[Maintenance] Commit .bat files with LF line endings, but check out as CRLF

Windows 9x requires CRLF for batch files to work at all. While Windows
XP and later appear to work with LF line endings, they introduce
devious glitches with certain commands:

	https://www.dostips.com/forum/viewtopic.php?t=8988

However, we still want to use LF endings in the repo to prevent the
annoying ^M whitespace errors.

Part of P0002, funded by GhostPhanom.
This commit is contained in:
nmlgc 2024-06-15 06:12:08 +02:00
parent 87eed57ade
commit 0310154789
6 changed files with 191 additions and 190 deletions

1
.gitattributes vendored
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@ -1,4 +1,5 @@
*.asm text eol=crlf
*.bat text eol=crlf
*.[ch]* text eol=lf
*.mak text eol=lf
zuncom/zun*.txt -text

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@ -1,88 +1,88 @@
: Dumb, full batch build script, provided as a fallback for systems that can't
: run Tup. Auto-generated via `tup generate`; make sure to re-run that command
: if the Tupfile changes.
@echo on
bcc32 -w-8004 -w-8012 -O2 -v- -x- -nbin/Pipeline/ Pipeline/bmp2arr.c Pipeline/bmp2arrl.c
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/leaf_s.bmp -o th01/sprites/leaf_s.csp -sym sSPARK -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/leaf_l.bmp -o th01/sprites/leaf_l.csp -sym sLEAF_LEFT -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/leaf_r.bmp -o th01/sprites/leaf_r.csp -sym sLEAF_RIGHT -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/ileave_m.bmp -o th01/sprites/ileave_m.csp -sym sINTERLEAVE_MASKS -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/laser_s.bmp -o th01/sprites/laser_s.csp -sym sSHOOTOUT_LASER -of cpp -sw 16 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/mousecur.bmp -o th01/sprites/mousecur.csp -sym sMOUSE_CURSOR -of cpp -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pellet.bmp -o th01/sprites/pellet.csp -sym sPELLET -of cpp -sw 8 -sh 8 -pshf inner
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pellet_c.bmp -o th01/sprites/pellet_c.csp -sym sPELLET_CLOUD -of cpp -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pillar.bmp -o th01/sprites/pillar.csp -sym sPILLAR -of cpp -sw 32 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/shape8x8.bmp -o th01/sprites/shape8x8.csp -sym sSHAPE8X8 -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/bonusbox.bmp -o th01/sprites/bonusbox.csp -sym sSTAGEBONUS_BOX -of cpp -sw 8 -sh 4
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/bombpart.bmp -o th02/sprites/bombpart.asp -sym _sBOMB_PARTICLES -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/pellet.bmp -o th02/sprites/pellet.asp -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/sparks.bmp -o th02/sprites/sparks.asp -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/pointnum.bmp -o th02/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/verdict.bmp -o th02/sprites/verdict.csp -sym sVERDICT_MASKS -of cpp -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th03/sprites/score.bmp -o th03/sprites/score.asp -sym _sSCORE_FONT -of asm -sw 8 -sh 8 -u
bin\\Pipeline\\bmp2arr.exe -q -i th04/sprites/pelletbt.bmp -o th04/sprites/pelletbt.asp -sym _sPELLET_BOTTOM -of asm -sw 8 -sh 4 -pshf outer
bin\\Pipeline\\bmp2arr.exe -q -i th04/sprites/pointnum.bmp -o th04/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8 -pshf inner
bin\\Pipeline\\bmp2arr.exe -q -i th05/sprites/gaiji.bmp -o th05/sprites/gaiji.asp -sym _sGAIJI -of asm -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th05/sprites/piano_l.bmp -o th05/sprites/piano_l.asp -sym _sPIANO_LABEL_FONT -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i Research/blitperf.bmp -o Research/blitperf.csp -sym sBLITPERF -of cpp -sw 16 -sh 16
