mirror of https://github.com/nmlgc/ReC98.git
[Build] Add a dependency on Borland C++ 5.5 for the 32-bit build part
Yup. Lengthy justification and official download link in the README. It's also been added to the DevKit.
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README.md
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README.md
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@ -86,6 +86,27 @@ You will need:
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----
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* **Borland C++ 5.5, for 32-bit Windows (`BCC32.EXE`)**
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Released as freeware, and as of July 2020, still sort of officially downloadable from
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http://altd.embarcadero.com/download/bcppbuilder/freecommandLinetools.exe
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(SHA-256 `433b44741f07f2ad673eb936511d498c5a6b7f260f98c4d9a6da70c41a56d855`)
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Needed to fulfill the role of being "just *any* native C++ compiler" for our own tools that either don't necessarily *have* to run on 16-bit DOS, or are required by the 32-bit build step, as long as that one still exists (see above).
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Currently, this category of tools only includes the [converter for hardcoded sprites]. Since that one is written to be as platform-independent as possible, it could easily be compiled with any other native C compiler you happen to have already installed. (Which also means that future port developers hopefully have one less thing to worry about.)
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However, choosing Borland C++ 5.5 fits ReC98 very well for a number of reasons:
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* It still happens to be the most hassle- and bloat-free way to get *any* sort of 32-bit Windows C++ compiler to people, clearly beating Open Watcom, and the required registration for [Borland/Embarcadero's own C++ 7.30]. Depending on anything bigger would be way out of proportion, considering how little we use it for
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* We already rely on a 32-bit Windows tool
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* Turbo C++ 4.0J defines the lower bound for our allowed level of C++ features anyway, making Borland C++ 5.5's old age and lacking C++ standard compliance a non-issue
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* Unlike 7.30, 5.5 still works on Windows 9x, which is what typically runs on the real PC-98 hardware that some people might want to compile ReC98 on.
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* Other tiny C compilers have no C++ support.
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----
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* **DOSBox** (if you're running a 64-bit version of Windows, or a non-Windows operating system)
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For the most part, it shouldn't matter whether you use [the original DOSBox](https://dosbox.com) or your favorite fork. A DOSBox with dynamic recompilation is highly recommended for faster compilation, though. Make sure to enable that feature by setting the following options in its configuration file (`dosbox.conf` for the original version):
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@ -104,3 +125,5 @@ To build, simply run `build.bat` and follow any instructions. The final executab
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[indistinguishable]: https://github.com/nmlgc/mzdiff
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[can't be decompiled]: Research/Borland%20C++%20decompilation.md#limits-of-decompilability
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[converter for hardcoded sprites]: https://github.com/nmlgc/ReC98/issues/8
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[Borland/Embarcadero's own C++ 7.30]: https://www.embarcadero.com/de/free-tools/ccompiler/free-download
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@ -2,6 +2,7 @@
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echo Running the first, 32-bit part of the ReC98 build process.
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set ReC98_ASM=tasm32 /m /mx /kh32768 /t /ilibs\master.lib\
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set CXX32=bcc32
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del /S *.obj
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for /L %%i in (1,1,5) do mkdir bin\th0%%i 2>NUL
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@ -9,6 +10,9 @@ for /L %%i in (1,1,5) do mkdir bin\th0%%i 2>NUL
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%ReC98_ASM% 1>NUL 2>NUL
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if errorlevel 9009 goto no_tasm32
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%CXX32% 1>NUL 2>NUL
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if errorlevel 9009 goto no_bcc32
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%ReC98_ASM% th01_op.asm bin\th01\op.obj
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%ReC98_ASM% th01_reiiden.asm bin\th01\reiiden.obj
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%ReC98_ASM% th01_fuuin.asm bin\th01\fuuin.obj
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@ -37,5 +41,10 @@ echo Could not find TASM32.
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echo Please make sure that the BIN directory of Turbo Assembler 5.0 is in your PATH.
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goto eof
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:no_bcc32
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echo Could not find BCC32.
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echo Please make sure that the BIN directory of Borland C++ 5.5 is in your PATH.
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goto eof
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:eof
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echo -------------------------------------------------------------------------------
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