mirror of https://github.com/nmlgc/ReC98.git
[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
Which seemed a nicer and more debuggable intro to how ZUN implements sprites than starting with a random structure from MAIN.EXE. Funded by -Tom-.
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6b0d0c6940
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843905ecea
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; Spawns [n] new explosions at [origin].
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; [origin] uses screen pixels, *not* the 1/16th-pixel units of the structure.
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; void pascal zunsoft_pyro_new(Point origin, int n, char patnum_base)
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_zunsoft_pyro_new proc pascal near
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local @@pyros_created:word, @@i:word
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arg @@origin:Point, @@n:word, @@patnum_base:byte
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push si
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push di
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mov di, @@origin.y
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mov @@pyros_created, 0
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mov ax, 16
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imul @@origin.x
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mov @@origin.x, ax
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mov ax, 16
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imul di
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mov di, ax
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mov si, offset _zunsoft_pyros
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mov @@i, 0
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jmp short loc_B68D
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loc_B63E:
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cmp [si+zunsoft_pyro_t.alive], 0
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jnz short loc_B687
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mov [si+zunsoft_pyro_t.alive], 1
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mov [si+zunsoft_pyro_t.frame], 0
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mov [si+zunsoft_pyro_t.origin.x], di
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mov ax, @@origin.x
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mov [si+zunsoft_pyro_t.origin.y], ax
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mov [si+zunsoft_pyro_t.distance], 0
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mov [si+zunsoft_pyro_t.distance_prev], 0
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call IRand
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mov bx, 224
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cwd
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idiv bx
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add dx, 64
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mov [si+zunsoft_pyro_t.speed], dx
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call IRand
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mov [si+zunsoft_pyro_t.angle], al
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mov al, @@patnum_base
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mov [si+zunsoft_pyro_t.patnum_base], al
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inc @@pyros_created
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mov ax, @@pyros_created
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cmp ax, @@n
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jge short loc_B694
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loc_B687:
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inc @@i
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add si, size zunsoft_pyro_t
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loc_B68D:
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cmp @@i, ZUNSOFT_PYRO_COUNT
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jl short loc_B63E
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loc_B694:
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pop di
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pop si
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ret
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_zunsoft_pyro_new endp
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; void pascal zunsoft_update_and_render(void)
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_zunsoft_update_and_render proc pascal near
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local @@patnum:word, @@draw_y:word, @@draw_x:word, @@anim_sprite:word
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push si
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push di
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mov si, offset _zunsoft_pyros
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xor di, di
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jmp loc_B7B9
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loc_B6A8:
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cmp [si+zunsoft_pyro_t.alive], 1
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jnz loc_B7B5
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inc [si+zunsoft_pyro_t.frame]
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mov al, [si+zunsoft_pyro_t.frame]
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mov ah, 0
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mov bx, 4
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cwd
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idiv bx
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mov @@anim_sprite, ax
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mov al, [si+zunsoft_pyro_t.patnum_base]
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mov ah, 0
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add ax, @@anim_sprite
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mov @@patnum, ax
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cmp [si+zunsoft_pyro_t.frame], 40
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jb short loc_B6DB
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mov [si+zunsoft_pyro_t.alive], 0
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mov [si+zunsoft_pyro_t.frame], 0
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jmp loc_B7B5
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loc_B6DB:
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cmp [si+zunsoft_pyro_t.frame], 16
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jnb short loc_B6FA
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mov ax, [si+zunsoft_pyro_t.origin.x]
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mov bx, 16
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cwd
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idiv bx
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add ax, -8
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push ax
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mov ax, [si+zunsoft_pyro_t.origin.y]
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cwd
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idiv bx
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add ax, -8
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jmp loc_B7AC
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loc_B6FA:
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cmp [si+zunsoft_pyro_t.frame], 32
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jnb short loc_B754
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cmp [si+zunsoft_pyro_t.frame], 16
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jnz short loc_B70D
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call snd_se_play pascal, 15
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loc_B70D:
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mov ax, [si+zunsoft_pyro_t.distance]
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mov [si+zunsoft_pyro_t.distance_prev], ax
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mov ax, [si+zunsoft_pyro_t.speed]
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add [si+zunsoft_pyro_t.distance], ax
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push [si+zunsoft_pyro_t.origin.x]
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push [si+zunsoft_pyro_t.distance]
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mov al, [si+zunsoft_pyro_t.angle]
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mov ah, 0
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add ax, ax
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mov bx, ax
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push _CosTable8[bx]
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call vector1_at
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add ax, -128
