[Decompilation] [th01] Boss defeat sequence: Move all data to C land

Part of P0213, funded by Ember2528 and GhostRiderCog.
This commit is contained in:
nmlgc 2022-08-10 03:26:13 +02:00
parent d79f06b66a
commit 09d45778c0
2 changed files with 0 additions and 18 deletions

View File

@ -150,17 +150,6 @@ void singyoku_defeat_animate_and_select_route(void)
}
} route_sel;
#undef ROUTE_SEL_1
#undef ROUTE_SEL_2
#undef ROUTE_SEL_3
#undef ROUTE_SEL_4
#undef ROUTE_SEL_5
extern const char ROUTE_SEL_1[];
extern const char ROUTE_SEL_2[];
extern const char ROUTE_SEL_3[];
extern const char ROUTE_SEL_4[];
extern const char ROUTE_SEL_5[];
graph_accesspage_func(1);
z_graph_clear(); // redundant
graph_glyphrow_put(0, V_WHITE, ROUTE_SEL_1);

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@ -3373,13 +3373,6 @@ include th01/sprites/ileave_m.asp
db 0FFh
include th01/sprites/laser_s.asp
include th01/snd/mdrv2[data].asm
public _ROUTE_SEL_1, _ROUTE_SEL_2, _ROUTE_SEL_3
public _ROUTE_SEL_4, _ROUTE_SEL_5
_ROUTE_SEL_1 db '  ',0
_ROUTE_SEL_2 db '',0
_ROUTE_SEL_3 db '  ',0
_ROUTE_SEL_4 db '魔界へ',0
_ROUTE_SEL_5 db '地獄へ',0
extern _arc_key:byte
extern _card_flip_cycle:byte