg_load.obj obj\th02\frmdely2.obj th04\op_setup.cpp obj\th04\zunsoft.obj th04\op_music.cpp obj\th04\op.obj th04\m_char.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=4 -DBINARY='O' -nbin\th04\ -eOP.EXE @&&|
$**
|
bin\th04\main.exe: bin\th04\main.obj bin\th04\slowdown.obj th04\demo.cpp th04\ems.cpp th04\tile_set.cpp th04\std.cpp bin\th04\tile.obj th04\playfld.cpp th04\midboss4.cpp th04\f_dialog.cpp th04\dialog.cpp th04\boss_exp.cpp th04\stages.cpp th04\player_m.cpp bin\th04\player_p.obj bin\th04\scoreupd.obj th04\hud_ovrl.cpp bin\th04\cfg_lres.obj bin\th04\checkerb.obj bin\th04\mb_inv.obj bin\th04\boss_bd.obj bin\th01\vplanset.obj bin\th03\vector.obj bin\th02\frmdely1.obj bin\th03\hfliplut.obj th04\mpn_free.cpp bin\th04\input_w.obj th04\mpn_l_i.cpp bin\th04\vector.obj bin\th04\snd_pmdr.obj bin\th04\snd_mmdr.obj bin\th04\snd_kaja.obj bin\th04\snd_mode.obj bin\th04\snd_load.obj bin\th04\cdg_put.obj bin\th04\exit.obj bin\th04\initmain.obj bin\th04\cdg_p_na.obj bin\th04\cdg_p_pr.obj bin\th04\input_s.obj bin\th02\snd_se_r.obj bin\th04\snd_se.obj bin\th04\cdg_load.obj th04\gather.cpp bin\th04\scrolly3.obj bin\th04\motion_3.obj th04\midboss.cpp bin\th04\hud_hp.obj th04\mb_dft.cpp bin\th04\vector2n.obj bin\th04\spark_a.obj bin\th04\grcg_3.obj bin\th04\it_spl_u.obj th04\boss_4m.cpp th04\bullet_u.cpp th04\bullet_a.cpp th04\boss.cpp th04\boss_4r.cpp th04\boss_x2.cpp
bin\th04\main.exe: obj\th04\main.obj obj\th04\slowdown.obj th04\demo.cpp th04\ems.cpp th04\tile_set.cpp th04\std.cpp obj\th04\tile.obj th04\playfld.cpp th04\midboss4.cpp th04\f_dialog.cpp th04\dialog.cpp th04\boss_exp.cpp th04\stages.cpp th04\player_m.cpp obj\th04\player_p.obj obj\th04\scoreupd.obj th04\hud_ovrl.cpp obj\th04\cfg_lres.obj obj\th04\checkerb.obj obj\th04\mb_inv.obj obj\th04\boss_bd.obj obj\th01\vplanset.obj obj\th03\vector.obj obj\th02\frmdely1.obj obj\th03\hfliplut.obj th04\mpn_free.cpp obj\th04\input_w.obj th04\mpn_l_i.cpp obj\th04\vector.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_kaja.obj obj\th04\snd_mode.obj obj\th04\snd_load.obj obj\th04\cdg_put.obj obj\th04\exit.obj obj\th04\initmain.obj obj\th04\cdg_p_na.obj obj\th04\cdg_p_pr.obj obj\th04\input_s.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\cdg_load.obj th04\gather.cpp obj\th04\scrolly3.obj obj\th04\motion_3.obj th04\midboss.cpp obj\th04\hud_hp.obj th04\mb_dft.cpp obj\th04\vector2n.obj obj\th04\spark_a.obj obj\th04\grcg_3.obj obj\th04\it_spl_u.obj th04\boss_4m.cpp th04\bullet_u.cpp th04\bullet_a.cpp th04\boss.cpp th04\boss_4r.cpp th04\boss_x2.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=4 -DBINARY='M' -nbin\th04\ -eMAIN.EXE @&&|
$**
|
bin\th04\maine.exe: th04\maine_e.cpp bin\th04\mainem.obj bin\th01\vplanset.obj bin\th02\frmdely1.obj bin\th03\pi_put.obj bin\th03\pi_load.obj bin\th03\pi_put_q.obj bin\th03\hfliplut.obj bin\th04\input_w.obj bin\th04\vector.obj bin\th04\snd_pmdr.obj bin\th04\snd_mmdr.obj bin\th04\snd_kaja.obj bin\th04\snd_mode.obj bin\th04\snd_dlym.obj bin\th04\cdg_p_pl.obj bin\th04\snd_load.obj bin\th04\grppsafx.obj bin\th04\maine.obj bin\th04\cdg_put.obj bin\th04\exit.obj bin\th04\initmain.obj bin\th04\input_s.obj bin\th02\snd_se_r.obj bin\th04\snd_se.obj bin\th04\bgimage.obj bin\th04\bgimager.obj bin\th04\cdg_load.obj th04\cutscene.cpp th04\staff.cpp
bin\th04\maine.exe: th04\maine_e.cpp obj\th04\mainem.obj obj\th01\vplanset.obj obj\th02\frmdely1.obj obj\th03\pi_put.obj obj\th03\pi_load.obj obj\th03\pi_put_q.obj obj\th03\hfliplut.obj obj\th04\input_w.obj obj\th04\vector.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_kaja.obj obj\th04\snd_mode.obj obj\th04\snd_dlym.obj obj\th04\cdg_p_pl.obj obj\th04\snd_load.obj obj\th04\grppsafx.obj obj\th04\maine.obj obj\th04\cdg_put.obj obj\th04\exit.obj obj\th04\initmain.obj obj\th04\input_s.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\bgimage.obj obj\th04\bgimager.obj obj\th04\cdg_load.obj th04\cutscene.cpp th04\staff.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=4 -DBINARY='E' -nbin\th04\ -eMAINE.EXE @&&|
