[Contributing] Fix a few minor typos and omissions

This commit is contained in:
nmlgc 2019-11-19 22:08:45 +01:00
parent 8b627803a3
commit c196cdb41e
1 changed files with 11 additions and 8 deletions

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@ -33,15 +33,17 @@ Other branches are, of course, free to experiment with mods or refactorings.
* Try to avoid repeating numeric constants after all, easy moddability
should be one of the goals of this project. For local arrays, use `sizeof()`
if the size can be expressed in terms of another array. Otherwise, `#define`
a macro if there is a clear intent behind a number. (Counterexample: Small,
insignificant amounts of pixels in e.g. entity movement code.)
if the size can be expressed in terms of another array or type. Otherwise,
`#define` a macro if there is a clear intent behind a number.
(Counterexample: Small, insignificant amounts of pixels in e.g. entity
movement code.)
* Documenting function comments exclusively go into C/C++ header files, right
above the corresponding function prototype, *not* into ASM slices.
* New `struc`ts or "sequence of numeric equate" enums defined in ASM land
should immediately be reflected in a header file in C/C++ land, with the
correct types and calling conventions.
* Newly found function prototypes, `struc`ts, and "sequence of numeric equate"
enums defined in ASM land should immediately be reflected in a header file
in C/C++ land, with the correct types and calling conventions.
* Try moving repeated sections of code into a separate `inline` function
before grabbing the `#define` hammer. Turbo C++ will generally inline
@ -49,7 +51,7 @@ Other branches are, of course, free to experiment with mods or refactorings.
`goto`, `switch`, `break`, `continue`, or `case`.
* These inlining rules also apply to C++ class methods, so feel free to
declar classes if you keep thinking "overloaded operators would be nice
declare classes if you keep thinking "overloaded operators would be nice
here" or "this code would read really nicely if this functionality was
encapsulated in a method". (Sometimes, you will have little choice, in
fact!) Despite Turbo C++'s notoriously outdated C++ implementation, [there
@ -61,9 +63,10 @@ Other branches are, of course, free to experiment with mods or refactorings.
## Naming conventions
* ASM file extensions: `.asm` if they emit code, `.inc` if they don't
* Macros defining the number of instances of an entity: `<ENTITY>_COUNT`
* Functionally identical reimplementations or micro-optimizations of
master.lib functions: `z_<master.lib function name>`
[mzdiff]: https://github.com/nmlgc/mzdiff
[1]: Research/Borland%20C++%20decompilation.md#C++
[1]: Research/Borland%20C++%20decompilation.md#c