mirror of https://github.com/nmlgc/ReC98.git
[Reverse-engineering] [th03] Currently processed player ID
Probably going to refine those `pid_other` variables later; it almost seems as if there's one to store the attacked player for every entity type? Part of P0070, funded by KirbyComment.
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#define PLAYER_COUNT 2
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#define PLAYER_COUNT 2
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extern unsigned char pid_current;
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extern unsigned char pid_other;
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th03_main.asm
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th03_main.asm
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