[Reverse-engineering] [th03] Currently processed player ID

Probably going to refine those `pid_other` variables later; it almost
seems as if there's one to store the attacked player for every entity
type?

Part of P0070, funded by KirbyComment.
This commit is contained in:
nmlgc 2020-01-19 14:10:24 +01:00
parent 8924a4a0aa
commit 9943f2f7ef
2 changed files with 984 additions and 976 deletions

View File

@ -1 +1,4 @@
#define PLAYER_COUNT 2
extern unsigned char pid_current;
extern unsigned char pid_other;

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