diff --git a/th05/bullet/b6ball.hpp b/th05/bullet/b6ball.hpp new file mode 100644 index 00000000..24d1ba8b --- /dev/null +++ b/th05/bullet/b6ball.hpp @@ -0,0 +1,23 @@ +#define B6BALL_COUNT 63 +#define B6BALL_W 32 +#define B6BALL_H 32 + +typedef struct { + unsigned char flag; + unsigned char angle; + motion_t pos; + unsigned int age; + Subpixel cloud_radius; + int patnum_tiny; + int decay_frames; + int16_t unused; + SubpixelLength8 speed; + int8_t padding; +} b6ball_t; + +#define b6ball_template (reinterpret_cast(custom_entities[0])) +#define b6balls (reinterpret_cast(&custom_entities[1])) + +void pascal near b6balls_add(); +void pascal near b6balls_update(); +void pascal near b6balls_render(); diff --git a/th05/bullet/b6balls_add_update.asm b/th05/bullet/b6balls_add_update.asm new file mode 100644 index 00000000..79be7ed8 --- /dev/null +++ b/th05/bullet/b6balls_add_update.asm @@ -0,0 +1,159 @@ +public B6BALLS_ADD +b6balls_add proc near + +@@speed = word ptr -2 + + enter 2, 0 + push si + push di + mov al, b6ball_template.B6B_speed + call @playperf_adjust_speed + mov ah, 0 + mov [bp+@@speed], ax + mov si, offset b6balls + mov di, 1 + jmp short @@more? +; --------------------------------------------------------------------------- + +@@loop: + cmp [si+b6ball_t.flag], 0 + jnz short @@next + mov [si+b6ball_t.flag], 1 + mov eax, b6ball_template.pos.cur + mov dword ptr [si+b6ball_t.pos.cur], eax + lea ax, [si+b6ball_t.pos.velocity] + call vector2_near pascal, ax, word ptr b6ball_template.B6B_angle, [bp+@@speed] + mov ax, b6ball_template.B6B_patnum_tiny + mov [si+b6ball_t.B6B_patnum_tiny], ax + mov [si+b6ball_t.cloud_radius], (48 shl 4) + jmp short @@ret +; --------------------------------------------------------------------------- + +@@next: + inc di + add si, size b6ball_t + +@@more?: + cmp di, 1 + B6BALL_COUNT + jl short @@loop + +@@ret: + pop di + pop si + leave + retn +b6balls_add endp + + +public B6BALLS_UPDATE +b6balls_update proc near + push bp + mov bp, sp + push si + push di + mov si, offset b6balls + mov di, 1 + jmp @@more? +; --------------------------------------------------------------------------- + +@@loop: + cmp [si+b6ball_t.flag], 0 + jz @@next + cmp [si+b6ball_t.flag], 1 + jnz short @@no_cloud + sub [si+b6ball_t.cloud_radius], (2 shl 4) + cmp [si+b6ball_t.cloud_radius], ((B6BALL_W / 2) shl 4) + jge @@next + inc [si+b6ball_t.flag] + +@@no_cloud: + cmp _bullet_clear_time, 0 + jnz short @@decay + cmp _bullet_clear_trigger, 0 + jz short @@motion_update + +@@decay: + mov [si+b6ball_t.flag], 3 + +@@motion_update: + inc [si+b6ball_t.B6B_age] + lea ax, [si+b6ball_t.pos.cur] + call _motion_update_2 pascal, ax + cmp ax, (-16 shl 4) + jle short @@clip + cmp ax, ((PLAYFIELD_W + 16) shl 4) + jge short @@clip + cmp dx, (-16 shl 4) + jle short @@clip + cmp dx, ((PLAYFIELD_H + 16) shl 4) + jl short @@hitbox_active_or_already_decaying? + +@@clip: + jmp short @@remove +; --------------------------------------------------------------------------- + +@@hitbox_active_or_already_decaying?: + cmp [si+b6ball_t.flag], 3 + jz short @@in_decay_state + sub ax, _player_pos.cur.x + sub dx, _player_pos.cur.y + add ax, 8 * 16 + cmp ax, 16 * 16 + ja short @@not_hitting_player + add dx, 8 * 16 + cmp dx, 16 * 16 + ja short @@not_hitting_player + mov _player_is_hit, 1 + mov [si+b6ball_t.flag], 3 + jmp short @@next +; --------------------------------------------------------------------------- + +@@not_hitting_player: + jmp short @@next +; --------------------------------------------------------------------------- + +@@in_decay_state: + cmp [si+b6ball_t.B6B_patnum_tiny], PAT_DECAY_B6BALL + jge short @@already_decaying + mov [si+b6ball_t.B6B_patnum_tiny], PAT_DECAY_B6BALL + mov ax, [si+b6ball_t.pos.velocity.x] + cwd + sub ax, dx + sar ax, 1 + mov [si+b6ball_t.pos.velocity.x], ax + mov ax, [si+b6ball_t.pos.velocity.y] + cwd + sub ax, dx + sar ax, 1 + mov [si+b6ball_t.pos.velocity.y], ax + mov [si+b6ball_t.B6B_decay_frames], 0 + jmp short @@next +; --------------------------------------------------------------------------- + +@@already_decaying: + inc [si+b6ball_t.B6B_decay_frames] + mov ax, [si+b6ball_t.B6B_decay_frames] + mov bx, 4 + cwd + idiv bx + or dx, dx + jnz short @@next + inc [si+b6ball_t.B6B_patnum_tiny] + cmp [si+b6ball_t.B6B_patnum_tiny], (PAT_DECAY_B6BALL + BULLET_DECAY_CELS) + jl short @@next + +@@remove: + mov [si+b6ball_t.flag], 0 + +@@next: + inc di + add si, size b6ball_t + +@@more?: + cmp di, 1 + B6BALL_COUNT + jl @@loop + pop di + pop si + pop bp + retn +b6balls_update endp diff --git a/th05/bullet/b6balls_render.asm b/th05/bullet/b6balls_render.asm new file mode 100644 index 00000000..a307fb90 --- /dev/null +++ b/th05/bullet/b6balls_render.asm @@ -0,0 +1,61 @@ +public B6BALLS_RENDER +b6balls_render proc near + push bp + mov bp, sp + push si + push di + mov si, offset b6balls + mov di, 1 + jmp short @@more? +; --------------------------------------------------------------------------- + +@@loop: + cmp [si+b6ball_t.flag], 0 + jz short @@next + cmp [si+b6ball_t.flag], 1 + jnz short @@no_cloud + mov ah, 0Fh + call grcg_setcolor_direct_noint_1 + mov ax, [si+b6ball_t.pos.cur.x] + sar ax, 4 + add ax, PLAYFIELD_X + push ax + mov ax, [si+b6ball_t.pos.cur.y] + sar ax, 4 + add ax, PLAYFIELD_Y + push ax + mov ax, [si+b6ball_t.cloud_radius] + mov bx, 16 + cwd + idiv bx + push ax + call grcg_circlefill + jmp short @@next +; --------------------------------------------------------------------------- + +@@no_cloud: + mov ax, GRAM_400 + mov es, ax + mov ax, [si+b6ball_t.pos.cur.y] + sar ax, 4 + mov dx, ax + mov ax, [si+b6ball_t.pos.cur.x] + sar ax, 4 + add ax, (PLAYFIELD_X - (B6BALL_W / 2)) + or dx, dx + jl short @@next + call z_super_roll_put_tiny_32x32_raw pascal, [si+b6ball_t.B6B_patnum_tiny] + +@@next: + inc di + add si, size b6ball_t + +@@more?: + cmp di, 1 + B6BALL_COUNT + jl short @@loop + call curvebullets_render + pop di + pop si + pop bp + retn +b6balls_render endp diff --git a/th05/custom[bss].asm b/th05/custom[bss].asm index 78cdc83c..f7e6464b 100644 --- a/th05/custom[bss].asm +++ b/th05/custom[bss].asm @@ -125,4 +125,28 @@ knife_template equ <_custom_entities> knives equ <_custom_entities[1 * size knife_t]> ; --------------- +; Shinki's 32×32 balls +; -------------------- +B6BALL_COUNT = 63 +B6BALL_W = 32 +B6BALL_H = 32 + +b6ball_t struc + flag db ? + B6B_angle db ? + pos motion_t + B6B_age dw ? + cloud_radius dw ? + B6B_patnum_tiny dw ? + B6B_decay_frames dw ? + dw ? + B6B_speed db ? + db ? +b6ball_t ends + +b6ball_template equ <_custom_entities> +b6balls equ <_custom_entities[1 * size b6ball_t]> +; -------------------- + public _custom_entities +_custom_entities custom_t (CUSTOM_COUNT + 1) dup () diff --git a/th05/sprites/main_pat.h b/th05/sprites/main_pat.h index 61acfdc7..212ff499 100644 --- a/th05/sprites/main_pat.h +++ b/th05/sprites/main_pat.h @@ -95,3 +95,18 @@ typedef enum { /// ------- } stage5_patnum_t; /// ------- + +/// Stage 6 +/// ------- +typedef enum { + // st05.bb4 + // -------- + PAT_B6BALL_BLUE_1 = 200, + PAT_B6BALL_PURPLE, + PAT_B6BALL_BLUE_2, + PAT_B6BALL_BLUE_3, + PAT_DECAY_B6BALL, + PAT_DECAY_B6BALL_last = (PAT_DECAY_B6BALL + BULLET_DECAY_CELS - 1) + /// ------- +} stage6_patnum_t; +/// ------- diff --git a/th05/sprites/main_pat.inc b/th05/sprites/main_pat.inc index 05f50da1..e555c1b5 100644 --- a/th05/sprites/main_pat.inc +++ b/th05/sprites/main_pat.inc @@ -38,3 +38,9 @@ PAT_DECAY_B4BALL = 224 PAT_KNIFE = 193 PAT_DECAY_KNIFE = 225 + +PAT_B6BALL_BLUE_1 = 200 +PAT_B6BALL_PURPLE = 201 +PAT_B6BALL_BLUE_2 = 202 +PAT_B6BALL_BLUE_3 = 203 +PAT_DECAY_B6BALL = 204 diff --git a/th05_main.asm b/th05_main.asm index 11c845e9..c8c656e7 100644 --- a/th05_main.asm +++ b/th05_main.asm @@ -10040,72 +10040,7 @@ loc_11069: retn yumeko_fg_render endp - -; =============== S U B R O U T I N E ======================================= - -; Attributes: bp-based frame - -sub_11073 proc near - push bp - mov bp, sp - push si - push di - mov si, 0B2AAh - mov di, 1 - jmp short loc_110D8 -; --------------------------------------------------------------------------- - -loc_11080: - cmp byte ptr [si], 0 - jz short loc_110D4 - cmp byte ptr [si], 1 - jnz short loc_110B4 - mov ah, 0Fh - call grcg_setcolor_direct_noint_1 - mov ax, [si+2] - sar ax, 4 - add ax, PLAYFIELD_X - push ax - mov ax, [si+4] - sar ax, 4 - add ax, PLAYFIELD_Y - push ax - mov ax, [si+10h] - mov bx, 16 - cwd - idiv bx - push ax - call grcg_circlefill - jmp short loc_110D4 -; --------------------------------------------------------------------------- - -loc_110B4: - mov ax, GRAM_400 - mov es, ax - mov ax, [si+4] - sar ax, 4 - mov dx, ax - mov ax, [si+2] - sar ax, 4 - add ax, 16 - or dx, dx - jl short loc_110D4 - call z_super_roll_put_tiny_32x32_raw pascal, word ptr [si+12h] - -loc_110D4: - inc di - add si, 1Ah - -loc_110D8: - cmp di, 40h - jl short loc_11080 - call curvebullets_render - pop di - pop si - pop bp - retn -sub_11073 endp - +include