$**
|
{th05}.cpp{bin\th05}.obj:
{th05}.cpp{obj\th05}.obj:
$(CC) $(CFLAGS) -ml -DGAME=5 -n$(@D) -c $**
bin\th05\res_kso.com: th05\res_kso.cpp
@ -174,17 +183,17 @@ bin\th05\res_kso.com: th05\res_kso.cpp
$**
| masters.lib
bin\th05\op.exe: th05\op_main.cpp bin\th05\opm.obj bin\th03\hfliplut.obj bin\th04\snd_pmdr.obj bin\th04\snd_mmdr.obj bin\th04\snd_mode.obj bin\th02\exit_dos.obj bin\th04\grppsafx.obj bin\th05\op2.obj bin\th04\cdg_p_na.obj bin\th02\snd_se_r.obj bin\th04\snd_se.obj bin\th04\bgimage.obj bin\th05\cdg_put.obj bin\th04\exit.obj bin\th05\vector.obj th05\musicp_c.cpp bin\th05\musicp_a.obj bin\th05\bgimager.obj bin\th05\snd_load.obj bin\th05\snd_kaja.obj bin\th05\pi_cpp_1.obj bin\th05\pi_asm_1.obj bin\th05\pi_cpp_2.obj bin\th05\pi_asm_2.obj th05\initop.cpp bin\th05\input_s.obj bin\th05\inp_h_w.obj bin\th05\snd_dlym.obj th05\cdg_p_nc.cpp bin\th05\frmdelay.obj bin\th04\cdg_load.obj bin\th05\egcrect.obj th05\op_setup.cpp bin\th04\zunsoft.obj th05\cfg.cpp th05\op_title.cpp th05\op_music.cpp bin\th05\op.obj th05\hi_view.cpp th05\m_char.cpp
bin\th05\op.exe: th05\op_main.cpp obj\th05\opm.obj obj\th03\hfliplut.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_mode.obj obj\th02\exit_dos.obj obj\th04\grppsafx.obj obj\th05\op2.obj obj\th04\cdg_p_na.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\bgimage.obj obj\th05\cdg_put.obj obj\th04\exit.obj obj\th05\vector.obj th05\musicp_c.cpp obj\th05\musicp_a.obj obj\th05\bgimager.obj obj\th05\snd_load.obj obj\th05\snd_kaja.obj obj\th05\pi_cpp_1.obj obj\th05\pi_asm_1.obj obj\th05\pi_cpp_2.obj obj\th05\pi_asm_2.obj th05\initop.cpp obj\th05\input_s.obj obj\th05\inp_h_w.obj obj\th05\snd_dlym.obj th05\cdg_p_nc.cpp obj\th05\frmdelay.obj obj\th04\cdg_load.obj obj\th05\egcrect.obj th05\op_setup.cpp obj\th04\zunsoft.obj th05\cfg.cpp th05\op_title.cpp th05\op_music.cpp obj\th05\op.obj th05\hi_view.cpp th05\m_char.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=5 -DBINARY='O' -nbin\th05\ -eOP.EXE @&&|
$**
|
bin\th05\main.exe: bin\th05\main.obj bin\th04\slowdown.obj th05\demo.cpp th05\ems.cpp bin\th05\cfg_lres.obj bin\th04\tile.obj th05\main010.cpp th05\f_dialog.cpp th05\dialog.cpp th05\boss_exp.cpp th05\playfld.cpp bin\th04\mb_inv.obj bin\th04\boss_bd.obj th05\boss_bg.cpp th05\laser_rh.cpp th05\p_common.cpp th05\p_reimu.cpp th05\p_marisa.cpp th05\p_mima.cpp th05\p_yuuka.cpp bin\th05\player.obj bin\th05\hud_bar.obj bin\th05\scoreupd.obj th05\midboss5.cpp th05\hud_ovrl.cpp bin\th04\player_p.obj bin\th04\vector2n.obj bin\th05\spark_a.obj th05\bullet_p.cpp bin\th04\grcg_3.obj th05\player_a.cpp bin\th05\bullet_1.obj th05\bullet_c.cpp bin\th03\vector.obj bin\th03\hfliplut.obj bin\th04\snd_pmdr.obj bin\th04\snd_mmdr.obj bin\th04\snd_mode.obj bin\th05\bullet.obj th05\bullet_t.cpp bin\th04\cdg_p_na.obj bin\th02\snd_se_r.obj bin\th04\snd_se.obj bin\th05\cdg_put.obj bin\th04\exit.obj bin\th05\vector.obj bin\th05\snd_load.obj bin\th05\snd_kaja.obj bin\th05\initmain.obj bin\th05\input_s.obj bin\th05\inp_h_w.obj bin\th05\frmdelay.obj bin\th04\cdg_load.obj bin\th04\scrolly3.obj bin\th04\motion_3.obj th05\gather.cpp th05\main032.cpp th05\midboss.cpp bin\th04\hud_hp.obj th05\mb_dft.cpp th05\laser.cpp th05\cheeto_u.cpp bin\th04\it_spl_u.obj th05\bullet_u.cpp th05\midboss1.cpp th05\boss_1.cpp th05\boss_4.cpp th05\boss_6.cpp th05\boss_x.cpp th05\boss.cpp th05\main014.cpp
