[Decompilation] [th01] Sariel: Move already referenced literals to C land

After the previous commit, we can already do this now, and therefore
have to do less at once in the end.

Part of P0174, funded by Ember2528.
This commit is contained in:
nmlgc 2021-12-27 23:54:17 +01:00
parent 8b01702aa5
commit 76ea88c0bc
2 changed files with 38 additions and 50 deletions

View File

@ -62,19 +62,9 @@ extern bool initial_hp_rendered;
// File names
// ----------
// TODO: Inline (if used 1×), or #define (if used >1×), once Sariel is done
extern const char boss6_l_grp[];
extern const char boss6_h_grp[];
extern const char TENSI_MDT[];
extern const char SE_FN[];
#include "th01/shiftjis/fns.hpp"
extern const char* BG_IMAGES[4];
extern const char boss6_1_bos[];
extern const char boss6_2_bos[];
extern const char boss6_3_bos[];
extern const char boss6gr1_grc[];
extern const char boss6gr2_grc[];
extern const char boss6gr3_grc[];
extern const char boss6gr4_grc[];
// ----------
// Entities (and animations)
@ -85,9 +75,9 @@ extern const char boss6gr4_grc[];
#define anm_wand boss_anims[1]
inline void sariel_ent_load(void) {
ent_shield.load(boss6_1_bos, 0);
anm_wand.load(boss6_2_bos, 0);
anm_dress.load(boss6_3_bos, 1);
ent_shield.load("boss6_1.bos", 0);
anm_wand.load("boss6_2.bos", 0);
anm_dress.load("boss6_3.bos", 1);
}
inline void sariel_ent_free(void) {
@ -106,10 +96,10 @@ static const main_grc_slot_t GRC_SLOT_SPAWNCROSS = GRC_SLOT_BOSS_3;
static const main_grc_slot_t GRC_SLOT_LEAFSPLASH = GRC_SLOT_BOSS_4;
inline void sariel_grc_load(void) {
grc_load(GRC_SLOT_VORTEX_DEBRIS, boss6gr1_grc);
grc_load(GRC_SLOT_BIRD, boss6gr2_grc);
grc_load(GRC_SLOT_SPAWNCROSS, boss6gr3_grc);
grc_load(GRC_SLOT_LEAFSPLASH, boss6gr4_grc);
grc_load(GRC_SLOT_VORTEX_DEBRIS, "boss6gr1.grc");
grc_load(GRC_SLOT_BIRD, "boss6gr2.grc");
grc_load(GRC_SLOT_SPAWNCROSS, "boss6gr3.grc");
grc_load(GRC_SLOT_LEAFSPLASH, "boss6gr4.grc");
}
inline void sariel_grc_free(void) {
@ -126,6 +116,18 @@ inline void sariel_grc_free(void) {
static const main_ptn_slot_t PTN_SLOT_BG_ENT = PTN_SLOT_BOSS_1;
// ----
// Temporary storage for compiler-generated string literals
// --------------------------------------------------------
char ANGEL[] = "ANGEL";
char OF[] = "OF";
char DEATH[] = "DEATH";
char boss6_a1_grp[] = "BOSS6_A1.GRP";
char boss6_a2_grp[] = "BOSS6_A2.GRP";
char boss6_a3_grp[] = "BOSS6_A3.GRP";
char boss6_a4_grp[] = "BOSS6_A4.GRP";
// --------------------------------------------------------
#define select_for_rank sariel_select_for_rank
#include "th01/main/select_r.cpp"
@ -135,12 +137,12 @@ void sariel_entrance(int8_t)
text_fillca(' ', (TX_BLACK | TX_REVERSE));
/* graph_accesspage_func(0); */ grp_put_palette_show(boss6_l_grp);
/**/graph_accesspage_func(1)/**/; grp_put_palette_show(boss6_h_grp);
/* graph_accesspage_func(0); */ grp_put_palette_show("boss6_l.grp");
/**/graph_accesspage_func(1)/**/; grp_put_palette_show("boss6_h.grp");
graph_accesspage_func(0);
stageobjs_init_and_render(BOSS_STAGE);
mdrv2_bgm_load(TENSI_MDT);
mdrv2_bgm_load("TENSI.MDT");
mdrv2_se_load(SE_FN);
mdrv2_bgm_play();

View File

@ -29848,18 +29848,18 @@ flt_35D91 dd 640.0
; Hack. Let's better use bytes for accuracy here.
dbl_35D95 db 09ah, 099h, 099h, 099h, 099h, 099h, 0a9h, 03fh
db 0
dd aAngel ; "ANGEL"
dd aOf ; "OF"
dd aDeath ; "DEATH"
dd _ANGEL
dd _OF
dd _DEATH
public _game_cleared
_game_cleared db 0
public _BG_IMAGES
_BG_IMAGES label dword
dd aBoss6_a1_grp ; "BOSS6_A1.GRP"
dd aBoss6_a2_grp ; "BOSS6_A2.GRP"
dd aBoss6_a3_grp ; "BOSS6_A3.GRP"
dd aBoss6_a4_grp ; "BOSS6_A4.GRP"
dd _boss6_a1_grp
dd _boss6_a2_grp
dd _boss6_a3_grp
dd _boss6_a4_grp
public _spawnray_target_prev_x, _spawnray_target_prev_y
_spawnray_target_prev_x dw 999
_spawnray_target_prev_y dw 999
@ -29946,27 +29946,13 @@ word_35E97 dw 0
word_35E99 dw 0
public _sariel_invincibility_flash_colors
_sariel_invincibility_flash_colors db 3, 4, 5
aAngel db 'ANGEL',0
aOf db 'OF',0
aDeath db 'DEATH',0
aBoss6_a1_grp db 'BOSS6_A1.GRP',0
aBoss6_a2_grp db 'BOSS6_A2.GRP',0
aBoss6_a3_grp db 'BOSS6_A3.GRP',0
aBoss6_a4_grp db 'BOSS6_A4.GRP',0
public _boss6_l_grp, _boss6_h_grp, _TENSI_MDT, _SE_FN
_boss6_l_grp db 'boss6_l.grp',0
_boss6_h_grp db 'boss6_h.grp',0
_TENSI_MDT db 'TENSI.MDT',0
_SE_FN db 'zigoku.mde',0
public _boss6_1_bos, _boss6_2_bos, _boss6_3_bos
public _boss6gr1_grc, _boss6gr2_grc, _boss6gr3_grc, _boss6gr4_grc
_boss6_1_bos db 'boss6_1.bos',0
_boss6_2_bos db 'boss6_2.bos',0
_boss6_3_bos db 'boss6_3.bos',0
_boss6gr1_grc db 'boss6gr1.grc',0
_boss6gr2_grc db 'boss6gr2.grc',0
_boss6gr3_grc db 'boss6gr3.grc',0
_boss6gr4_grc db 'boss6gr4.grc',0
extern _ANGEL:byte
extern _OF:byte
extern _DEATH:byte
extern _boss6_a1_grp:byte
extern _boss6_a2_grp:byte
extern _boss6_a3_grp:byte
extern _boss6_a4_grp:byte
extern _f1000_0:dword
extern _f1001_0:dword
extern _f12_0:dword