From 75c4f2d3cc3080df4fbc3cbcb81ce7104ce67195 Mon Sep 17 00:00:00 2001 From: nmlgc Date: Sat, 24 Jul 2021 21:25:25 +0200 Subject: [PATCH] [Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit And actually document them correctly. Clear: Custom duration, awards constant points per bullet during the entire duration, plays a decay animation Zap: Fixed duration, awards a semi-exponential bonus for all bullets alive on the first frame, plays a, um, "zapping" animation… in TH04, because it's bugged in TH05 :zunpet: Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-. --- th04/main/bullet/bullet.hpp | 17 +++++++- th04/main/bullet/update[bss].asm | 8 +--- th04/main/bullets_gather_inv.asm | 2 +- th04/sprites/cels.h | 1 + th04/sprites/cels.inc | 1 + th04/sprites/main_pat.h | 4 +- th04/sprites/main_pat.inc | 2 +- th04_main.asm | 54 ++++++++++++------------- th05/main/boss/bx.asm | 4 +- th05/main/bullet/b6balls_add_update.asm | 2 +- th05/main/lasers_update_render.asm | 2 +- th05/sprites/main_pat.h | 4 +- th05/sprites/main_pat.inc | 2 +- th05_main.asm | 44 ++++++++++---------- 14 files changed, 79 insertions(+), 68 deletions(-) diff --git a/th04/main/bullet/bullet.hpp b/th04/main/bullet/bullet.hpp index ebd81179..da70752f 100644 --- a/th04/main/bullet/bullet.hpp +++ b/th04/main/bullet/bullet.hpp @@ -109,8 +109,8 @@ void pascal near bullet_update_patnum(bullet_t near *bullet); // [angle]. int pascal near bullet_patnum_for_angle(unsigned char angle); -// Turns every 4th bullet into a point item when clearing bullets. -extern bool bullet_clear_drop_point_items; +// Turns every 4th bullet into a point item when zapping bullets. +extern bool bullet_zap_drop_point_items; #endif #define BULLET_COUNT (PELLET_COUNT + BULLET16_COUNT) @@ -124,6 +124,19 @@ extern bullet_t bullets[BULLET_COUNT]; // per-bullet! extern unsigned char bullet_turn_count_max; +// Set to `true` to clear all on-screen bullets, giving out a semi-exponential +// bonus for all bullets that were alive on the first frame of activity. +// Lasts for BULLET_ZAP_FRAMES and resets to `false` afterwards. +extern bool bullet_zap_active; +static const int BULLET_ZAP_FRAMES_PER_CEL = 4; +static const int BULLET_ZAP_FRAMES = ( + BULLET_ZAP_CELS * BULLET_ZAP_FRAMES_PER_CEL +); + +// # of frames left during which all on-screen bullets should decay. +// Gives a constant point bonus for every bullet decayed during that time. +extern unsigned char bullet_clear_time; + /// Rendering /// --------- union pellet_render_t { diff --git a/th04/main/bullet/update[bss].asm b/th04/main/bullet/update[bss].asm index 8df2d8ca..39d1c440 100644 --- a/th04/main/bullet/update[bss].asm +++ b/th04/main/bullet/update[bss].asm @@ -2,10 +2,6 @@ public _bullet_turn_count_max, _bullet_template_turn_angle _bullet_turn_count_max db ? _bullet_template_turn_angle db ? -public _bullet_clear_trigger, _bullet_clear_time -; Set to non-zero to clear all on-screen bullets, giving out bonus points for -; each one. -_bullet_clear_trigger db ? -; # of frames left during which all on-screen bullets should decay. -; Does not give a point bonus when used on its own. (unsigned) +public _bullet_zap_active, _bullet_clear_time +_bullet_zap_active db ? _bullet_clear_time db ? diff --git a/th04/main/bullets_gather_inv.asm b/th04/main/bullets_gather_inv.asm index 9cd02f21..f67446a8 100644 --- a/th04/main/bullets_gather_inv.asm +++ b/th04/main/bullets_gather_inv.asm @@ -9,7 +9,7 @@ bullets_gather_invalidate proc near else mov di, BULLET_COUNT endif - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short @@pellets_decaying cmp _bullet_clear_time, 0 jnz short @@pellets_decaying diff --git a/th04/sprites/cels.h b/th04/sprites/cels.h index 71ce748b..6923b31f 100644 --- a/th04/sprites/cels.h +++ b/th04/sprites/cels.h @@ -5,6 +5,7 @@ #define HITSHOT_CELS 4 #define BULLET_CLOUD_CELS 4 #define BULLET_DECAY_CELS 4 +#define BULLET_ZAP_CELS 4 // Directional bullets with one axis of symmetry; sprites cover 180 degrees #define BULLET_D_CELS 16 diff --git a/th04/sprites/cels.inc b/th04/sprites/cels.inc index 99d4818a..b368f4e9 100644 --- a/th04/sprites/cels.inc +++ b/th04/sprites/cels.inc @@ -3,5 +3,6 @@ include th02/sprites/cels.inc HITSHOT_CELS = 4 BULLET_CLOUD_CELS = 4 BULLET_DECAY_CELS = 4 +BULLET_ZAP_CELS = 4 BULLET_D_CELS = 16 BULLET_V_CELS = 32 diff --git a/th04/sprites/main_pat.h b/th04/sprites/main_pat.h index ba811113..04905846 100644 --- a/th04/sprites/main_pat.h +++ b/th04/sprites/main_pat.h @@ -36,8 +36,8 @@ typedef enum { PAT_EXPLOSION_SMALL = 68, - PAT_BULLET_KILL = 72, - PAT_BULLET_KILL_last = (PAT_BULLET_KILL + BULLET_DECAY_CELS - 1), + PAT_BULLET_ZAP = 72, + PAT_BULLET_ZAP_last = (PAT_BULLET_ZAP + BULLET_ZAP_CELS - 1), PAT_BULLET16_D, PAT_BULLET16_D_BLUE = PAT_BULLET16_D, PAT_BULLET16_D_BLUE_last = (PAT_BULLET16_D_BLUE + BULLET_D_CELS - 1), diff --git a/th04/sprites/main_pat.inc b/th04/sprites/main_pat.inc index b3086beb..ec066835 100644 --- a/th04/sprites/main_pat.inc +++ b/th04/sprites/main_pat.inc @@ -19,7 +19,7 @@ PAT_BULLET16_N_SMALL_BALL_RED = 60 PAT_BULLET16_N_BALL_RED = 61 PAT_BULLET16_N_HEART_BALL_RED = 62 PAT_EXPLOSION_SMALL = 68 -PAT_BULLET_KILL = 72 +PAT_BULLET_ZAP = 72 PAT_BULLET16_D = 76 PAT_BULLET16_D_BLUE = PAT_BULLET16_D PAT_BULLET16_D_YELLOW = 92 diff --git a/th04_main.asm b/th04_main.asm index 9f6b0c33..fecd1697 100644 --- a/th04_main.asm +++ b/th04_main.asm @@ -10743,7 +10743,7 @@ sub_11ECB proc near mov word_266D0, 1 mov byte_266D2, 0 mov _palette_changed, 0 - mov _bullet_clear_trigger, 0 + mov _bullet_zap_active, 0 mov _stage_graze, 0 mov _circles_color, GC_R call grc_setclip pascal, large (PLAYFIELD_LEFT shl 16) or PLAYFIELD_TOP, large ((PLAYFIELD_RIGHT - 1) shl 16) or (PLAYFIELD_BOTTOM - 1) @@ -12435,7 +12435,7 @@ loc_12D6D: @@bullets16_more?: cmp di, BULLET16_COUNT jl @@sprite_bullet_loop - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short loc_12DBE cmp _bullet_clear_time, 0 jnz short loc_12DBE @@ -13241,7 +13241,7 @@ loc_1422D: ; --------------------------------------------------------------------------- loc_142A2: - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 5 call sub_19F6E @@ -13605,7 +13605,7 @@ loc_14629: add ax, (-16 shl 4) call scroll_subpixel_y_to_vram_always pascal, ax mov si, ax - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 mov al, byte_2559A mov ah, 0 mov dx, 14h @@ -14502,7 +14502,7 @@ loc_14E8E: ; default loc_14EB5: mov _midboss_damage_this_frame, 1 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 mov al, byte_255B4 mov ah, 0 mov dx, 12h @@ -15086,7 +15086,7 @@ loc_15414: add ax, (-16 shl 4) call scroll_subpixel_y_to_vram_always pascal, ax mov si, ax - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 mov al, byte_255C7 mov ah, 0 mov dx, 1Eh @@ -17400,7 +17400,7 @@ loc_16963: call boss_explode_big