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[Readme] Update branch overview
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@ -74,6 +74,7 @@ Crossed-out files are identical to their version in the previous game. ONGCHK.CO
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* [`th01_critical_fixes`]: Fixes [two critical bugs in TH01]:
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* Potential heap corruptions in the game's debug mode when decrementing boss HP by holding ↵ Return while the HP bar is still filling up.
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* General Protection Faults when defeating bosses with diagonally moving shootout lasers on screen. These are most commonly reported for Elis or Mima, and when playing on real hardware or Anex86.
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* [`th01_end_pic_optimize`]: Speeds up image blitting in TH01's cutscenes to 50% of the original runtime. Mainly serves as an example of how to get close to optimal EGC-powered blitting code out of Turbo C++ 4.0J without writing a single ASM instruction; the EGC is definitely not the best tool for this job.
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* [`th01_orb_debug`]: Adds another line to TH01's in-game debug output, displaying the current values of the Yin-Yang Orb's physics variables.
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* [`th01_sariel_fixes`]: Fixes three sprite glitches in the [TH01 Sariel fight] that result from clear logic errors in the original code.
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* [`th03_real_hitbox`]: Renders [TH03's collision bitmap] onto both playfields. Highly unplayable.
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@ -230,6 +231,7 @@ The final executables will be put into `bin\th0?`, using the same names as the o
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[`community_choice_fixes`]: https://github.com/nmlgc/ReC98/tree/community_choice_fixes
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[`mem_assign_all`]: https://github.com/nmlgc/ReC98/tree/mem_assign_all
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[`th01_critical_fixes`]: https://github.com/nmlgc/ReC98/tree/th01_critical_fixes
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[`th01_end_pic_optimize`]: https://github.com/nmlgc/ReC98/tree/th01_end_pic_optimize
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[`th01_orb_debug`]: https://github.com/nmlgc/ReC98/tree/th01_orb_debug
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[`th01_sariel_fixes`]: https://github.com/nmlgc/ReC98/tree/th01_sariel_fixes
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[`th03_no_gdc_frequency_check`]: https://github.com/nmlgc/ReC98/tree/th03_no_gdc_frequency_check
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