mirror of https://github.com/nmlgc/ReC98.git
[Naming] [th01] Game init and exit functions
This commit is contained in:
parent
990a1e2c94
commit
67ab2f4a41
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@ -357,9 +357,9 @@ loc_A139:
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loc_A13E:
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call _mdrv2_check_board
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call sub_CEAD
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call game_init
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call sub_B945
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call sub_CF1B
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call game_switch_binary
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push 0
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push 0
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push ds
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@ -5746,8 +5746,8 @@ fuuin_07_TEXT segment byte public 'CODE' use16
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; Attributes: bp-based frame
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; void __interrupt sub_CE87()
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sub_CE87 proc far
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; void __interrupt _int06_nop()
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_int06_nop proc far
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push eax
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push ebx
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push ecx
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@ -5770,26 +5770,26 @@ sub_CE87 proc far
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pop ebx
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pop eax
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iret
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sub_CE87 endp
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_int06_nop endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_CEAD proc far
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public GAME_INIT
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game_init proc far
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push bp
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mov bp, sp
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cmp byte_134B8, 0
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jnz short loc_CEFE
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mov byte_134B8, 1
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cmp _game_initialized, 0
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jnz short @@ret
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mov _game_initialized, 1
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push 6 ; interruptno
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call _getvect
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pop cx
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mov word ptr off_14150+2, dx
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mov word ptr off_14150, ax
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push seg fuuin_07_TEXT
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push offset sub_CF87 ; isr
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mov word ptr _int06_old+2, dx
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mov word ptr _int06_old, ax
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push seg _int06_game_exit
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push offset _int06_game_exit ; isr
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push 6 ; interruptno
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call _setvect
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add sp, 6
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@ -5801,65 +5801,65 @@ sub_CEAD proc far
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call sub_E984
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call vram_planes_set
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loc_CEFE:
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@@ret:
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pop bp
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retf
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sub_CEAD endp
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game_init endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_CF00 proc far
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public GAME_EXIT
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game_exit proc far
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push bp
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mov bp, sp
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cmp byte_134B8, 1
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jnz short loc_CF19
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mov byte_134B8, 0
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nopcall sub_CF48
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cmp _game_initialized, 1
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jnz short @@ret
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mov _game_initialized, 0
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nopcall game_exit_inner
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call respal_free
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loc_CF19:
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@@ret:
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pop bp
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retf
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sub_CF00 endp
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game_exit endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_CF1B proc far
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public GAME_SWITCH_BINARY
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game_switch_binary proc far
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push bp
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mov bp, sp
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cmp byte_134B8, 1
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jnz short loc_CF46
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nopcall sub_CF48
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cmp _game_initialized, 1
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jnz short @@ret
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nopcall game_exit_inner
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call _z_text_25line
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push 0
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call _z_text_setcursor
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pop cx
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call _z_text_clear
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call _z_text_show
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mov byte_134B8, 0
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mov _game_initialized, 0
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loc_CF46:
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@@ret:
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pop bp
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retf
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sub_CF1B endp
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game_switch_binary endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_CF48 proc far
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game_exit_inner proc far
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push bp
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mov bp, sp
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mov byte_134B8, 0
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push seg fuuin_07_TEXT
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push offset sub_CE87 ; isr
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mov _game_initialized, 0
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push seg _int06_nop
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push offset _int06_nop ; isr
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push 6 ; interruptno
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call _setvect
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call _vsync_exit
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@ -5867,21 +5867,21 @@ sub_CF48 proc far
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call sub_D4FE
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call sub_D094
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call egc_start
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pushd [off_14150] ; isr
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pushd [_int06_old] ; isr
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push 6 ; interruptno
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call _setvect
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add sp, 0Ch
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pop bp
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retf
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sub_CF48 endp
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game_exit_inner endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: noreturn bp-based frame
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; void __interrupt sub_CF87()
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sub_CF87 proc far
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; void __interrupt _int06_game_exit()
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_int06_game_exit proc far
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push eax
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push ebx
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push ecx
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@ -5894,7 +5894,7 @@ sub_CF87 proc far
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mov bp, seg _DATA
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mov ds, bp
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mov bp, sp
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call sub_CF00
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call game_exit
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push 0 ; status
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call _exit
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; ---------------------------------------------------------------------------
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@ -5909,14 +5909,14 @@ sub_CF87 proc far
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pop ebx
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pop eax
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iret
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sub_CF87 endp
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_int06_game_exit endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: noreturn bp-based frame
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sub_CFB9 proc far
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game_exit_print_error proc far
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@@buffer = byte ptr -104h
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var_4 = word ptr -4
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@ -5935,7 +5935,7 @@ _arglist = byte ptr 0Ah
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lea ax, [bp+@@buffer]
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push ax ; buffer
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call _vsprintf
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call sub_CF00
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call game_exit
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push ss
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lea ax, [bp+@@buffer]
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push ax
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@ -5946,7 +5946,7 @@ _arglist = byte ptr 0Ah
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add sp, 12h
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leave
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retf
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sub_CFB9 endp
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game_exit_print_error endp
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fuuin_07_TEXT ends
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@ -10069,7 +10069,8 @@ aC db '%c',0
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aCC_5 db '%c%c',0
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include th01/hardware/vsync[data].asm
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include th01/ztext[data].asm
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byte_134B8 db 0
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public _game_initialized
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_game_initialized db 0
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db 0
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unk_134BA db 0
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dd 0
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@ -10326,8 +10327,8 @@ include th01/hardware/vsync[bss].asm
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dd ?