tasm32 /m /mx /kh32768 /t /ml libs\piloadc\piloadc.asm bin\piloadc.obj
tasm32 /m /mx /kh32768 /t zuncom\zun_stub.asm bin\zuncom\zun_stub.obj
tasm32 /m /mx /kh32768 /t zuncom\cstmstub.asm bin\zuncom\cstmstub.obj
tasm32 /m /mx /kh32768 /t th01_op.asm bin\th01\op.obj
tasm32 /m /mx /kh32768 /t th01_reiiden.asm bin\th01\reiiden.obj
tasm32 /m /mx /kh32768 /t th01_fuuin.asm bin\th01\fuuin.obj
tasm32 /m /mx /kh32768 /t th02_zuninit.asm bin\th02\zuninit.obj
tasm32 /m /mx /kh32768 /t th02_op.asm bin\th02\op.obj
tasm32 /m /mx /kh32768 /t th02_main.asm bin\th02\main.obj
tasm32 /m /mx /kh32768 /t th02_maine.asm bin\th02\maine.obj
tasm32 /m /mx /kh32768 /t /DTHIEF libs\sprite16\sprite16.asm bin\th03\zunsp.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_put.asm bin\th03\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_p_na.asm bin\th03\cdg_p_na.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\collmap.asm bin\th03\collmap.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\hfliplut.asm bin\th03\hfliplut.obj
tasm32 /m /mx /kh32768 /t th03_op.asm bin\th03\op.obj
tasm32 /m /mx /kh32768 /t th03_op2.asm bin\th03\op2.obj
tasm32 /m /mx /kh32768 /t th03_main.asm bin\th03\main.obj
tasm32 /m /mx /kh32768 /t th03_mainl.asm bin\th03\mainl.obj
tasm32 /m /mx /kh32768 /t th04_zuninit.asm bin\th04\zuninit.obj
tasm32 /m /mx /kh32768 /t th04_memchk.asm bin\th04\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\scoreupd.asm bin\th04\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_put.asm bin\th04\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_nc.asm bin\th04\cdg_p_nc.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pl.asm bin\th04\cdg_p_pl.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pr.asm bin\th04\cdg_p_pr.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\input_s.asm bin\th04\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_load.asm bin\th04\cdg_load.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\bgimager.asm bin\th04\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\motion_3.asm bin\th04\motion_3.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\spark_a.asm bin\th04\spark_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\vector2n.asm bin\th04\vector2n.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\grppsafx.asm bin\th04\grppsafx.obj
tasm32 /m /mx /kh32768 /t th04_op.asm bin\th04\op.obj
tasm32 /m /mx /kh32768 /t th04_op2.asm bin\th04\op2.obj
tasm32 /m /mx /kh32768 /t th04_op_master.asm bin\th04\opm.obj
tasm32 /m /mx /kh32768 /t th04_main.asm bin\th04\main.obj
tasm32 /m /mx /kh32768 /t th04_maine.asm bin\th04\maine.obj
tasm32 /m /mx /kh32768 /t th04_maine_master.asm bin\th04\mainem.obj
tasm32 /m /mx /kh32768 /t th05_zuninit.asm bin\th05\zuninit.obj
tasm32 /m /mx /kh32768 /t th05_gjinit.asm bin\th05\gjinit.obj
tasm32 /m /mx /kh32768 /t th05_memchk.asm bin\th05\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th04\scoreupd.asm bin\th05\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\player.asm bin\th05\player.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\hud_bar.asm bin\th05\hud_bar.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet_1.asm bin\th05\bullet_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet.asm bin\th05\bullet.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\input_s.asm bin\th05\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\cdg_put.asm bin\th05\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\musicp_a.asm bin\th05\musicp_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bgimager.asm bin\th05\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_1.asm bin\th05\pi_asm_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_2.asm bin\th05\pi_asm_2.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\spark_a.asm bin\th05\spark_a.obj