bin\th05\main.exe: obj\th05\main.obj obj\th04\slowdown.obj th05\demo.cpp th05\ems.cpp obj\th05\cfg_lres.obj obj\th04\tile.obj th05\main010.cpp th05\f_dialog.cpp th05\dialog.cpp th05\boss_exp.cpp th05\playfld.cpp obj\th04\mb_inv.obj obj\th04\boss_bd.obj th05\boss_bg.cpp th05\laser_rh.cpp th05\p_common.cpp th05\p_reimu.cpp th05\p_marisa.cpp th05\p_mima.cpp th05\p_yuuka.cpp obj\th05\player.obj obj\th05\hud_bar.obj obj\th05\scoreupd.obj th05\midboss5.cpp th05\hud_ovrl.cpp obj\th04\player_p.obj obj\th04\vector2n.obj obj\th05\spark_a.obj th05\bullet_p.cpp obj\th04\grcg_3.obj th05\player_a.cpp obj\th05\bullet_1.obj th05\bullet_c.cpp obj\th03\vector.obj obj\th03\hfliplut.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_mode.obj obj\th05\bullet.obj th05\bullet_t.cpp obj\th04\cdg_p_na.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th05\cdg_put.obj obj\th04\exit.obj obj\th05\vector.obj obj\th05\snd_load.obj obj\th05\snd_kaja.obj obj\th05\initmain.obj obj\th05\input_s.obj obj\th05\inp_h_w.obj obj\th05\frmdelay.obj obj\th04\cdg_load.obj obj\th04\scrolly3.obj obj\th04\motion_3.obj th05\gather.cpp th05\main032.cpp th05\midboss.cpp obj\th04\hud_hp.obj th05\mb_dft.cpp th05\laser.cpp th05\cheeto_u.cpp obj\th04\it_spl_u.obj th05\bullet_u.cpp th05\midboss1.cpp th05\boss_1.cpp th05\boss_4.cpp th05\boss_6.cpp th05\boss_x.cpp th05\boss.cpp th05\main014.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=5 -DBINARY='M' -nbin\th05\ -eMAIN.EXE @&&|
$**
|
bin\th05\maine.exe: th05\maine_e.cpp bin\th05\mainem.obj bin\th03\hfliplut.obj bin\th04\snd_pmdr.obj bin\th04\snd_mmdr.obj bin\th04\snd_mode.obj bin\th04\grppsafx.obj bin\th05\maine.obj bin\th04\cdg_p_na.obj bin\th02\snd_se_r.obj bin\th04\snd_se.obj bin\th04\bgimage.obj bin\th04\exit.obj bin\th05\vector.obj bin\th05\bgimager.obj bin\th05\snd_load.obj bin\th05\snd_kaja.obj bin\th05\pi_cpp_1.obj bin\th05\pi_asm_1.obj bin\th05\pi_cpp_2.obj bin\th05\pi_asm_2.obj bin\th05\initmain.obj bin\th05\input_s.obj bin\th05\inp_h_w.obj bin\th05\snd_dlym.obj bin\th05\frmdelay.obj bin\th04\cdg_load.obj bin\th05\egcrect.obj th05\cutscene.cpp th05\regist.cpp th05\staff.cpp
bin\th05\maine.exe: th05\maine_e.cpp obj\th05\mainem.obj obj\th03\hfliplut.obj obj\th04\snd_pmdr.obj obj\th04\snd_mmdr.obj obj\th04\snd_mode.obj obj\th04\grppsafx.obj obj\th05\maine.obj obj\th04\cdg_p_na.obj obj\th02\snd_se_r.obj obj\th04\snd_se.obj obj\th04\bgimage.obj obj\th04\exit.obj obj\th05\vector.obj obj\th05\bgimager.obj obj\th05\snd_load.obj obj\th05\snd_kaja.obj obj\th05\pi_cpp_1.obj obj\th05\pi_asm_1.obj obj\th05\pi_cpp_2.obj obj\th05\pi_asm_2.obj obj\th05\initmain.obj obj\th05\input_s.obj obj\th05\inp_h_w.obj obj\th05\snd_dlym.obj obj\th05\frmdelay.obj obj\th04\cdg_load.obj obj\th05\egcrect.obj th05\cutscene.cpp th05\regist.cpp th05\staff.cpp
$(CC) $(CFLAGS) $(LARGE_LFLAGS) -DGAME=5 -DBINARY='E' -nbin\th05\ -eMAINE.EXE @&&|
$**
|
@ -196,7 +205,7 @@ Research:
# ZUN.COM packing
{bin\Pipeline}.obj{bin\Pipeline}.bin:
{obj\Pipeline}.obj{obj\Pipeline}.bin:
tlink -t $**, $@
bin\Pipeline\zungen.com: Pipeline\zungen.c
@ -205,30 +214,30 @@ bin\Pipeline\zungen.com: Pipeline\zungen.c
bin\Pipeline\comcstm.com: Pipeline\comcstm.c
$(CC) $(CFLAGS_OPTIMIZED) -mt -lt -IPipeline\ -nbin\Pipeline\ -eCOMCSTM.com $**
ZUNCOM_PREREQ = bin\Pipeline\zungen.com bin\Pipeline\zun_stub.bin
ZUNCOM_PREREQ = bin\Pipeline\zungen.com obj\Pipeline\zun_stub.bin
bin\th02\zun.com : $(ZUNCOM_PREREQ) libs\kaja\ongchk.com bin\th02\zuninit.com bin\th02\zun_res.com bin\th01\zunsoft.com
bin\Pipeline\zungen bin\Pipeline\zun_stub.bin &&|
bin\Pipeline\zungen obj\Pipeline\zun_stub.bin &&|
4 ONGCHK ZUNINIT ZUN_RES ZUNSOFT libs\kaja\ongchk.com bin\th02\zuninit.com bin\th02\zun_res.com bin\th01\zunsoft.com
| bin\th02\zun.com