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dd ?
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dd ?
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; void (__interrupt far *off_14150)()
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off_14150 dd ?
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; void (__interrupt far *int06_old)()
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_int06_old dd ?
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word_14154 dw ?
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word_14156 dw ?
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db ? ;
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134
th01_op.asm
134
th01_op.asm
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@ -886,7 +886,7 @@ sub_A7B5 proc far
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add sp, 0Ch
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call sub_A79D
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call _mdrv2_bgm_fade_out_nonblock
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call sub_B757
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call game_switch_binary
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mov al, _mode
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cbw
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cmp ax, 2
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@ -985,7 +985,7 @@ sub_A8AD proc far
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loc_A8E1:
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call sub_A79D
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call _mdrv2_bgm_fade_out_nonblock
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call sub_B757
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call game_switch_binary
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les bx, _reiidenconfig
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assume es:nothing
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mov es:[bx+reiidenconfig_t.mode], 0
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@ -1921,7 +1921,7 @@ loc_B06F:
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loc_B0D6:
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call _mdrv2_check_board
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call sub_B6E9
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call game_init
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call sub_A240
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mov al, byte ptr word_12320+1
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cbw
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@ -2078,7 +2078,7 @@ loc_B21A:
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call _graph_accesspage_func
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pop cx
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call sub_BB12
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call sub_B73C
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call game_exit
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call _mdrv2_bgm_stop
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push ds
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push offset format ; "おつかれさまでした!!\n"
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@ -2132,8 +2132,8 @@ op_05_TEXT segment byte public 'CODE' use16
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; Attributes: bp-based frame
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; void __interrupt sub_B6C3()
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sub_B6C3 proc far
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; void __interrupt _int06_nop()
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_int06_nop proc far
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push eax
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push ebx
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push ecx
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@ -2156,26 +2156,26 @@ sub_B6C3 proc far
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pop ebx
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pop eax
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iret
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sub_B6C3 endp
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_int06_nop endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_B6E9 proc far
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public GAME_INIT
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game_init proc far
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push bp
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mov bp, sp
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cmp byte_12978, 0
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jnz short loc_B73A
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mov byte_12978, 1
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cmp _game_initialized, 0
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jnz short @@ret
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mov _game_initialized, 1
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push 6 ; interruptno
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call _getvect
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pop cx
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mov word_1366A, dx
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mov word_13667+1, ax
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push seg op_05_TEXT
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push offset sub_B7C3 ; isr
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mov word ptr _int06_old+2, dx
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mov word ptr _int06_old+0, ax
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push seg _int06_game_exit
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push offset _int06_game_exit ; isr
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push 6 ; interruptno
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call _setvect
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add sp, 6
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@ -2187,65 +2187,65 @@ sub_B6E9 proc far
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call sub_D1C0
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call vram_planes_set
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loc_B73A:
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@@ret:
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pop bp
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retf
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sub_B6E9 endp
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game_init endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_B73C proc far
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public GAME_EXIT
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game_exit proc far
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push bp
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mov bp, sp
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cmp byte_12978, 1
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jnz short loc_B755
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mov byte_12978, 0
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nopcall sub_B784
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cmp _game_initialized, 1
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jnz short @@ret
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mov _game_initialized, 0
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nopcall game_exit_inner
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call respal_free
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loc_B755:
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@@ret:
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pop bp
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retf
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sub_B73C endp
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game_exit endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_B757 proc far
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public GAME_SWITCH_BINARY
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game_switch_binary proc far
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push bp
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mov bp, sp
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cmp byte_12978, 1
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jnz short loc_B782
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nopcall sub_B784
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cmp _game_initialized, 1
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jnz short @@ret
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nopcall game_exit_inner
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call _z_text_25line
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push 0
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call _z_text_setcursor