th05/bullet/b6balls_render.asm ; =============== S U B R O U T I N E ======================================= @@ -26743,172 +26678,7 @@ off_1D524 dw offset loc_1D29C dw offset loc_1D4BC dw offset loc_1D4DD -; =============== S U B R O U T I N E ======================================= - -; Attributes: bp-based frame - -sub_1D53A proc near - -var_2 = word ptr -2 - - enter 2, 0 - push si - push di - mov al, byte_2BC88 - call @playperf_adjust_speed - mov ah, 0 - mov [bp+var_2], ax - mov si, 0B2AAh - mov di, 1 - jmp short loc_1D582 -; --------------------------------------------------------------------------- - -loc_1D553: - cmp byte ptr [si], 0 - jnz short loc_1D57E - mov byte ptr [si], 1 - mov eax, point_2BC72 - mov [si+2], eax - lea ax, [si+0Ah] - call vector2_near pascal, ax, word ptr angle_2BC71, [bp+var_2] - mov ax, word_2BC82 - mov [si+12h], ax - mov word ptr [si+10h], 300h - jmp short loc_1D587 -; --------------------------------------------------------------------------- - -loc_1D57E: - inc di - add si, 1Ah - -loc_1D582: - cmp di, 40h - jl short loc_1D553 - -loc_1D587: - pop di - pop si - leave - retn -sub_1D53A endp - - -; =============== S U B R O U T I N E ======================================= - -; Attributes: bp-based frame - -sub_1D58B proc near - push bp - mov bp, sp - push si - push di - mov si, 0B2AAh - mov di, 1 - jmp loc_1D65C -; --------------------------------------------------------------------------- - -loc_1D599: - cmp byte ptr [si], 0 - jz loc_1D658 - cmp byte ptr [si], 1 - jnz short loc_1D5B4 - sub word ptr [si+10h], 20h ; ' ' - cmp word ptr [si+10h], 100h - jge loc_1D658 - inc byte ptr [si] - -loc_1D5B4: - cmp _bullet_clear_time, 0 - jnz short loc_1D5C2 - cmp _bullet_clear_trigger, 0 - jz short loc_1D5C5 - -loc_1D5C2: - mov byte ptr [si], 3 - -loc_1D5C5: - inc word ptr [si+0Eh] - lea ax, [si+2] - call _motion_update_2 pascal, ax - cmp ax, (-16 shl 4) - jle short loc_1D5E5 - cmp ax, ((PLAYFIELD_W + 16) shl 4) - jge short loc_1D5E5 - cmp dx, (-16 shl 4) - jle short loc_1D5E5 - cmp dx, ((PLAYFIELD_H + 16) shl 4) - jl short loc_1D5E7 - -loc_1D5E5: - jmp short loc_1D655 -; --------------------------------------------------------------------------- - -loc_1D5E7: - cmp byte ptr [si], 3 - jz short loc_1D612 - sub ax, _player_pos.cur.x - sub dx, _player_pos.cur.y - add ax, 8 * 16 - cmp ax, 16 * 16 - ja short loc_1D610 - add dx, 8 * 16 - cmp dx, 16 * 16 - ja short loc_1D610 - mov _player_is_hit, 1 - mov byte ptr [si], 3 - jmp short loc_1D658 -; --------------------------------------------------------------------------- - -loc_1D610: - jmp short loc_1D658 -; --------------------------------------------------------------------------- - -loc_1D612: - cmp word ptr [si+12h], 0CCh - jge short loc_1D63B - mov word ptr [si+12h], 0CCh - mov ax, [si+0Ah] - cwd - sub ax, dx - sar ax, 1 - mov [si+0Ah], ax - mov ax, [si+0Ch] - cwd - sub ax, dx - sar ax, 1 - mov [si+0Ch], ax - mov word ptr [si+14h], 0 - jmp short loc_1D658 -; --------------------------------------------------------------------------- - -loc_1D63B: - inc word ptr [si+14h] - mov ax, [si+14h] - mov bx, 4 - cwd - idiv bx - or dx, dx - jnz short loc_1D658 - inc word ptr [si+12h] - cmp word ptr [si+12h], 0D0h - jl short loc_1D658 - -loc_1D655: - mov byte ptr [si], 0 - -loc_1D658: - inc di - add si, 1Ah - -loc_1D65C: - cmp di, 40h - jl loc_1D599 - pop di - pop si - pop bp - retn -sub_1D58B endp - +include th05/bullet/b6balls_add_update.asm ; =============== S U B R O U T I N E ======================================= @@ -27329,20 +27099,17 @@ sub_1DA1C proc near idiv bx or dx, dx jnz short loc_1DA6A - push 1800h - call randring2_next16_mod - mov point_2BC72.x, ax - push 400h - call randring2_next16_mod + call randring2_next16_mod pascal, (PLAYFIELD_W shl 4) + mov b6ball_template.pos.cur.x, ax + call randring2_next16_mod pascal, (64 shl 4) add ax, (32 shl 4) - mov point_2BC72.y, ax - mov angle_2BC71, 64 - push 1Fh - call randring2_next16_and - add al, 30h ; '0' - mov byte_2BC88, al - mov word_2BC82, 0C8h - call sub_1D53A + mov b6ball_template.pos.cur.y, ax + mov b6ball_template.B6B_angle, 40h + call randring2_next16_and pascal, 1Fh + add al, (3 shl 4) + mov b6ball_template.B6B_speed, al + mov b6ball_template.B6B_patnum_tiny, PAT_B6BALL_BLUE_1 + call b6balls_add call snd_se_play pascal, 3 loc_1DA6A: @@ -27476,7 +27243,7 @@ loc_1DBB1: loc_1DBB8: cmp _boss_phase_frame, 192 jnz short loc_1DC1D - mov word_2BC82, 0C9h + mov b6ball_template.B6B_patnum_tiny, PAT_B6BALL_PURPLE xor si, si jmp short loc_1DC06 ; --------------------------------------------------------------------------- @@ -27486,22 +27253,20 @@ loc_1DBCA: call randring2_next16_mod add ax, _boss_pos.cur.x sub ax, (128 shl 4) - mov point_2BC72.x, ax + mov b6ball_template.pos.cur.x, ax push (64 shl 4) call randring2_next16_mod mov dx, _boss_pos.cur.y sub dx, ax add dx, (16 shl 4) - mov point_2BC72.y, dx - push 40h - call randring2_next16_mod - add al, 32 - mov angle_2BC71, al - push 3Fh ; '?' - call randring2_next16_and - add al, 20h ; ' ' - mov byte_2BC88, al - call sub_1D53A + mov b6ball_template.pos.cur.y, dx + call randring2_next16_mod pascal, 40h + add al, 20h + mov b6ball_template.B6B_angle, al + call randring2_next16_and pascal, 3Fh + add al, (2 shl 4) + mov b6ball_template.B6B_speed, al + call b6balls_add inc si loc_1DC06: @@ -27560,14 +27325,14 @@ loc_1DC59: idiv bx or dx, dx jnz short loc_1DC93 - push point_2BC72.x - push point_2BC72.y + push b6ball_template.pos.cur.x + push b6ball_template.pos.cur.y push 0 call sub_15A24 - mov angle_2BC71, al - mov byte_2BC88, 40h - mov word_2BC82, 0C9h - call sub_1D53A + mov b6ball_template.B6B_angle, al + mov b6ball_template.B6B_speed, (4 shl 4) + mov b6ball_template.B6B_patnum_tiny, PAT_B6BALL_PURPLE + call b6balls_add loc_1DC93: mov ax, _boss_phase_frame @@ -27785,21 +27550,21 @@ loc_1DEEA: call randring2_next16_mod add ax, _boss_pos.cur.x sub ax, (128 shl 4) - mov point_2BC72.x, ax + mov