bin\th03\zun.com : $(ZUNCOM_PREREQ) libs\kaja\ongchk.com bin\th02\zuninit.com bin\th01\zunsoft.com bin\th03\zunsp.com bin\th03\res_yume.com
bin\Pipeline\zungen bin\Pipeline\zun_stub.bin &&|
bin\Pipeline\zungen obj\Pipeline\zun_stub.bin &&|
5 -1 -2 -3 -4 -5 libs\kaja\ongchk.com bin\th02\zuninit.com bin\th01\zunsoft.com bin\th03\zunsp.com bin\th03\res_yume.com
| bin\th03\zun.com
bin\th04\zuncom.bin : $(ZUNCOM_PREREQ) libs\kaja\ongchk.com bin\th04\zuninit.com bin\th04\res_huma.com bin\th04\memchk.com
bin\Pipeline\zungen bin\Pipeline\zun_stub.bin &&|
obj\th04\zuncom.bin : $(ZUNCOM_PREREQ) libs\kaja\ongchk.com bin\th04\zuninit.com bin\th04\res_huma.com bin\th04\memchk.com
bin\Pipeline\zungen obj\Pipeline\zun_stub.bin &&|
4 -O -I -S -M libs\kaja\ongchk.com bin\th04\zuninit.com bin\th04\res_huma.com bin\th04\memchk.com
| bin\th04\zuncom.bin
| obj\th04\zuncom.bin
bin\th05\zuncom.bin : $(ZUNCOM_PREREQ) libs\kaja\ongchk.com bin\th05\zuninit.com bin\th05\res_kso.com bin\th05\gjinit.com bin\th05\memchk.com
bin\Pipeline\zungen bin\Pipeline\zun_stub.bin &&|
obj\th05\zuncom.bin : $(ZUNCOM_PREREQ) libs\kaja\ongchk.com bin\th05\zuninit.com bin\th05\res_kso.com bin\th05\gjinit.com bin\th05\memchk.com
bin\Pipeline\zungen obj\Pipeline\zun_stub.bin &&|
5 -O -I -S -G -M libs\kaja\ongchk.com bin\th05\zuninit.com bin\th05\res_kso.com bin\th05\gjinit.com bin\th05\memchk.com
| bin\th05\zuncom.bin
| obj\th05\zuncom.bin
bin\th04\zun.com : bin\Pipeline\comcstm.com th04\zun.txt bin\th04\zuncom.bin bin\Pipeline\cstmstub.bin
bin\Pipeline\comcstm th04\zun.txt bin\th04\zuncom.bin bin\Pipeline\cstmstub.bin 621381155 bin\th04\zun.com
bin\th04\zun.com : bin\Pipeline\comcstm.com th04\zun.txt obj\th04\zuncom.bin bin\Pipeline\cstmstub.bin
bin\Pipeline\comcstm th04\zun.txt obj\th04\zuncom.bin bin\Pipeline\cstmstub.bin 621381155 bin\th04\zun.com
bin\th05\zun.com : bin\Pipeline\comcstm.com th05\zun.txt bin\th05\zuncom.bin bin\Pipeline\cstmstub.bin
bin\Pipeline\comcstm th05\zun.txt bin\th05\zuncom.bin bin\Pipeline\cstmstub.bin 628731748 bin\th05\zun.com
bin\th05\zun.com : bin\Pipeline\comcstm.com th05\zun.txt obj\th05\zuncom.bin bin\Pipeline\cstmstub.bin
bin\Pipeline\comcstm th05\zun.txt obj\th05\zuncom.bin bin\Pipeline\cstmstub.bin 628731748 bin\th05\zun.com

74
Tupfile
View File

@ -84,47 +84,47 @@ BMP2ARR = bin\\Pipeline\\bmp2arr.exe
: Research/blitperf.bmp |> !bmp2arr -sym sBLITPERF -of cpp -sw 16 -sh 16 |> Research/blitperf.csp
!as = |> $(AS) %f %o |> bin\\%B.obj
!as2 = |> $(AS) /dGAME=2 th02\%b %o |> bin\\th02\\%B.obj
!as3 = |> $(AS) /dGAME=3 th03\%b %o |> bin\\th03\\%B.obj
!as4 = |> $(AS) /dGAME=4 th04\%b %o |> bin\\th04\\%B.obj
!as5 = |> $(AS) /dGAME=5 th05\%b %o |> bin\\th05\\%B.obj
!as = |> $(AS) %f %o |> obj\\%B.obj
!as2 = |> $(AS) /dGAME=2 th02\%b %o |> obj\\th02\\%B.obj
!as3 = |> $(AS) /dGAME=3 th03\%b %o |> obj\\th03\\%B.obj
!as4 = |> $(AS) /dGAME=4 th04\%b %o |> obj\\th04\\%B.obj
!as5 = |> $(AS) /dGAME=5 th05\%b %o |> obj\\th05\\%B.obj
# Third-party libraries
: libs\\piloadc\\piloadc.asm |> $(AS) /ml libs\piloadc\%b %o |> bin\\%B.obj
: libs\\piloadc\\piloadc.asm |> $(AS) /ml libs\piloadc\%b %o |> obj\\%B.obj
# ZUN.COM
: Pipeline\\zun_stub.asm |> $(AS) Pipeline\%b %o |> bin\\Pipeline\\%B.obj
: Pipeline\\cstmstub.asm |> $(AS) Pipeline\%b %o |> bin\\Pipeline\\%B.obj
: Pipeline\\zun_stub.asm |> $(AS) Pipeline\%b %o |> obj\\Pipeline\\%B.obj
: Pipeline\\cstmstub.asm |> $(AS) Pipeline\%b %o |> obj\\Pipeline\\%B.obj
: th01_op.asm |> $(AS) /dGAME=1 %f %o |> bin\\th01\\op.obj
: th01_reiiden.asm |> $(AS) /dGAME=1 %f %o |> bin\\th01\\reiiden.obj
: th01_fuuin.asm |> $(AS) /dGAME=1 %f %o |> bin\\th01\\fuuin.obj
: th01_op.asm |> $(AS) /dGAME=1 %f %o |> obj\\th01\\op.obj
: th01_reiiden.asm |> $(AS) /dGAME=1 %f %o |> obj\\th01\\reiiden.obj
