[Reverse-engineering] [th05] Bullets: Far wrapper for regular bullet spawning

Only used for the revenge bullets fired from Stage 3 Alice's barrier.
Not worth creating a separate translation unit, especially since the
function above is undecompilable as well…

Part of P0152, funded by -Tom- and [Anonymous].
This commit is contained in:
nmlgc 2021-07-25 19:58:36 +02:00
parent 217ee589ea
commit 9ff0033a0c
3 changed files with 14 additions and 9 deletions

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@ -241,6 +241,9 @@ extern nearfunc_t_near bullet_template_tune;
#if (GAME == 5)
void near bullets_add_regular(void);
void near bullets_add_special(void);
// Only used for the revenge bullets fired from Stage 3 Alice's barrier.
void far bullets_add_regular_far(void);
#else
// TH04 additionally uses pointless per-difficulty wrappers around these
// spawn functions that don't actually do anything difficulty-specific.

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@ -11,11 +11,20 @@ MAIN_03 group MAIN_031_TEXT
extrn _bullet_template:bullet_template_t
extrn _playperf:byte
_bullets_add_regular procdesc near
; ----------------------------------------------------------------------------
MAIN_031_TEXT segment word public 'CODE' use16
assume cs:MAIN_03
public _bullets_add_regular_far
_bullets_add_regular_far proc far
call _bullets_add_regular
retf
_bullets_add_regular_far endp
tune proc
public TUNE_FOR_EASY
public TUNE_FOR_HARD

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@ -9176,7 +9176,7 @@ loc_128D8:
mov _bullet_template.BT_origin, eax
call randring1_next16
mov _bullet_template.BT_angle, al
call sub_15DE2
call _bullets_add_regular_far
loc_128EA:
call hitshot_from pascal, [si+shot_alive_t.SA_shot]
@ -10566,17 +10566,10 @@ loc_15DDF:
pop si
retn
_bullets_add_raw endp
; =============== S U B R O U T I N E =======================================
sub_15DE2 proc far
call _bullets_add_regular
retf
sub_15DE2 endp
main_031_TEXT ends
main_032_TEXT segment byte public 'CODE' use16
extern _bullets_add_regular_far:proc
BULLET_TEMPLATE_TUNE_EASY procdesc near
BULLET_TEMPLATE_TUNE_NORMAL procdesc near
BULLET_TEMPLATE_TUNE_HARD procdesc near