b6ball_template.pos.cur.x, ax push (64 shl 4) call randring2_next16_mod mov dx, _boss_pos.cur.y sub dx, ax add dx, (16 shl 4) - mov point_2BC72.y, dx - push point_2BC72.x + mov b6ball_template.pos.cur.y, dx + push b6ball_template.pos.cur.x push dx push 0 call sub_15A24 - mov angle_2BC71, al - mov byte_2BC88, 3Ch ; '<' - mov word_2BC82, 0C9h - call sub_1D53A + mov b6ball_template.B6B_angle, al + mov b6ball_template.B6B_speed, (3 shl 4) + 12 + mov b6ball_template.B6B_patnum_tiny, PAT_B6BALL_PURPLE + call b6balls_add loc_1DF41: call snd_se_play pascal, 3 @@ -27901,7 +27666,7 @@ sub_1E022 proc near jl loc_1E15A cmp _boss_phase_frame, 128 jnz short loc_1E047 - mov angle_2BC71, 0 + mov b6ball_template.B6B_angle, 0 mov byte_2D085, 0 mov byte_2D084, 0 @@ -27912,30 +27677,30 @@ loc_1E047: idiv bx or dx, dx jnz short loc_1E0A6 - mov word_2BC82, 0C8h - push offset point_2BC72 + mov b6ball_template.B6B_patnum_tiny, PAT_B6BALL_BLUE_1 + push offset b6ball_template.pos.cur push _boss_pos.cur.x push _boss_pos.cur.y push (64 shl 4) - mov al, angle_2BC71 + mov al, b6ball_template.B6B_angle mov ah, 0 push ax call vector2_at - call sub_1D53A - mov al, angle_2BC71 - add al, 128 - mov angle_2BC71, al - push offset point_2BC72 + call b6balls_add + mov al, b6ball_template.B6B_angle + add al, 80h + mov b6ball_template.B6B_angle, al + push offset b6ball_template.pos.cur push _boss_pos.cur.x push _boss_pos.cur.y push (64 shl 4) mov ah, 0 push ax call vector2_at - call sub_1D53A - mov al, angle_2BC71 - add al, 136 - mov angle_2BC71, al + call b6balls_add + mov al, b6ball_template.B6B_angle + add al, -78h + mov b6ball_template.B6B_angle, al call snd_se_play pascal, 3 loc_1E0A6: @@ -28058,7 +27823,7 @@ shinki_update proc far mov _bullet_template.BT_origin, eax mov point_2A722, eax mov _laser_template.coords.origin, eax - mov point_2BC72, eax + mov b6ball_template.pos.cur, eax inc _boss_phase_frame mov al, _boss_phase mov ah, 0 @@ -28204,7 +27969,7 @@ loc_1E333: inc _boss_phase mov _boss_phase_frame, 0 mov _boss_pos.velocity.y, 0 - mov _boss_custombullets_render, offset sub_11073 + mov _boss_custombullets_render, offset b6balls_render push ((50 shl 4) shl 16) or (35 shl 4) push ((45 shl 4) shl 16) or (50 shl 4) call select_for_playchar @@ -28389,7 +28154,7 @@ loc_1E522: call boss_death_sequence_function loc_1E527: - call sub_1D58B + call b6balls_update call curvebullets_update push _boss_hp push 22800 @@ -34811,31 +34576,6 @@ include th04/circles[bss].asm dd ? ; include th04/item/items[bss].asm include th05/custom[bss].asm -_custom_entities label custom_t -byte_2BC70 db ? -angle_2BC71 db ? -point_2BC72 Point -dword_2BC76 dd ? - dd ? ; -word_2BC7E dw ? -word_2BC80 dw ? -word_2BC82 dw ? -word_2BC84 dw ? - dw ? -byte_2BC88 db ? - db ? -byte_2BC8A db ? -byte_2BC8B db ? -point_2BC8C Point -point_2BC90 Point - dd ? -word_2BC98 dw ? -word_2BC9A dw ? - db ? ; - db ? ; -word_2BC9E dw ? - dd ? ; - custom_t (CUSTOM_COUNT - 1) dup () include th04/player/shots[bss].asm dd ? ; dd ? ;