: th01_fuuin.asm |> $(AS) /dGAME=1 %f %o |> obj\\th01\\fuuin.obj
: th02_zuninit.asm |> $(AS) /dGAME=2 %f %o |> bin\\th02\\zuninit.obj
: th02_op.asm |> $(AS) /dGAME=2 %f %o |> bin\\th02\\op.obj
: th02_zuninit.asm |> $(AS) /dGAME=2 %f %o |> obj\\th02\\zuninit.obj
: th02_op.asm |> $(AS) /dGAME=2 %f %o |> obj\\th02\\op.obj
: th02_main.asm | \
th02/sprites/bombpart.asp \
th02/sprites/pellet.asp \
th02/sprites/sparks.asp \
th02/sprites/pointnum.asp \
|> $(AS) /dGAME=2 %f %o |> bin\\th02\\main.obj
: th02_maine.asm |> $(AS) /dGAME=2 %f %o |> bin\\th02\\maine.obj
|> $(AS) /dGAME=2 %f %o |> obj\\th02\\main.obj
: th02_maine.asm |> $(AS) /dGAME=2 %f %o |> obj\\th02\\maine.obj
: libs/sprite16/sprite16.asm |> $(AS) /dTHIEF libs\sprite16\sprite16.asm %o |> bin\\th03\\zunsp.obj
: libs/sprite16/sprite16.asm |> $(AS) /dTHIEF libs\sprite16\sprite16.asm %o |> obj\\th03\\zunsp.obj
: th03\\cdg_put.asm |> !as3 |>
: th03\\cdg_p_na.asm |> !as3 |>
: th03\\hfliplut.asm |> !as3 |>
: th03\\collmap.asm |> !as3 |>
: th03_op.asm |> $(AS) /dGAME=3 %f %o |> bin\\th03\\op.obj
: th03_op2.asm |> $(AS) /dGAME=3 %f %o |> bin\\th03\\op2.obj
: th03_op.asm |> $(AS) /dGAME=3 %f %o |> obj\\th03\\op.obj
: th03_op2.asm |> $(AS) /dGAME=3 %f %o |> obj\\th03\\op2.obj
: th03_main.asm | \
th03/sprites/score.asp \
|> $(AS) /dGAME=3 %f %o |> bin\\th03\\main.obj
: th03_mainl.asm |> $(AS) /dGAME=3 %f %o |> bin\\th03\\mainl.obj
|> $(AS) /dGAME=3 %f %o |> obj\\th03\\main.obj
: th03_mainl.asm |> $(AS) /dGAME=3 %f %o |> obj\\th03\\mainl.obj
: th04_zuninit.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\zuninit.obj
: th04_memchk.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\memchk.obj
: th04_zuninit.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\zuninit.obj
: th04_memchk.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\memchk.obj
: th04\\scoreupd.asm |> !as4 |>
: th04\\cdg_put.asm |> !as4 |>
: th04\\cdg_p_nc.asm |> !as4 |>
@ -137,23 +137,23 @@ BMP2ARR = bin\\Pipeline\\bmp2arr.exe
: th04\\spark_a.asm |> !as4 |>
: th04\\vector2n.asm |> !as4 |>
: th04\\grppsafx.asm |> !as4 |>
: th04_op.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\op.obj
: th04_op2.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\op2.obj
: th04_op_master.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\opm.obj
: th04_op.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\op.obj
: th04_op2.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\op2.obj
: th04_op_master.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\opm.obj
: th04_main.asm | \
th02/sprites/pellet.asp \
th04/sprites/pelletbt.asp \
th02/sprites/sparks.asp \
th04/sprites/pointnum.asp \
|> $(AS) /dGAME=4 %f %o |> bin\\th04\\main.obj
: th04_maine_master.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\mainem.obj
: th04_maine.asm |> $(AS) /dGAME=4 %f %o |> bin\\th04\\maine.obj
|> $(AS) /dGAME=4 %f %o |> obj\\th04\\main.obj
: th04_maine_master.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\mainem.obj
: th04_maine.asm |> $(AS) /dGAME=4 %f %o |> obj\\th04\\maine.obj
: th05_zuninit.asm |> $(AS) /dGAME=5 %f %o |> bin\\th05\\zuninit.obj
: th05_zuninit.asm |> $(AS) /dGAME=5 %f %o |> obj\\th05\\zuninit.obj
: th05_gjinit.asm | \
th05/sprites/gaiji.asp \
|> $(AS) /dGAME=5 %f %o |> bin\\th05\\gjinit.obj
: th05_memchk.asm |> $(AS) /dGAME=5 %f %o |> bin\\th05\\memchk.obj
|> $(AS) /dGAME=5 %f %o |> obj\\th05\\gjinit.obj
: th05_memchk.asm |> $(AS) /dGAME=5 %f %o |> obj\\th05\\memchk.obj
: th05\\scoreupd.asm |> !as5 |>
: th05\\player.asm |> !as5 |>
: th05\\hud_bar.asm |> !as5 |>
@ -166,16 +166,16 @@ BMP2ARR = bin\\Pipeline\\bmp2arr.exe
: th05\\pi_asm_1.asm |> !as5 |>
: th05\\pi_asm_2.asm |> !as5 |>
