mirror of https://github.com/nmlgc/ReC98.git
[Decompilation] [th01] Boss defeat sequence: Move all data to C land
Part of P0213, funded by Ember2528 and GhostRiderCog.
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@ -150,17 +150,6 @@ void singyoku_defeat_animate_and_select_route(void)
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}
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} route_sel;
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#undef ROUTE_SEL_1
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#undef ROUTE_SEL_2
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#undef ROUTE_SEL_3
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#undef ROUTE_SEL_4
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#undef ROUTE_SEL_5
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extern const char ROUTE_SEL_1[];
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extern const char ROUTE_SEL_2[];
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extern const char ROUTE_SEL_3[];
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extern const char ROUTE_SEL_4[];
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extern const char ROUTE_SEL_5[];
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graph_accesspage_func(1);
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z_graph_clear(); // redundant
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graph_glyphrow_put(0, V_WHITE, ROUTE_SEL_1);
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@ -3373,13 +3373,6 @@ include th01/sprites/ileave_m.asp
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db 0FFh
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include th01/sprites/laser_s.asp
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include th01/snd/mdrv2[data].asm
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public _ROUTE_SEL_1, _ROUTE_SEL_2, _ROUTE_SEL_3
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public _ROUTE_SEL_4, _ROUTE_SEL_5
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_ROUTE_SEL_1 db 'ROUND 1 CLEAR',0
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_ROUTE_SEL_2 db 'Congratulation!!',0
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_ROUTE_SEL_3 db 'Select next Round',0
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_ROUTE_SEL_4 db '魔界へ',0
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_ROUTE_SEL_5 db '地獄へ',0
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extern _arc_key:byte
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extern _card_flip_cycle:byte
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