mirror of https://github.com/nmlgc/ReC98.git
[Decompilation] [th05] Sara: Pattern 7/9 + 8/9
The one where Sara alternates between firing a slow and a fast spiral of blue ball ring groups that turns clockwise (7) or counter-clockwise (8), with each new bullet accelerating by 0.25 pixels per frame. Part of P0227, funded by nrook.
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271554aad9
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@ -234,3 +234,33 @@ void near pattern_random_red_rings(void)
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snd_se_play(3);
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}
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}
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#define pattern_accelerating_rings(pattern_angle, angle_delta) { \
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if((boss.phase_frame % 8) == 0) { \
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bullet_template.spawn_type = BST_NORMAL; \
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bullet_template.group = BG_RING; \
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bullet_template.spread = 3; \
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bullet_template.patnum = PAT_BULLET16_N_BALL_BLUE; \
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bullet_template.angle = pattern_angle; \
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bullet_template.speed = state->phase_3.ring_speed; \
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if((boss.phase_frame % 16) == 0) { \
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bullet_template.speed.v /= 2; \
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} \
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bullet_template_tune(); \
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bullets_add_regular(); \
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snd_se_play(3); \
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\
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pattern_angle += angle_delta; \
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state->phase_3.ring_speed.v += to_sp(0.25f); \
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} \
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}
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void near pattern_accelerating_spirals_clockwise(void)
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{
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pattern_accelerating_rings(state->phase_3.angle_clockwise, +0x06);
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}
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void near pattern_accelerating_spirals_counterclockwise(void)
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{
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pattern_accelerating_rings(state->phase_3.angle_counterclockwise, -0x06);
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}
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108
th05_main.asm
108
th05_main.asm
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@ -10262,112 +10262,12 @@ B1_UPDATE_TEXT segment byte public 'CODE' use16
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@phase_3_with_pattern$qv procdesc near
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@pattern_pellet_arcs_at_expanding$qv procdesc near
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@pattern_random_red_rings$qv procdesc near
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@pattern_accelerating_spirals_clo$qv procdesc near
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@pattern_accelerating_spirals_cou$qv procdesc near
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B1_UPDATE_TEXT ends
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B4_UPDATE_TEXT segment byte public 'CODE' use16
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_184BC proc near
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push bp
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mov bp, sp
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mov ax, _boss_phase_frame
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mov bx, 8
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cwd
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idiv bx
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or dx, dx
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jnz short loc_18524
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mov _bullet_template.spawn_type, BST_NORMAL
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mov _bullet_template.BT_group, BG_RING
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mov _bullet_template.spread, 3
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mov _bullet_template.patnum, PAT_BULLET16_N_BLUE
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mov al, _boss_statebyte[15]
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mov _bullet_template.BT_angle, al
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mov al, _boss_statebyte[13]
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mov _bullet_template.speed, al
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mov ax, _boss_phase_frame
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mov bx, 16
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cwd
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idiv bx
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or dx, dx
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jnz short loc_18506
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mov al, _bullet_template.speed
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mov ah, 0
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cwd
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sub ax, dx
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sar ax, 1
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mov _bullet_template.speed, al
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loc_18506:
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call _bullet_template_tune
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call _bullets_add_regular
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call snd_se_play pascal, 3
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mov al, _boss_statebyte[15]
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add al, 6
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mov _boss_statebyte[15], al
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mov al, _boss_statebyte[13]
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add al, 4
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mov _boss_statebyte[13], al
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loc_18524:
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pop bp
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retn
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sub_184BC endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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sub_18526 proc near
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push bp
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mov bp, sp
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mov ax, _boss_phase_frame
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mov bx, 8
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cwd
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idiv bx
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or dx, dx
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jnz short loc_1858E
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mov _bullet_template.spawn_type, BST_NORMAL
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mov _bullet_template.BT_group, BG_RING
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mov _bullet_template.spread, 3
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mov _bullet_template.patnum, PAT_BULLET16_N_BLUE
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mov al, _boss_statebyte[14]
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mov _bullet_template.BT_angle, al
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mov al, _boss_statebyte[13]
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mov _bullet_template.speed, al
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mov ax, _boss_phase_frame
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mov bx, 16
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cwd
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idiv bx
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or dx, dx
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jnz short loc_18570
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mov al, _bullet_template.speed
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mov ah, 0
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cwd
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sub ax, dx
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sar ax, 1
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mov _bullet_template.speed, al
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loc_18570:
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call _bullet_template_tune
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call _bullets_add_regular
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call snd_se_play pascal, 3
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mov al, _boss_statebyte[14]
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add al, -6
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mov _boss_statebyte[14], al
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mov al, _boss_statebyte[13]
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add al, 4
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mov _boss_statebyte[13], al
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loc_1858E:
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pop bp
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retn
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sub_18526 endp
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; =============== S U B R O U T I N E =======================================
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; Attributes: bp-based frame
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@ -20963,8 +20863,8 @@ off_22758 dw offset @pattern_blue_curve_counterclockw$qv
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off_2275E dw offset @pattern_red_stacks$qv
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dw offset @pattern_pellet_arcs_at_expanding$qv
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dw offset @pattern_random_red_rings$qv
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dw offset sub_184BC
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dw offset sub_18526
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dw offset @pattern_accelerating_spirals_clo$qv
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dw offset @pattern_accelerating_spirals_cou$qv
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off_22768 dw offset sub_198B7
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dw offset sub_19928
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dw offset sub_1999A
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