: th05\\spark_a.asm |> !as5 |>
: th05_op.asm |> $(AS) /dGAME=5 %f %o |> bin\\th05\\op.obj
: th05_op.asm |> $(AS) /dGAME=5 %f %o |> obj\\th05\\op.obj
: th05_op2.asm | \
th05/sprites/piano_l.asp \
|> $(AS) /dGAME=5 %f %o |> bin\\th05\\op2.obj
: th05_op_master.asm |> $(AS) /dGAME=5 %f %o |> bin\\th05\\opm.obj
|> $(AS) /dGAME=5 %f %o |> obj\\th05\\op2.obj
: th05_op_master.asm |> $(AS) /dGAME=5 %f %o |> obj\\th05\\opm.obj
: th05_main.asm | \
th02/sprites/pellet.asp \
th04/sprites/pelletbt.asp \
th02/sprites/sparks.asp \
th04/sprites/pointnum.asp \
|> $(AS) /dGAME=5 %f %o |> bin\\th05\\main.obj
: th05_maine_master.asm |> $(AS) /dGAME=5 %f %o |> bin\\th05\\mainem.obj
: th05_maine.asm |> $(AS) /dGAME=5 %f %o |> bin\\th05\\maine.obj
|> $(AS) /dGAME=5 %f %o |> obj\\th05\\main.obj
: th05_maine_master.asm |> $(AS) /dGAME=5 %f %o |> obj\\th05\\mainem.obj
: th05_maine.asm |> $(AS) /dGAME=5 %f %o |> obj\\th05\\maine.obj

View File

@ -25,64 +25,64 @@ bin\\Pipeline\\bmp2arr.exe -q -i th04/sprites/pointnum.bmp -o th04/sprites/point
bin\\Pipeline\\bmp2arr.exe -q -i th05/sprites/gaiji.bmp -o th05/sprites/gaiji.asp -sym _sGAIJI -of asm -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th05/sprites/piano_l.bmp -o th05/sprites/piano_l.asp -sym _sPIANO_LABEL_FONT -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i Research/blitperf.bmp -o Research/blitperf.csp -sym sBLITPERF -of cpp -sw 16 -sh 16
tasm32 /m /mx /kh32768 /t /ml libs\piloadc\piloadc.asm bin\piloadc.obj
tasm32 /m /mx /kh32768 /t Pipeline\zun_stub.asm bin\Pipeline\zun_stub.obj
tasm32 /m /mx /kh32768 /t Pipeline\cstmstub.asm bin\Pipeline\cstmstub.obj
tasm32 /m /mx /kh32768 /t /dGAME=1 th01_op.asm bin\th01\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=1 th01_reiiden.asm bin\th01\reiiden.obj
tasm32 /m /mx /kh32768 /t /dGAME=1 th01_fuuin.asm bin\th01\fuuin.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_zuninit.asm bin\th02\zuninit.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_op.asm bin\th02\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_main.asm bin\th02\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_maine.asm bin\th02\maine.obj
tasm32 /m /mx /kh32768 /t /DTHIEF libs\sprite16\sprite16.asm bin\th03\zunsp.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_put.asm bin\th03\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_p_na.asm bin\th03\cdg_p_na.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\collmap.asm bin\th03\collmap.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\hfliplut.asm bin\th03\hfliplut.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_op.asm bin\th03\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_op2.asm bin\th03\op2.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_main.asm bin\th03\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_mainl.asm bin\th03\mainl.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_zuninit.asm bin\th04\zuninit.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_memchk.asm bin\th04\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\scoreupd.asm bin\th04\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_put.asm bin\th04\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_nc.asm bin\th04\cdg_p_nc.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pl.asm bin\th04\cdg_p_pl.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pr.asm bin\th04\cdg_p_pr.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\input_s.asm bin\th04\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_load.asm bin\th04\cdg_load.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\bgimager.asm bin\th04\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\motion_3.asm bin\th04\motion_3.