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pop cx
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call _z_text_clear
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call _z_text_show
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mov byte_12978, 0
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mov _game_initialized, 0
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loc_B782:
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@@ret:
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pop bp
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retf
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sub_B757 endp
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game_switch_binary endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_B784 proc far
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game_exit_inner proc far
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push bp
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mov bp, sp
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mov byte_12978, 0
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push seg op_05_TEXT
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push offset sub_B6C3 ; isr
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mov _game_initialized, 0
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push seg _int06_nop
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push offset _int06_nop ; isr
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push 6 ; interruptno
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call _setvect
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call _vsync_exit
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@ -2253,21 +2253,21 @@ sub_B784 proc far
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call sub_BD3A
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call sub_B8D0
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call egc_start
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pushd [dword ptr word_13667+1] ; isr
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pushd [dword ptr _int06_old] ; isr
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push 6 ; interruptno
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call _setvect
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add sp, 0Ch
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pop bp
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retf
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sub_B784 endp
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game_exit_inner endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: noreturn bp-based frame
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; void __interrupt sub_B7C3()
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sub_B7C3 proc near
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; void __interrupt _int06_game_exit()
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_int06_game_exit proc near
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push eax
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push ebx
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push ecx
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@ -2280,11 +2280,9 @@ sub_B7C3 proc near
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mov bp, seg _DATA
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mov ds, bp
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mov bp, sp
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call sub_B73C
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call game_exit
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push 0 ; status
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call _exit
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sub_B7C3 endp
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; ---------------------------------------------------------------------------
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pop cx
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pop bp
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@ -2297,29 +2295,45 @@ sub_B7C3 endp
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pop ebx
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pop eax
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iret
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; ---------------------------------------------------------------------------
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_int06_game_exit endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: noreturn bp-based frame
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game_exit_print_error proc near
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@@buffer = byte ptr -104h
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var_4 = word ptr -4
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var_2 = word ptr -2
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_format = dword ptr 6
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arglist = byte ptr 0Ah
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enter 104h, 0
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lea ax, [bp+0Ah]
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mov word ptr [bp-2], ss
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mov [bp-4], ax
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push word ptr [bp-2]
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push ax
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pushd dword ptr [bp+6]
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lea ax, [bp+arglist]
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mov [bp+var_2], ss
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mov [bp+var_4], ax
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push [bp+var_2]
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push ax ; arglist
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pushd [bp+_format] ; format
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push ss
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lea ax, [bp-104h]
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push ax
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lea ax, [bp+@@buffer]
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push ax ; buffer
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call _vsprintf
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call sub_B73C
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call game_exit
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push ss
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lea ax, [bp-104h]
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lea ax, [bp+@@buffer]
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push ax
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call _z_text_print
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push 1
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push 1 ; status
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call _exit
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; ---------------------------------------------------------------------------
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add sp, 12h
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leave
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retf
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game_exit_print_error endp
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op_05_TEXT ends
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; ---------------------------------------------------------------------------
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@ -7714,7 +7728,8 @@ aCon db 'CON',0
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format db 'おつかれさまでした!!',0Ah,0
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include th01/hardware/vsync[data].asm
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include th01/ztext[data].asm
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byte_12978 db 0
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public _game_initialized
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_game_initialized db 0
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db 0
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unk_1297A db 0
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dd 0
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@ -7944,9 +7959,8 @@ word_13627 dw ?
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dd ?
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dd ?
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word_13665 dw ?
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word_13667 dw ?
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db ?
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word_1366A dw ?
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_int06_old dd ?
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word_1366C dw ?
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word_1366E dw ?