tasm32 /m /mx /kh32768 /t th05_op.asm bin\th05\op.obj
tasm32 /m /mx /kh32768 /t th05_op2.asm bin\th05\op2.obj
tasm32 /m /mx /kh32768 /t th05_op_master.asm bin\th05\opm.obj
tasm32 /m /mx /kh32768 /t th05_main.asm bin\th05\main.obj
tasm32 /m /mx /kh32768 /t th05_maine.asm bin\th05\maine.obj
tasm32 /m /mx /kh32768 /t th05_maine_master.asm bin\th05\mainem.obj
@echo off
: Dumb, full batch build script, provided as a fallback for systems that can't
: run Tup. Auto-generated via `tup generate`; make sure to re-run that command
: if the Tupfile changes.
@echo on
bcc32 -w-8004 -w-8012 -O2 -v- -x- -nbin/Pipeline/ Pipeline/bmp2arr.c Pipeline/bmp2arrl.c
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/leaf_s.bmp -o th01/sprites/leaf_s.csp -sym sSPARK -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/leaf_l.bmp -o th01/sprites/leaf_l.csp -sym sLEAF_LEFT -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/leaf_r.bmp -o th01/sprites/leaf_r.csp -sym sLEAF_RIGHT -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/ileave_m.bmp -o th01/sprites/ileave_m.csp -sym sINTERLEAVE_MASKS -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/laser_s.bmp -o th01/sprites/laser_s.csp -sym sSHOOTOUT_LASER -of cpp -sw 16 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/mousecur.bmp -o th01/sprites/mousecur.csp -sym sMOUSE_CURSOR -of cpp -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pellet.bmp -o th01/sprites/pellet.csp -sym sPELLET -of cpp -sw 8 -sh 8 -pshf inner
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pellet_c.bmp -o th01/sprites/pellet_c.csp -sym sPELLET_CLOUD -of cpp -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pillar.bmp -o th01/sprites/pillar.csp -sym sPILLAR -of cpp -sw 32 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/shape8x8.bmp -o th01/sprites/shape8x8.csp -sym sSHAPE8X8 -of cpp -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/bonusbox.bmp -o th01/sprites/bonusbox.csp -sym sSTAGEBONUS_BOX -of cpp -sw 8 -sh 4
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/bombpart.bmp -o th02/sprites/bombpart.asp -sym _sBOMB_PARTICLES -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/pellet.bmp -o th02/sprites/pellet.asp -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/sparks.bmp -o th02/sprites/sparks.asp -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/pointnum.bmp -o th02/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/verdict.bmp -o th02/sprites/verdict.csp -sym sVERDICT_MASKS -of cpp -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th03/sprites/score.bmp -o th03/sprites/score.asp -sym _sSCORE_FONT -of asm -sw 8 -sh 8 -u
bin\\Pipeline\\bmp2arr.exe -q -i th04/sprites/pelletbt.bmp -o th04/sprites/pelletbt.asp -sym _sPELLET_BOTTOM -of asm -sw 8 -sh 4 -pshf outer
bin\\Pipeline\\bmp2arr.exe -q -i th04/sprites/pointnum.bmp -o th04/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8 -pshf inner
bin\\Pipeline\\bmp2arr.exe -q -i th05/sprites/gaiji.bmp -o th05/sprites/gaiji.asp -sym _sGAIJI -of asm -sw 16 -sh 16
bin\\Pipeline\\bmp2arr.exe -q -i th05/sprites/piano_l.bmp -o th05/sprites/piano_l.asp -sym _sPIANO_LABEL_FONT -of asm -sw 8 -sh 8
bin\\Pipeline\\bmp2arr.exe -q -i Research/blitperf.bmp -o Research/blitperf.csp -sym sBLITPERF -of cpp -sw 16 -sh 16
tasm32 /m /mx /kh32768 /t /ml libs\piloadc\piloadc.asm bin\piloadc.obj
tasm32 /m /mx /kh32768 /t zuncom\zun_stub.asm bin\zuncom\zun_stub.obj
tasm32 /m /mx /kh32768 /t zuncom\cstmstub.asm bin\zuncom\cstmstub.obj
tasm32 /m /mx /kh32768 /t th01_op.asm bin\th01\op.obj
tasm32 /m /mx /kh32768 /t th01_reiiden.asm bin\th01\reiiden.obj
tasm32 /m /mx /kh32768 /t th01_fuuin.asm bin\th01\fuuin.obj
tasm32 /m /mx /kh32768 /t th02_zuninit.asm bin\th02\zuninit.obj