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\spark_a.asm bin\th04\spark_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\vector2n.asm bin\th04\vector2n.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\grppsafx.asm bin\th04\grppsafx.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op.asm bin\th04\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op2.asm bin\th04\op2.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op_master.asm bin\th04\opm.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_main.asm bin\th04\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_maine.asm bin\th04\maine.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_maine_master.asm bin\th04\mainem.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_zuninit.asm bin\th05\zuninit.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_gjinit.asm bin\th05\gjinit.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_memchk.asm bin\th05\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\scoreupd.asm bin\th05\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\player.asm bin\th05\player.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\hud_bar.asm bin\th05\hud_bar.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet_1.asm bin\th05\bullet_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet.asm bin\th05\bullet.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\input_s.asm bin\th05\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\cdg_put.asm bin\th05\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\musicp_a.asm bin\th05\musicp_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bgimager.asm bin\th05\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_1.asm bin\th05\pi_asm_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_2.asm bin\th05\pi_asm_2.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\spark_a.asm bin\th05\spark_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op.asm bin\th05\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op2.asm bin\th05\op2.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op_master.asm bin\th05\opm.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_main.asm bin\th05\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_maine.asm bin\th05\maine.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_maine_master.asm bin\th05\mainem.obj
tasm32 /m /mx /kh32768 /t /ml libs\piloadc\piloadc.asm obj\piloadc.obj
tasm32 /m /mx /kh32768 /t Pipeline\zun_stub.asm obj\Pipeline\zun_stub.obj
tasm32 /m /mx /kh32768 /t Pipeline\cstmstub.asm obj\Pipeline\cstmstub.obj
tasm32 /m /mx /kh32768 /t /dGAME=1 th01_op.asm obj\th01\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=1 th01_reiiden.asm obj\th01\reiiden.obj
tasm32 /m /mx /kh32768 /t /dGAME=1 th01_fuuin.asm obj\th01\fuuin.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_zuninit.asm obj\th02\zuninit.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_op.asm obj\th02\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_main.asm obj\th02\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=2 th02_maine.asm obj\th02\maine.obj
tasm32 /m /mx /kh32768 /t /DTHIEF libs\sprite16\sprite16.asm obj\th03\zunsp.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_put.asm obj\th03\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_p_na.asm obj\th03\cdg_p_na.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\collmap.asm obj\th03\collmap.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\hfliplut.asm obj\th03\hfliplut.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_op.asm obj\th03\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_op2.asm obj\th03\op2.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_main.asm obj\th03\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03_mainl.asm obj\th03\mainl.