[Readme] Give an overview over all branches

https://github.com/nmlgc/ReC98#branches
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@ -65,6 +65,42 @@ Crossed-out files are identical to their version in the previous game. ONGCHK.CO
**This project does not include any asset data from the original PC-98 releases. Running the compiled executables will still require an existing copy of the original games.** **This project does not include any asset data from the original PC-98 releases. Running the compiled executables will still require an existing copy of the original games.**
## Branches
* **[`master`]: ZUN's original code, without mods or bugfixes**
* [`BossRush`]
* [`th03_no_gdc_frequency_check`]: Allows TH03 to be run with the GDC clock set to 5 MHz. The original game enforces 2.5 MHz, but doesn't functionally require it, even on real hardware.
* [`xJeePx`]: Code changes for xJeePx's 2014 English translation patch.
* [`th01_orb_debug`]: Adds another line to TH01's in-game debug output, displaying the current values of the Yin-Yang Orb's physics variables.
* [`th01_sariel_fixes`]: Fixes three sprite glitches in the [TH01 Sariel fight] that result from clear logic errors in the original code.
* [`th03_real_hitbox`]: Renders [TH03's collision bitmap] onto both playfields. Highly unplayable.
* Fixes for the [TH04 Stage 5 Yuuka No-EMS crash]:
* [`th04_noems_crash_fix`]: Increases the self-imposed memory limit of TH04's `MAIN.EXE` by just the right amount to fix that one crash.
* [`mem_assign_all`]: Removes the self-imposed memory limits in all TH02-TH05 executables, additionally fixing other potential out-of-memory crashes that may occur during modding.
* Workarounds for the [TH04 Kurumi Divide Error crash]:
* [`th04_0_ring_ignore`]
* [`th04_0_ring_as_single_bullet`]
* [`th04_0_ring_as_cap_bullets`]
* [`th04_0_ring_as_gameover`]
* Workarounds for the [TH04 Stage 4 Marisa Divide Error crash]:
* [`th04_marisa4_crash_still`]
* [`th04_marisa4_crash_move`]
* [`th04_marisa4_crash_warp`]
* [`community_choice_fixes`]: Combination branch of all "obvious" bugfixes that don't affect gameplay or visuals:
* [`th03_no_gdc_frequency_check`]
* [`th04_noems_crash_fix`]
Plus the following workarounds for TH04's `Divide Error` bugs, chosen by community vote:
* [`th04_0_ring_as_single_bullet`] ([poll results](https://twitter.com/ReC98Project/status/1512941767162798090))
* [`th04_marisa4_crash_still`] ([poll results](https://twitter.com/ReC98Project/status/1515018996885688325))
----
## Building ## Building
### Required tools ### Required tools
@ -174,5 +210,30 @@ The final executables will be put into `bin\th0?`, using the same names as the o
[indistinguishable]: https://github.com/nmlgc/mzdiff [indistinguishable]: https://github.com/nmlgc/mzdiff
[can't be decompiled]: Research/Borland%20C++%20decompilation.md#limits-of-decompilability [can't be decompiled]: Research/Borland%20C++%20decompilation.md#limits-of-decompilability
[conventional memory]: https://en.wikipedia.org/wiki/Conventional_memory
[converter for hardcoded sprites]: https://github.com/nmlgc/ReC98/issues/8 [converter for hardcoded sprites]: https://github.com/nmlgc/ReC98/issues/8
[Borland/Embarcadero's own C++ 7.30]: https://www.embarcadero.com/de/free-tools/ccompiler/free-download [Borland/Embarcadero's own C++ 7.30]: https://www.embarcadero.com/de/free-tools/ccompiler/free-download
[TH04 Stage 5 Yuuka No-EMS crash]: https://rec98.nmlgc.net/blog/2021-11-29
[TH01 Sariel fight]: https://rec98.nmlgc.net/blog/2022-01-31
[TH03's collision bitmap]: https://rec98.nmlgc.net/blog/2022-02-18
[TH04 Kurumi Divide Error crash]: https://rec98.nmlgc.net/blog/2022-04-18
[TH04 Stage 4 Marisa Divide Error crash]: https://rec98.nmlgc.net/blog/2022-04-18
[`master`]: https://github.com/nmlgc/ReC98/tree/master
[`BossRush`]: https://github.com/nmlgc/ReC98/tree/BossRush
[`community_choice_fixes`]: https://github.com/nmlgc/ReC98/tree/community_choice_fixes
[`mem_assign_all`]: https://github.com/nmlgc/ReC98/tree/mem_assign_all
[`th01_orb_debug`]: https://github.com/nmlgc/ReC98/tree/th01_orb_debug
[`th01_sariel_fixes`]: https://github.com/nmlgc/ReC98/tree/th01_sariel_fixes
[`th03_no_gdc_frequency_check`]: https://github.com/nmlgc/ReC98/tree/th03_no_gdc_frequency_check
[`th03_real_hitbox`]: https://github.com/nmlgc/ReC98/tree/real_hitbox
[`th04_0_ring_as_cap_bullets`]: https://github.com/nmlgc/ReC98/tree/th04_0_ring_as_cap_bullets
[`th04_0_ring_as_gameover`]: https://github.com/nmlgc/ReC98/tree/th04_0_ring_as_gameover
[`th04_0_ring_as_single_bullet`]: https://github.com/nmlgc/ReC98/tree/th04_0_ring_as_single_bullet
[`th04_0_ring_ignore`]: https://github.com/nmlgc/ReC98/tree/th04_0_ring_ignore
[`th04_marisa4_crash_move`]: https://github.com/nmlgc/ReC98/tree/th04_marisa4_crash_move
[`th04_marisa4_crash_still`]: https://github.com/nmlgc/ReC98/tree/th04_marisa4_crash_still
[`th04_marisa4_crash_warp`]: https://github.com/nmlgc/ReC98/tree/th04_marisa4_crash_warp
[`th04_noems_crash_fix`]: https://github.com/nmlgc/ReC98/tree/th04_noems_crash_fix
[`xJeePx`]: https://github.com/nmlgc/ReC98/tree/xJeePx