mirror of https://github.com/nmlgc/ReC98.git
[Decompilation] [th01] Sariel: Move already referenced literals to C land
After the previous commit, we can already do this now, and therefore have to do less at once in the end. Part of P0174, funded by Ember2528.
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@ -62,19 +62,9 @@ extern bool initial_hp_rendered;
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// File names
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// ----------
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// TODO: Inline (if used 1×), or #define (if used >1×), once Sariel is done
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extern const char boss6_l_grp[];
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extern const char boss6_h_grp[];
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extern const char TENSI_MDT[];
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extern const char SE_FN[];
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#include "th01/shiftjis/fns.hpp"
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extern const char* BG_IMAGES[4];
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extern const char boss6_1_bos[];
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extern const char boss6_2_bos[];
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extern const char boss6_3_bos[];
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extern const char boss6gr1_grc[];
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extern const char boss6gr2_grc[];
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extern const char boss6gr3_grc[];
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extern const char boss6gr4_grc[];
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// ----------
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// Entities (and animations)
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@ -85,9 +75,9 @@ extern const char boss6gr4_grc[];
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#define anm_wand boss_anims[1]
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inline void sariel_ent_load(void) {
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ent_shield.load(boss6_1_bos, 0);
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anm_wand.load(boss6_2_bos, 0);
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anm_dress.load(boss6_3_bos, 1);
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ent_shield.load("boss6_1.bos", 0);
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anm_wand.load("boss6_2.bos", 0);
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anm_dress.load("boss6_3.bos", 1);
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}
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inline void sariel_ent_free(void) {
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@ -106,10 +96,10 @@ static const main_grc_slot_t GRC_SLOT_SPAWNCROSS = GRC_SLOT_BOSS_3;
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static const main_grc_slot_t GRC_SLOT_LEAFSPLASH = GRC_SLOT_BOSS_4;
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inline void sariel_grc_load(void) {
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grc_load(GRC_SLOT_VORTEX_DEBRIS, boss6gr1_grc);
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grc_load(GRC_SLOT_BIRD, boss6gr2_grc);
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grc_load(GRC_SLOT_SPAWNCROSS, boss6gr3_grc);
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grc_load(GRC_SLOT_LEAFSPLASH, boss6gr4_grc);
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grc_load(GRC_SLOT_VORTEX_DEBRIS, "boss6gr1.grc");
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grc_load(GRC_SLOT_BIRD, "boss6gr2.grc");
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grc_load(GRC_SLOT_SPAWNCROSS, "boss6gr3.grc");
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grc_load(GRC_SLOT_LEAFSPLASH, "boss6gr4.grc");
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}
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inline void sariel_grc_free(void) {
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@ -126,6 +116,18 @@ inline void sariel_grc_free(void) {
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static const main_ptn_slot_t PTN_SLOT_BG_ENT = PTN_SLOT_BOSS_1;
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// ----
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// Temporary storage for compiler-generated string literals
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// --------------------------------------------------------
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char ANGEL[] = "ANGEL";
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char OF[] = "OF";
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char DEATH[] = "DEATH";
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char boss6_a1_grp[] = "BOSS6_A1.GRP";
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char boss6_a2_grp[] = "BOSS6_A2.GRP";
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char boss6_a3_grp[] = "BOSS6_A3.GRP";
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char boss6_a4_grp[] = "BOSS6_A4.GRP";
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// --------------------------------------------------------
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#define select_for_rank sariel_select_for_rank
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#include "th01/main/select_r.cpp"
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@ -135,12 +137,12 @@ void sariel_entrance(int8_t)
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text_fillca(' ', (TX_BLACK | TX_REVERSE));
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/* graph_accesspage_func(0); */ grp_put_palette_show(boss6_l_grp);
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/**/graph_accesspage_func(1)/**/; grp_put_palette_show(boss6_h_grp);
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/* graph_accesspage_func(0); */ grp_put_palette_show("boss6_l.grp");
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/**/graph_accesspage_func(1)/**/; grp_put_palette_show("boss6_h.grp");
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graph_accesspage_func(0);
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stageobjs_init_and_render(BOSS_STAGE);
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mdrv2_bgm_load(TENSI_MDT);
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mdrv2_bgm_load("TENSI.MDT");
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mdrv2_se_load(SE_FN);
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mdrv2_bgm_play();
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@ -29848,18 +29848,18 @@ flt_35D91 dd 640.0
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; Hack. Let's better use bytes for accuracy here.
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dbl_35D95 db 09ah, 099h, 099h, 099h, 099h, 099h, 0a9h, 03fh
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db 0
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dd aAngel ; "ANGEL"
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dd aOf ; "OF"
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dd aDeath ; "DEATH"
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dd _ANGEL
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dd _OF
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dd _DEATH
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public _game_cleared
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_game_cleared db 0
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public _BG_IMAGES
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_BG_IMAGES label dword
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dd aBoss6_a1_grp ; "BOSS6_A1.GRP"
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dd aBoss6_a2_grp ; "BOSS6_A2.GRP"
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dd aBoss6_a3_grp ; "BOSS6_A3.GRP"
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dd aBoss6_a4_grp ; "BOSS6_A4.GRP"
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dd _boss6_a1_grp
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dd _boss6_a2_grp
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dd _boss6_a3_grp
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dd _boss6_a4_grp
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public _spawnray_target_prev_x, _spawnray_target_prev_y
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_spawnray_target_prev_x dw 999
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_spawnray_target_prev_y dw 999
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@ -29946,27 +29946,13 @@ word_35E97 dw 0
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word_35E99 dw 0
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public _sariel_invincibility_flash_colors
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_sariel_invincibility_flash_colors db 3, 4, 5
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aAngel db 'ANGEL',0
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aOf db 'OF',0
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aDeath db 'DEATH',0
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aBoss6_a1_grp db 'BOSS6_A1.GRP',0
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aBoss6_a2_grp db 'BOSS6_A2.GRP',0
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aBoss6_a3_grp db 'BOSS6_A3.GRP',0
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aBoss6_a4_grp db 'BOSS6_A4.GRP',0
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public _boss6_l_grp, _boss6_h_grp, _TENSI_MDT, _SE_FN
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_boss6_l_grp db 'boss6_l.grp',0
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_boss6_h_grp db 'boss6_h.grp',0
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_TENSI_MDT db 'TENSI.MDT',0
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_SE_FN db 'zigoku.mde',0
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public _boss6_1_bos, _boss6_2_bos, _boss6_3_bos
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public _boss6gr1_grc, _boss6gr2_grc, _boss6gr3_grc, _boss6gr4_grc
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_boss6_1_bos db 'boss6_1.bos',0
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_boss6_2_bos db 'boss6_2.bos',0
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_boss6_3_bos db 'boss6_3.bos',0
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_boss6gr1_grc db 'boss6gr1.grc',0
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_boss6gr2_grc db 'boss6gr2.grc',0
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_boss6gr3_grc db 'boss6gr3.grc',0
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_boss6gr4_grc db 'boss6gr4.grc',0
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extern _ANGEL:byte
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extern _OF:byte
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extern _DEATH:byte
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extern _boss6_a1_grp:byte
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extern _boss6_a2_grp:byte
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extern _boss6_a3_grp:byte
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extern _boss6_a4_grp:byte
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extern _f1000_0:dword
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extern _f1001_0:dword
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extern _f12_0:dword
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