tasm32 /m /mx /kh32768 /t th02_op.asm bin\th02\op.obj
tasm32 /m /mx /kh32768 /t th02_main.asm bin\th02\main.obj
tasm32 /m /mx /kh32768 /t th02_maine.asm bin\th02\maine.obj
tasm32 /m /mx /kh32768 /t /DTHIEF libs\sprite16\sprite16.asm bin\th03\zunsp.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_put.asm bin\th03\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\cdg_p_na.asm bin\th03\cdg_p_na.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\collmap.asm bin\th03\collmap.obj
tasm32 /m /mx /kh32768 /t /dGAME=3 th03\\hfliplut.asm bin\th03\hfliplut.obj
tasm32 /m /mx /kh32768 /t th03_op.asm bin\th03\op.obj
tasm32 /m /mx /kh32768 /t th03_op2.asm bin\th03\op2.obj
tasm32 /m /mx /kh32768 /t th03_main.asm bin\th03\main.obj
tasm32 /m /mx /kh32768 /t th03_mainl.asm bin\th03\mainl.obj
tasm32 /m /mx /kh32768 /t th04_zuninit.asm bin\th04\zuninit.obj
tasm32 /m /mx /kh32768 /t th04_memchk.asm bin\th04\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\scoreupd.asm bin\th04\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_put.asm bin\th04\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_nc.asm bin\th04\cdg_p_nc.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pl.asm bin\th04\cdg_p_pl.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_p_pr.asm bin\th04\cdg_p_pr.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\input_s.asm bin\th04\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\cdg_load.asm bin\th04\cdg_load.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\bgimager.asm bin\th04\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\motion_3.asm bin\th04\motion_3.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\spark_a.asm bin\th04\spark_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\vector2n.asm bin\th04\vector2n.obj
tasm32 /m /mx /kh32768 /t /dGAME=4 th04\grppsafx.asm bin\th04\grppsafx.obj
tasm32 /m /mx /kh32768 /t th04_op.asm bin\th04\op.obj
tasm32 /m /mx /kh32768 /t th04_op2.asm bin\th04\op2.obj
tasm32 /m /mx /kh32768 /t th04_op_master.asm bin\th04\opm.obj
tasm32 /m /mx /kh32768 /t th04_main.asm bin\th04\main.obj
tasm32 /m /mx /kh32768 /t th04_maine.asm bin\th04\maine.obj
tasm32 /m /mx /kh32768 /t th04_maine_master.asm bin\th04\mainem.obj
tasm32 /m /mx /kh32768 /t th05_zuninit.asm bin\th05\zuninit.obj
tasm32 /m /mx /kh32768 /t th05_gjinit.asm bin\th05\gjinit.obj
tasm32 /m /mx /kh32768 /t th05_memchk.asm bin\th05\memchk.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th04\scoreupd.asm bin\th05\scoreupd.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\player.asm bin\th05\player.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\hud_bar.asm bin\th05\hud_bar.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet_1.asm bin\th05\bullet_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bullet.asm bin\th05\bullet.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\input_s.asm bin\th05\input_s.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\cdg_put.asm bin\th05\cdg_put.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\musicp_a.asm bin\th05\musicp_a.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\bgimager.asm bin\th05\bgimager.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_1.asm bin\th05\pi_asm_1.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\pi_asm_2.asm bin\th05\pi_asm_2.obj
tasm32 /m /mx /kh32768 /t /dGAME=5 th05\spark_a.asm bin\th05\spark_a.obj
tasm32 /m /mx /kh32768 /t th05_op.asm bin\th05\op.obj
tasm32 /m /mx /kh32768 /t th05_op2.asm bin\th05\op2.obj
tasm32 /m /mx /kh32768 /t th05_op_master.asm bin\th05\opm.obj
tasm32 /m /mx /kh32768 /t th05_main.asm bin\th05\main.obj
tasm32 /m /mx /kh32768 /t th05_maine.asm bin\th05\maine.obj
tasm32 /m /mx /kh32768 /t th05_maine_master.asm bin\th05\mainem.obj
@echo off