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db ? ;
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105
th01_reiiden.asm
105
th01_reiiden.asm
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@ -2993,7 +2993,7 @@ loc_CD70:
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jnz short loc_CDA2
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les bx, _reiidenconfig
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mov es:[bx+reiidenconfig_t.snd_need_init], 0
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call sub_E852
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call game_switch_binary
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les bx, _reiidenconfig
|
||||
mov es:[bx+reiidenconfig_t.p_value], 0
|
||||
pushd 0
|
||||
|
@ -4039,7 +4039,7 @@ loc_D583:
|
|||
mov word_34A8A, ax
|
||||
mov eax, _rand
|
||||
mov random_seed, eax
|
||||
call sub_E7E4
|
||||
call game_init
|
||||
call key_start
|
||||
push 3F003Fh
|
||||
call __control87
|
||||
|
@ -4903,7 +4903,7 @@ loc_DE47:
|
|||
push 78h ; 'x'
|
||||
call _frame_delay
|
||||
pop cx
|
||||
call sub_E852
|
||||
call game_switch_binary
|
||||
pushd 0
|
||||
push ds
|
||||
push offset aFuuin ; "fuuin"
|
||||
|
@ -5005,7 +5005,7 @@ loc_DF52:
|
|||
les bx, _reiidenconfig
|
||||
mov al, _bombs
|
||||
mov es:[bx+reiidenconfig_t.bombs], al
|
||||
call sub_E852
|
||||
call game_switch_binary
|
||||
pushd 0
|
||||
push ds
|
||||
push offset aReiiden ; "reiiden"
|
||||
|
@ -5270,7 +5270,7 @@ loc_E2A8:
|
|||
loc_E2CB:
|
||||
call sub_D487
|
||||
call sub_D4DD
|
||||
call sub_E852
|
||||
call game_switch_binary
|
||||
call key_end
|
||||
call @arc_close$qv
|
||||
pushd 0
|
||||
|
@ -5372,8 +5372,8 @@ main_05_TEXT segment byte public 'CODE' use16
|
|||
|
||||
; Attributes: bp-based frame
|
||||
|
||||
; void __interrupt sub_E7BE()
|
||||
sub_E7BE proc far
|
||||
; void __interrupt _int06_nop()
|
||||
_int06_nop proc far
|
||||
push eax
|
||||
push ebx
|
||||
push ecx
|
||||
|
@ -5396,26 +5396,26 @@ sub_E7BE proc far
|
|||
pop ebx
|
||||
pop eax
|
||||
iret
|
||||
sub_E7BE endp
|
||||
_int06_nop endp
|
||||
|
||||
|
||||
; =============== S U B R O U T I N E =======================================
|
||||
|
||||
; Attributes: bp-based frame
|
||||
|
||||
sub_E7E4 proc far
|
||||
public GAME_INIT
|
||||
game_init proc far
|
||||
push bp
|
||||
mov bp, sp
|
||||
cmp byte_3508E, 0
|
||||
cmp _game_initialized, 0
|
||||
jnz short loc_E835
|
||||
mov byte_3508E, 1
|
||||
mov _game_initialized, 1
|
||||
push 6 ; interruptno
|
||||
call _getvect
|
||||
pop cx
|
||||
mov word ptr off_3891E+2, dx
|
||||
mov word ptr off_3891E, ax
|
||||
push seg main_05_TEXT
|
||||
push offset sub_E8BE ; isr
|
||||
mov word ptr _int06_old+2, dx
|
||||
mov word ptr _int06_old, ax
|
||||
push seg _int06_game_exit
|
||||
push offset _int06_game_exit ; isr
|
||||
push 6 ; interruptno
|
||||
call _setvect
|
||||
add sp, 6
|
||||
|
@ -5430,62 +5430,62 @@ sub_E7E4 proc far
|
|||
loc_E835:
|
||||
pop bp
|
||||
retf
|
||||
sub_E7E4 endp
|
||||
game_init endp
|
||||
|
||||
|
||||
; =============== S U B R O U T I N E =======================================
|
||||
|
||||
; Attributes: bp-based frame
|
||||
|
||||
sub_E837 proc far
|
||||
public GAME_EXIT
|
||||
game_exit proc far
|
||||
push bp
|
||||
mov bp, sp
|
||||
cmp byte_3508E, 1
|
||||
jnz short loc_E850
|
||||
mov byte_3508E, 0
|
||||
nopcall sub_E87F
|
||||
cmp _game_initialized, 1
|
||||
jnz short @@ret
|
||||
mov _game_initialized, 0
|
||||
nopcall game_exit_inner
|
||||
call respal_free
|
||||
|
||||
loc_E850:
|
||||
@@ret:
|
||||
pop bp
|
||||
retf
|
||||
sub_E837 endp
|
||||
game_exit endp
|
||||
|
||||