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_zuninit.asm obj\th04\zuninit.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_memchk.asm obj\th04\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\scoreupd.asm obj\th04\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_put.asm obj\th04\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_nc.asm obj\th04\cdg_p_nc.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pl.asm obj\th04\cdg_p_pl.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pr.asm obj\th04\cdg_p_pr.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\input_s.asm obj\th04\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_load.asm obj\th04\cdg_load.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\bgimager.asm obj\th04\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\motion_3.asm obj\th04\motion_3.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\spark_a.asm obj\th04\spark_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\vector2n.asm obj\th04\vector2n.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\grppsafx.asm obj\th04\grppsafx.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op.asm obj\th04\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op2.asm obj\th04\op2.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_op_master.asm obj\th04\opm.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_main.asm obj\th04\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_maine.asm obj\th04\maine.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04_maine_master.asm obj\th04\mainem.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_zuninit.asm obj\th05\zuninit.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_gjinit.asm obj\th05\gjinit.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_memchk.asm obj\th05\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\scoreupd.asm obj\th05\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\player.asm obj\th05\player.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\hud_bar.asm obj\th05\hud_bar.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet_1.asm obj\th05\bullet_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet.asm obj\th05\bullet.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\input_s.asm obj\th05\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\cdg_put.asm obj\th05\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\musicp_a.asm obj\th05\musicp_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bgimager.asm obj\th05\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_1.asm obj\th05\pi_asm_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_2.asm obj\th05\pi_asm_2.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\spark_a.asm obj\th05\spark_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op.asm obj\th05\op.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op2.asm obj\th05\op2.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_op_master.asm obj\th05\opm.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_main.asm obj\th05\main.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_maine.asm obj\th05\maine.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05_maine_master.asm obj\th05\mainem.obj
@echo off

View File

@ -28,7 +28,10 @@ if errorlevel 1 goto no_bcc32
: Neither BCC32 nor TASM32 automatically create nonexisting output
: directories. Tup would, but not everybody can use it.
mkdir obj %STDERR_IGNORE%
mkdir obj\Pipeline %STDERR_IGNORE%
mkdir bin\Pipeline %STDERR_IGNORE%
for %%i in (1 2 3 4 5) do mkdir obj\th0%%i %STDERR_IGNORE%
for %%i in (1 2 3 4 5) do mkdir bin\th0%%i %STDERR_IGNORE%
call set_errorlevel_to_1.bat