diff --git a/README.md b/README.md index a7eba788..b12fe61a 100644 --- a/README.md +++ b/README.md @@ -85,7 +85,7 @@ Since this will most likely result in graphics mods that exceed the specificatio You will need: * Borland Turbo C++ 4.0J -* Borland Turbo Assembler (TASM), version 5.0 or later, in a 32-bit version (`TASM32.EXE`) +* Borland Turbo Assembler (TASM), version 5.0 or later, in a 32-bit Windows version (`TASM32.EXE`) and version 4.1 or later in a 16-bit DOS version (`TASM.EXE`) * [DOSBox](http://dosbox.com) if you're running a 64-bit version of Windows, or a non-Windows operating system The Borland tools are the only ones that will, with the correct command-line switches for each game, deterministically compile this source code to executables that are bit-perfect to ZUN's original ones. Hence, they are the only supported build tools during all of the reconstruction phase.