|
||||
; =============== S U B R O U T I N E =======================================
|
||||
|
||||
; Attributes: bp-based frame
|
||||
|
||||
sub_E852 proc far
|
||||
public GAME_SWITCH_BINARY
|
||||
game_switch_binary proc far
|
||||
push bp
|
||||
mov bp, sp
|
||||
cmp byte_3508E, 1
|
||||
jnz short loc_E87D
|
||||
nopcall sub_E87F
|
||||
cmp _game_initialized, 1
|
||||
jnz short @@ret
|
||||
nopcall game_exit_inner
|
||||
call _z_text_25line
|
||||
push 0
|
||||
call _z_text_setcursor
|
||||
pop cx
|
||||
call _z_text_clear
|
||||
call _z_text_show
|
||||
mov byte_3508E, 0
|
||||
mov _game_initialized, 0
|
||||
|
||||
loc_E87D:
|
||||
@@ret:
|
||||
pop bp
|
||||
retf
|
||||
sub_E852 endp
|
||||
game_switch_binary endp
|
||||
|
||||
|
||||
; =============== S U B R O U T I N E =======================================
|
||||
|
||||
; Attributes: bp-based frame
|
||||
|
||||
sub_E87F proc far
|
||||
game_exit_inner proc far
|
||||
push bp
|
||||
mov bp, sp
|
||||
mov byte_3508E, 0
|
||||
push seg main_05_TEXT
|
||||
push offset sub_E7BE ; isr
|
||||
mov _game_initialized, 0
|
||||
push seg _int06_nop
|
||||
push offset _int06_nop ; isr
|
||||
push 6 ; interruptno
|
||||
call _setvect
|
||||
call _vsync_exit
|
||||
|
@ -5493,21 +5493,21 @@ sub_E87F proc far
|
|||
call sub_EE35
|
||||
call sub_E9CB
|
||||
call egc_start
|
||||
pushd [off_3891E] ; isr
|
||||
pushd [_int06_old] ; isr
|
||||
push 6 ; interruptno
|
||||
call _setvect
|
||||
add sp, 0Ch
|
||||
pop bp
|
||||
retf
|
||||
sub_E87F endp
|
||||
game_exit_inner endp
|
||||
|
||||
|
||||
; =============== S U B R O U T I N E =======================================
|
||||
|
||||
; Attributes: noreturn bp-based frame
|
||||
|
||||
; void __interrupt sub_E8BE()
|
||||
sub_E8BE proc far
|
||||
; void __interrupt _int06_game_exit()
|
||||
_int06_game_exit proc far
|
||||
push eax
|
||||
push ebx
|
||||
push ecx
|
||||
|
@ -5520,7 +5520,7 @@ sub_E8BE proc far
|
|||
mov bp, seg _DATA
|
||||
mov ds, bp
|
||||
mov bp, sp
|
||||
call sub_E837
|
||||
call game_exit
|
||||
push 0 ; status
|
||||
call _exit
|
||||
; ---------------------------------------------------------------------------
|
||||
|
@ -5535,14 +5535,14 @@ sub_E8BE proc far
|
|||
pop ebx
|
||||
pop eax
|
||||
iret
|
||||
sub_E8BE endp
|
||||
_int06_game_exit endp
|
||||
|
||||
|
||||
; =============== S U B R O U T I N E =======================================
|
||||
|
||||
; Attributes: noreturn bp-based frame
|
||||
|
||||
sub_E8F0 proc near
|
||||
game_exit_print_error proc near
|
||||
|
||||
@@buffer = byte ptr -104h
|
||||
var_4 = word ptr -4
|
||||
|
@ -5561,18 +5561,14 @@ arglist = byte ptr 0Ah
|
|||
lea ax, [bp+@@buffer]
|
||||
push ax ; buffer
|
||||
call _vsprintf
|
||||
call sub_E837
|
||||
call game_exit
|
||||
push ss
|
||||
lea ax, [bp+@@buffer]
|
||||
push ax
|
||||
call _z_text_print
|
||||
|
||||
loc_E91F: ; status
|
||||
push 1
|
||||
|
||||
loc_E921:
|
||||
push 1 ; status
|
||||
call _exit
|
||||
sub_E8F0 endp
|
||||
game_exit_print_error endp
|
||||
|
||||
main_05_TEXT ends
|
||||
|
||||
|
@ -29259,7 +29255,8 @@ aOp db 'op',0
|
|||
db 0
|
||||
include th01/hardware/vsync[data].asm
|
||||
include th01/ztext[data].asm
|
||||
byte_3508E db 0
|
||||
public _game_initialized
|
||||
_game_initialized db 0
|
||||
db 0
|
||||
unk_35090 db 0
|
||||
dd 0
|
||||
|
@ -32529,8 +32526,8 @@ include th01/hardware/vsync[bss].asm
|
|||
dd ?
|
||||
dd ?
|
||||
dd ?
|
||||
; void (__interrupt far *off_3891E)()
|
||||
off_3891E dd ?
|
||||
; void (__interrupt far *int06_old)()
|
||||
_int06_old dd ?
|
||||
word_38922 dw ?
|
||||
word_38924 dw ?
|
||||
db ? ;
|
||||
|
|
Loading…
Reference in New Issue