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@ -1,2 +1,2 @@
@call BUILD32B.BAT
@call BUILD16B.BAT
@call BUILD32B.BAT
@call BUILD16B.BAT

View File

@ -1,37 +1,37 @@
@echo off
echo Running the second, 16-bit part of the ReC98 build process.
echo If this fails or shows other weird behavior, run BUILD16B separately in DOSBox.
REM (Yes, we don't use %0%, as it actually has to be %0 on DOS. Just spelling
REM out the name saves us that trouble.)
tlink >NUL
if errorlevel 9009 goto no_tlink
if errorlevel 216 goto 64_bit
tcc >NUL
if errorlevel 9009 goto no_tcc
if errorlevel 216 goto 64_bit
maker -B
if errorlevel 9009 goto no_make
if errorlevel 216 goto 64_bit
goto eof
:64_bit
echo You're running a 64-bit OS. Run BUILD16B.BAT separately in DOSBox instead.
goto eof
:no_tcc
echo Could not find TCC.
goto tc4j_bin
:no_tlink
echo Could not find TLINK.
goto tc4j_bin
:no_make
echo Could not find MAKER.
goto tc4j_bin
:tc4j_bin
echo Please make sure that the BIN directory of Turbo C++ 4.0J is in your PATH.
goto eof
:eof
@echo off
echo Running the second, 16-bit part of the ReC98 build process.
echo If this fails or shows other weird behavior, run BUILD16B separately in DOSBox.
REM (Yes, we don't use %0%, as it actually has to be %0 on DOS. Just spelling
REM out the name saves us that trouble.)
tlink >NUL
if errorlevel 9009 goto no_tlink
if errorlevel 216 goto 64_bit
tcc >NUL
if errorlevel 9009 goto no_tcc
if errorlevel 216 goto 64_bit
maker -B
if errorlevel 9009 goto no_make
if errorlevel 216 goto 64_bit
goto eof
:64_bit
echo You're running a 64-bit OS. Run BUILD16B.BAT separately in DOSBox instead.
goto eof
:no_tcc
echo Could not find TCC.
goto tc4j_bin
:no_tlink
echo Could not find TLINK.
goto tc4j_bin
:no_make
echo Could not find MAKER.
goto tc4j_bin
:tc4j_bin
echo Please make sure that the BIN directory of Turbo C++ 4.0J is in your PATH.
goto eof
:eof