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mov @@draw_x, ax
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push [si+zunsoft_pyro_t.origin.y]
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push [si+zunsoft_pyro_t.distance]
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mov al, [si+zunsoft_pyro_t.angle]
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mov ah, 0
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add ax, ax
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mov bx, ax
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push _SinTable8[bx]
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call vector1_at
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add ax, -128
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jmp short loc_B799
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loc_B754:
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mov ax, [si+zunsoft_pyro_t.distance]
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mov [si+zunsoft_pyro_t.distance_prev], ax
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mov ax, [si+zunsoft_pyro_t.speed]
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add [si+zunsoft_pyro_t.distance], ax
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push [si+zunsoft_pyro_t.origin.x]
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push [si+zunsoft_pyro_t.distance]
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mov al, [si+zunsoft_pyro_t.angle]
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mov ah, 0
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add ax, ax
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mov bx, ax
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push _CosTable8[bx]
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call vector1_at
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add ax, -256
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mov @@draw_x, ax
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push [si+zunsoft_pyro_t.origin.y]
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push [si+zunsoft_pyro_t.distance]
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mov al, [si+zunsoft_pyro_t.angle]
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mov ah, 0
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add ax, ax
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mov bx, ax
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push _SinTable8[bx]
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call vector1_at
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add ax, -256
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loc_B799:
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mov @@draw_y, ax
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mov ax, @@draw_x
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mov bx, 16
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cwd
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idiv bx
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push ax
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mov ax, @@draw_y
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cwd
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idiv bx
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loc_B7AC:
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push ax
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push @@patnum
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call super_put_rect
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loc_B7B5:
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inc di
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add si, size zunsoft_pyro_t
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loc_B7B9:
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cmp di, ZUNSOFT_PYRO_COUNT
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jl loc_B6A8
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pop di
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pop si
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ret
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_zunsoft_update_and_render endp
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; void pascal zunsoft_palette_update_and_show(int tone)
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_zunsoft_palette_update_and_show proc near
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arg @@tone:word
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push bp
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mov bp, sp
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push si
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push di
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xor si, si
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jmp short loc_B7F6
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loc_B7CE:
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xor di, di
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jmp short loc_B7F0
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loc_B7D2:
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mov bx, si
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imul bx, 3
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mov al, _zunsoft_palette[bx+di]
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mov ah, 0
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imul @@tone
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mov bx, 100
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cwd
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idiv bx
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mov bx, si
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imul bx, 3
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mov Palettes[bx+di], al
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inc di
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loc_B7F0:
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cmp di, 3
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jl short loc_B7D2
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inc si
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loc_B7F6:
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cmp si, 15
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jl short loc_B7CE
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call palette_show
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pop di
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pop si
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pop bp
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retn 2
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_zunsoft_palette_update_and_show endp
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@ -0,0 +1,23 @@
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; Copy of the palette used during the logo, to allow non-blocking fades in
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; contrast to master.lib's blocking palette_black_in() and palette_black_out()
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; functions. (Then again, master.lib has the PaletteTone global for that...)
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_zunsoft_palette db 48 dup(?)
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; ZUN Soft logo explosion structure.
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; These are only animated by increasing the distance; origin, angle, and speed
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; stay constant.
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; For increased precision, all coordinates (origin, distance, and speed) are
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; stored in units of 1/16th of a pixel.
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zunsoft_pyro_t struc
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alive db ?
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frame db ? ; since creation
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origin Point ?
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distance_prev dw ? ; unused
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distance dw ?
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speed dw ?
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angle db ?
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patnum_base db ? ; displayed sprite is incremented every 4 frames
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zunsoft_pyro_t ends
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ZUNSOFT_PYRO_COUNT = 256
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_zunsoft_pyros zunsoft_pyro_t ZUNSOFT_PYRO_COUNT dup(<?>)
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1182
th04_op.asm
1182
th04_op.asm
File diff suppressed because it is too large
Load Diff
1188
th05_op.asm
1188
th05_op.asm
File diff suppressed because it is too large
Load Diff
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