pascal, 2 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_16986 push 3Ch ; '<' @@ -19600,7 +19600,7 @@ loc_17C54: call boss_explode_big pascal, 2 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_17C77 push 28h ; '(' @@ -21151,7 +21151,7 @@ loc_1895A: call boss_explode_big pascal, 2 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_1897E push 0C8h @@ -22503,7 +22503,7 @@ loc_1955E: call boss_explode_big pascal, 0 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_19581 push 14h @@ -23439,7 +23439,7 @@ loc_19E3D: call boss_explode_big pascal, 0 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_19E60 push 0Ah @@ -26020,7 +26020,7 @@ loc_1B8A4: call boss_explode_big pascal, 2 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_1B8C7 push 46h ; 'F' @@ -27539,7 +27539,7 @@ loc_1C62F: call boss_explode_big pascal, 3 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_1C652 push 28h ; '(' @@ -27844,7 +27844,7 @@ var_2 = word ptr -2 mov [bp+var_2], 0 mov _pellets_render_count, 0 mov si, offset _bullets[(BULLET_COUNT - 1) * size bullet_t] - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz loc_1CB44 xor di, di jmp loc_1CAFC @@ -28106,12 +28106,12 @@ loc_1CB3B: ; --------------------------------------------------------------------------- loc_1CB44: - mov al, _bullet_clear_trigger + mov al, _bullet_zap_active mov ah, 0 - mov bx, BULLET_DECAY_CELS + mov bx, BULLET_ZAP_CELS cwd idiv bx - add al, PAT_BULLET_KILL + add al, PAT_BULLET_ZAP mov [bp+@@patnum], al mov [bp+@@points], 1 mov [bp+var_6], 1 @@ -28187,10 +28187,10 @@ loc_1CBF1: mov _popup, offset popup_update_and_render loc_1CC0A: - inc _bullet_clear_trigger + inc _bullet_zap_active cmp [bp+@@patnum], PAT_BULLET16_D jb short loc_1CC19 - mov _bullet_clear_trigger, 0 + mov _bullet_zap_active, 0 loc_1CC19: cmp _bullet_clear_time, 0 @@ -28228,7 +28228,7 @@ var_2 = byte ptr -2 var_1 = byte ptr -1 enter 2, 0 - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_1CF14 mov al, _bullet_template.count mov [bp+var_2], al @@ -28255,7 +28255,7 @@ sub_1CF16 proc near var_1 = byte ptr -1 enter 2, 0 - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_1CF30 mov al, _bullet_template.speed mov [bp+var_1], al @@ -28278,7 +28278,7 @@ sub_1CF32 proc near var_1 = byte ptr -1 enter 2, 0 - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_1CF4C mov al, _bullet_template.speed mov [bp+var_1], al @@ -28301,7 +28301,7 @@ sub_1CF4E proc near var_1 = byte ptr -1 enter 2, 0 - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_1CF68 mov al, _bullet_template.speed mov [bp+var_1], al @@ -28324,7 +28324,7 @@ sub_1CF6A proc near var_1 = byte ptr -1 enter 2, 0 - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_1CF84 mov al, _bullet_template.speed mov [bp+var_1], al @@ -28347,7 +28347,7 @@ sub_1CF86 proc near var_1 = byte ptr -1 enter 2, 0 - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_1CFA0 mov al, _bullet_template.speed mov [bp+var_1], al @@ -32520,7 +32520,7 @@ loc_1F855: call boss_explode_big pascal, 2 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_1F878 push 28h ; '(' @@ -34159,7 +34159,7 @@ loc_2066F: call boss_explode_big pascal, 3 mov _boss_phase, PHASE_EXPLODE_BIG mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0 jz short loc_20693 push 0C8h diff --git a/th05/main/boss/bx.asm b/th05/main/boss/bx.asm index 58e0cadc..4d43c82a 100644 --- a/th05/main/boss/bx.asm +++ b/th05/main/boss/bx.asm @@ -13,8 +13,8 @@ exalice_phase_end proc near call boss_explode_small pascal, si cmp _boss_phase_timed_out, 0 jnz short @@set - mov _bullet_clear_drop_point_items, 1 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_drop_point_items, 1 + mov _bullet_zap_active, 1 call _boss_items_drop @@set: diff --git a/th05/main/bullet/b6balls_add_update.asm b/th05/main/bullet/b6balls_add_update.asm index 97e8fb3d..c27dbcd4 100644 --- a/th05/main/bullet/b6balls_add_update.asm +++ b/th05/main/bullet/b6balls_add_update.asm @@ -69,7 +69,7 @@ b6balls_update proc near @@no_cloud: cmp _bullet_clear_time, 0 jnz short @@decay - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jz short @@motion_update @@decay: diff --git a/th05/main/lasers_update_render.asm b/th05/main/lasers_update_render.asm index 5e0500e0..0e1f3d6d 100644 --- a/th05/main/lasers_update_render.asm +++ b/th05/main/lasers_update_render.asm @@ -14,7 +14,7 @@ lasers_update proc near jz @@next cmp _bullet_clear_time, 0 jnz short @@shootout - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jz short @@switch @@shootout: diff --git a/th05/sprites/main_pat.h b/th05/sprites/main_pat.h index 763f3f6e..55a55065 100644 --- a/th05/sprites/main_pat.h +++ b/th05/sprites/main_pat.h @@ -58,8 +58,8 @@ typedef enum { PAT_CLOUD_PELLET, PAT_CLOUD_PELLET_last = (PAT_CLOUD_PELLET + BULLET_CLOUD_CELS - 1), - PAT_BULLET_KILL, - PAT_BULLET_KILL_last = (PAT_BULLET_KILL + BULLET_DECAY_CELS - 1), + PAT_BULLET_ZAP, + PAT_BULLET_ZAP_last = (PAT_BULLET_ZAP + BULLET_ZAP_CELS - 1), PAT_DECAY_PELLET, PAT_DECAY_PELLET_last = (PAT_DECAY_PELLET + BULLET_DECAY_CELS - 1), PAT_DECAY_BULLET16, diff --git a/th05/sprites/main_pat.inc b/th05/sprites/main_pat.inc index 76fcece3..a74db56e 100644 --- a/th05/sprites/main_pat.inc +++ b/th05/sprites/main_pat.inc @@ -30,7 +30,7 @@ PAT_BULLET16_V = 84 PAT_BULLET16_V_RED = PAT_BULLET16_V PAT_BULLET16_V_BLUE = 116 PAT_CLOUD_PELLET = 148 -PAT_BULLET_KILL = 152 +PAT_BULLET_ZAP = 152 PAT_DECAY_PELLET = 156 PAT_DECAY_BULLET16 = 160 PAT_EXPLOSION_SMALL = 164 diff --git a/th05_main.asm b/th05_main.asm index 5c029a10..b9556434 100644 --- a/th05_main.asm +++ b/th05_main.asm @@ -3959,7 +3959,7 @@ sub_EACE proc near mov byte_25FF8, 0 mov byte_25FE8, 0 mov _palette_changed, 0 - mov _bullet_clear_trigger, 0 + mov _bullet_zap_active, 0 mov _stage_graze, 0 mov _circles_color, GC_R call grc_setclip pascal, large (PLAYFIELD_LEFT shl 16) or PLAYFIELD_TOP, large ((PLAYFIELD_RIGHT - 1) shl 16) or (PLAYFIELD_BOTTOM - 1) @@ -5558,7 +5558,7 @@ loc_1016B: loc_10171: cmp [bp+@@i], BULLET16_COUNT jl loc_100DE - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short loc_101DC cmp _bullet_clear_time, 0 jnz short loc_101DC @@ -10106,7 +10106,7 @@ include th05/main/playperf_adjust_speed.asm sub_15A5C proc near - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_15A6E push word ptr _bullet_template.BT_angle call loc_15C94 @@ -10123,7 +10123,7 @@ sub_15A5C endp sub_15A70 proc near - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz short locret_15A8C mov byte_221C0, 1 push word ptr _bullet_template.BT_angle @@ -12872,7 +12872,7 @@ var_2 = word ptr -2 mov _pellet_clouds_render_count, 0 mov _pellets_render_count, 0 mov si, offset _bullets[(BULLET_COUNT - 1) * size bullet_t] - cmp _bullet_clear_trigger, 0 + cmp _bullet_zap_active, 0 jnz loc_17EC3 xor di, di jmp loc_17E78 @@ -13158,12 +13158,12 @@ loc_17EB5: ; --------------------------------------------------------------------------- loc_17EC3: - mov al, _bullet_clear_trigger + mov al, _bullet_zap_active mov ah, 0 - mov bx, BULLET_DECAY_CELS + mov bx, BULLET_ZAP_CELS cwd idiv bx - add al, PAT_BULLET_KILL + add al, PAT_BULLET_ZAP mov [bp+@@patnum], al mov [bp+@@points], 1 mov [bp+var_6], 1 @@ -13216,7 +13216,7 @@ loc_17F31: loc_17F64: mov [si+bullet_t.flag], 2 - cmp _bullet_clear_drop_point_items, 0 + cmp _bullet_zap_drop_point_items, 0 jz short loc_17F86 mov ax, [bp+var_2] mov bx, 4 @@ -13242,10 +13242,10 @@ loc_17F8D: mov _popup, offset popup_update_and_render loc_17FA8: - inc _bullet_clear_trigger + inc _bullet_zap_active cmp [bp+@@patnum], 76 ; TH04 leftover; PAT_BULLET16_D in that game, unused here jb short loc_17FB7 - mov _bullet_clear_trigger, 0 + mov _bullet_zap_active, 0 loc_17FB7: cmp _bullet_clear_time, 0 @@ -13420,7 +13420,7 @@ loc_1812B: jge short loc_1818B cmp _midboss_hp, 0 jg short loc_181C4 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 5 call sub_173AC call items_add pascal, _midboss_pos.cur.x, _midboss_pos.cur.y, IT_BIGPOWER @@ -14446,7 +14446,7 @@ loc_18B24: jge short loc_18B67 cmp _midboss_hp, 0 jg short loc_18BA0 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 0Fh call sub_173AC call items_add pascal, _midboss_pos.cur.x, _midboss_pos.cur.y, IT_BOMB @@ -15656,7 +15656,7 @@ loc_195A1: loc_195BC: cmp _midboss_hp, 0 jg short loc_19613 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 0Fh call sub_173AC call items_add pascal, _midboss_pos.cur.x, _midboss_pos.cur.y, IT_1UP @@ -18272,7 +18272,7 @@ loc_1AE8B: loc_1AE98: inc _boss_phase mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al mov _boss_phase_frame, 0 call snd_se_play pascal, 12 mov _player_invincibility_time, BOSS_DEFEAT_INVINCIBILITY_FRAMES @@ -18780,7 +18780,7 @@ loc_1B32F: loc_1B34A: cmp _midboss_hp, 0 jg short loc_1B3A1 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 0Fh call sub_173AC call items_add pascal, _midboss_pos.cur.x, _midboss_pos.cur.y, IT_BOMB @@ -23863,7 +23863,7 @@ loc_1E7F2: jnb short loc_1E82B cmp _midboss_hp, 0 jg short loc_1E864 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 1Eh call sub_173AC call items_add pascal, _midboss_pos.cur.x, _midboss_pos.cur.y, IT_1UP @@ -25310,7 +25310,7 @@ loc_1F643: mov _boss_phase_frame, 0 mov _boss_phase, PHASE_BOSS_EXPLODE_SMALL mov _boss_custombullets_render, offset nullfunc_near - mov _bullet_clear_drop_point_items, 0 + mov _bullet_zap_drop_point_items, 0 jmp short loc_1F666 ; --------------------------------------------------------------------------- @@ -25659,7 +25659,7 @@ loc_1F936: sub _midboss_hp, ax cmp _midboss_hp, 0 jg short loc_1F9A1 - mov _bullet_clear_trigger, 1 + mov _bullet_zap_active, 1 push 1Eh call sub_173AC call items_add pascal, _midboss_pos.cur.x, _midboss_pos.cur.y, IT_1UP @@ -25838,7 +25838,7 @@ loc_1FBED: call boss_explode_big inc _boss_phase mov al, _boss_mode_change - mov _bullet_clear_trigger, al + mov _bullet_zap_active, al cmp _boss_mode_change, 0;m_bSuccessDefeat jz short loc_1FC10 call sub_17416 pascal, [bp+n1000] @@ -26239,8 +26239,8 @@ asc_226B6 db ' ',0 ; char aMaine_1[] aMaine_1 db 'maine',0 db 0 -public _bullet_clear_drop_point_items -_bullet_clear_drop_point_items db 0 +public _bullet_zap_drop_point_items +_bullet_zap_drop_point_items db 0 db 0 byte_226C2 db 0 db 0