View File

@ -1,62 +1,62 @@
@echo off
echo Running the first, 32-bit part of the ReC98 build process.
: Windows 9x doesn't support stderr redirection, and always sets ERRORLEVEL to
: 2 if you attempt to do that, regardless of `tasm32`'s existence. NT properly
: returns 9009 if not found, or 0 otherwise.
set STDERR_IGNORE=
tasm32 >NUL 2>NUL
if errorlevel 9009 goto no_tasm32
if errorlevel 2 goto check_tasm32_win9x
: NT + TASM32 existing confirmed at this point
setlocal
set STDERR_IGNORE=2^>NUL
goto check_bcc32
: Re-run the actual TASM check for Windows 9x. Calling a nonexistent command
: leaves ERRORLEVEL untouched, so we have to override it ourselves first.
:check_tasm32_win9x
call set_errorlevel_to_1.bat
tasm32 >NUL %STDERR_IGNORE%
if errorlevel 1 goto no_tasm32
:check_bcc32
call set_errorlevel_to_1.bat
bcc32 >NUL %STDERR_IGNORE%
if errorlevel 1 goto no_bcc32
: Neither BCC32 nor TASM32 automatically create nonexisting output
: directories. Tup would, but not everybody can use it.
mkdir bin\zuncom %STDERR_IGNORE%
mkdir bin\Pipeline %STDERR_IGNORE%
for %%i in (1 2 3 4 5) do mkdir bin\th0%%i %STDERR_IGNORE%
call set_errorlevel_to_1.bat
tup version >NUL
if errorlevel 1 goto fallback
: NT returns negative values for things like DLL import failures
if not errorlevel 0 goto fallback
tup
goto eof
:fallback
echo [:(] Failed to run Tup (gittup.org/tup), falling back on a dumb full rebuild...
if not errorlevel 0 echo (Delete `tup.exe` to avoid the error message boxes in the future)
call Tupfile.bat
goto eof
:no_tasm32
echo Could not find TASM32.
echo Please make sure that the BIN directory of Turbo Assembler 5.0 is in your PATH.
goto eof
:no_bcc32
echo Could not find BCC32.
echo Please make sure that the BIN directory of Borland C++ 5.5 is in your PATH.
goto eof
:eof
echo -------------------------------------------------------------------------------
@echo off
echo Running the first, 32-bit part of the ReC98 build process.
: Windows 9x doesn't support stderr redirection, and always sets ERRORLEVEL to
: 2 if you attempt to do that, regardless of `tasm32`'s existence. NT properly
: returns 9009 if not found, or 0 otherwise.
set STDERR_IGNORE=
tasm32 >NUL 2>NUL
if errorlevel 9009 goto no_tasm32
if errorlevel 2 goto check_tasm32_win9x
: NT + TASM32 existing confirmed at this point
setlocal
set STDERR_IGNORE=2^>NUL
goto check_bcc32
: Re-run the actual TASM check for Windows 9x. Calling a nonexistent command
: leaves ERRORLEVEL untouched, so we have to override it ourselves first.
:check_tasm32_win9x
call set_errorlevel_to_1.bat
tasm32 >NUL %STDERR_IGNORE%
if errorlevel 1 goto no_tasm32
:check_bcc32
call set_errorlevel_to_1.bat
bcc32 >NUL %STDERR_IGNORE%
if errorlevel 1 goto no_bcc32
: Neither BCC32 nor TASM32 automatically create nonexisting output
: directories. Tup would, but not everybody can use it.
mkdir bin\zuncom %STDERR_IGNORE%
mkdir bin\Pipeline %STDERR_IGNORE%
for %%i in (1 2 3 4 5) do mkdir bin\th0%%i %STDERR_IGNORE%
call set_errorlevel_to_1.bat
tup version >NUL
if errorlevel 1 goto fallback
: NT returns negative values for things like DLL import failures
if not errorlevel 0 goto fallback
tup
goto eof
:fallback
echo [:(] Failed to run Tup (gittup.org/tup), falling back on a dumb full rebuild...
if not errorlevel 0 echo (Delete `tup.exe` to avoid the error message boxes in the future)
call Tupfile.bat
goto eof
:no_tasm32
echo Could not find TASM32.
echo Please make sure that the BIN directory of Turbo Assembler 5.0 is in your PATH.
goto eof
:no_bcc32
echo Could not find BCC32.
echo Please make sure that the BIN directory of Borland C++ 5.5 is in your PATH.
goto eof
:eof
echo -------------------------------------------------------------------------------

View File

@ -1 +1 @@
@< NUL find ""
@< NUL find ""